Set a guest cap

I have a park full of as many dinosaurs as I want, but the guests don't like it because there aren't enough hotels for them all. Thing is, there is no space to put more hotels, and I'd rather look at dinosaurs than 10 hotels anyway.

Could we have an option attached to the Park Entrance to cap guest numbers? So, I could limit my park to 10K people at a time - less revenue, but higher star rating because there's enough room for them.
 
I think this isn't very realistic though? If we have an amazing park, surely it would attract massive numbers?

I agree there needs to be a mechanic introduced to help with park overcrowding - but not just a simple cap. I feel it could be done in two ways:

1) Allow us to set various entry prices - maybe split into ticket tiers a bit like the gyrosphere ride. Have something like basic, standard, deluxe, season pass and VIP or elite.

2) Variations on hotels.... I think smaller hotels, e.g. with a safari lodge type look would just help if we are struggling with a park that is really built up, so naturally has little space left and just needs a little bit more accommodation to achieve the 5* rating. And maybe also a super deluxe hotel which is bigger, but it's capacity is even more huge so we only need 2 or 3 for the 5* rating, even when our dino rating is 10k or more - something like that. Perhaps the ability to build that type of hotel would actually depend on your dino rating, which stops making the lower levels too easy?
 
I wonder if hotels could be given upgrade slots: for Capacity, Food, and Drink. Representing more rooms, or a hotel restaurant and bar.

Though realism takes a back seat on this issue, for me. Removing dinosaurs to make room for an 8th hotel kind of defeats the fun of playing a dinosaur game.
 
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