This is actually really useful. Landing on planets is so much less eye-destroying, even if it's just removing some of the shadows.I copied the <Shadows_Low> section from the new file in today's update and made it look very similar to this one posted above. The result is effectively turning off directional shadows completely.
I prefer it like this both flat and VR
this is the file to disable directional shadows
XML:<?xml version="1.0" encoding="UTF-8" ?> <GraphicsConfig> <Shadows_Low> <Profile_General> <SliceSize>1024</SliceSize> <NumFrustums>0</NumFrustums> <FilterQuality>3</FilterQuality> <Fade>0.01</Fade> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>0</EndDistance> </Frustum0> <Frustum1> <EndDistance>0</EndDistance> </Frustum1> </Profile_General> <Profile_PlanetApproach> <SliceSize>1024</SliceSize> <NumFrustums>0</NumFrustums> <FilterQuality>3</FilterQuality> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance> <NearClipBias>1.0</NearClipBias> <AltitudeAdaptation> <MinElevation>85.0</MinElevation> <MaxElevation>600.0</MaxElevation> <Scale>10.0</Scale> <FirstCascadeScalingAmount>0.125</FirstCascadeScalingAmount> </AltitudeAdaptation> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>0</EndDistance> </Frustum0> <Frustum1> <EndDistance>0</EndDistance> </Frustum1> </Profile_PlanetApproach> <Profile_PlanetSurface> <SliceSize>1024</SliceSize> <NumFrustums>0</NumFrustums> <FilterQuality>3</FilterQuality> <NearClipBias>1.0</NearClipBias> <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>0</EndDistance> </Frustum0> <Frustum1> <EndDistance>0</EndDistance> </Frustum1> </Profile_PlanetSurface> <Profile_StationInterior> <SliceSize>1024</SliceSize> <NumFrustums>0</NumFrustums> <FilterQuality>3</FilterQuality> <Fade>0.01</Fade> <FrustumCockpit> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>0</EndDistance> </Frustum0> </Profile_StationInterior> <Profile_AsteroidField> <SliceSize>1024</SliceSize> <NumFrustums>0</NumFrustums> <FilterQuality>3</FilterQuality> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>0</EndDistance> </Frustum0> <Frustum1> <EndDistance>0</EndDistance> </Frustum1> </Profile_AsteroidField> </Shadows_Low> <GUIColour> <Default> <LocalisationName>Standard</LocalisationName> <MatrixRed> 0.25, 0.25, 0.50 </MatrixRed> <MatrixGreen> 0.25, 0.50, 0.25 </MatrixGreen> <MatrixBlue> 0.50, 0.25, 0.25 </MatrixBlue> </Default> </GUIColour> </GraphicsConfig>
edit - although effectively switching off the directional shadows in stations messes the fogging up, so Im going to try reverting the <Profile_StationInterior> back to normal.
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