She's a beauty! (New ship revealed--Mandalay)

It is just a little thing to fix, I think that judgements and statements are definitely too strong. I preffer that version and fix after next udpate than wait more. In normal playing I wouldn't even notice that, and TBH all ships have that problem more or less.
 
I think 4th ship will be something special, like big multipurpose vessel at the end of the jubilee year.

There's been discussion about the procedure of deploying an Arx-purchased ship that suggests they might only ever be medium-pad ships.

IIRC, the idea is that FDev have said once you buy a ship with Arx it'll be available for deployment anywhere in-game.
Thing is, there are heaps of outposts that lack a large pad.
That'd mean you wouldn't be able to deploy a large-pad Arx-purchased ship from "anywhere".
It's possible FDev will only ever release small/medium Arx-purchased ships to avoid this issue.

Course, it's equally possible that FDev just came up with a bunch of cool new medium-pad ships and as soon as they finish a new large-pad ship we'll get that too... and it'll be available anywhere.... that has large landing pads.

Honestly, I can't imagine anybody being daft enough (or entitled enough) to actually complain because they bought a large-pad ship and found they couldn't deploy it from an outpost that only had small/medium pads but, I dunno.
Maybe that's something FDev might have to worry about. :unsure:
 
There's been discussion about the procedure of deploying an Arx-purchased ship that suggests they might only ever be medium-pad ships.

IIRC, the idea is that FDev have said once you buy a ship with Arx it'll be available for deployment anywhere in-game.
Thing is, there are heaps of outposts that lack a large pad.
That'd mean you wouldn't be able to deploy a large-pad Arx-purchased ship from "anywhere".
It's possible FDev will only ever release small/medium Arx-purchased ships to avoid this issue.

Course, it's equally possible that FDev just came up with a bunch of cool new medium-pad ships and as soon as they finish a new large-pad ship we'll get that too... and it'll be available anywhere.... that has large landing pads.

Honestly, I can't imagine anybody being daft enough (or entitled enough) to actually complain because they bought a large-pad ship and found they couldn't deploy it from an outpost that only had small/medium pads but, I dunno.
Maybe that's something FDev might have to worry about. :unsure:

I don't feel like it is any issue. Don't think that many people use instant deploy a lot, and this is going too far interpretation.
And don't we have any outpost or settlement only with small pad with shipyard? Because shipyard is still neccessary to deploy ship.
 
When the P2 launched there was probably something of an "Ooooh, new stuffz" frenzy but then players have settled back into their "Well, I'll wait until it's free" mentality.
Judging by the comments on Youtube (where I've been finding most of my ED information recently) there's a lot of outright hostility toward "pay 2 win" ships, with people saying they're going to block anybody they see flying these ships on the basis that they consider it "cheating" to use them until they're available for in-game Credits. :rolleyes:

I skipped P2 entirely - not even now i have one, pretty much the same that i dont have a FDL either - even tho i was really thrilled when they announced it.

But i did get the T-8 Stellar
And i will get the Stellar Mandalay

So i guess it really depends on peoples interest, rather than order of release.
 
I don't feel like it is any issue. Don't think that many people use instant deploy a lot, and this is going too far interpretation.
And don't we have any outpost or settlement only with small pad with shipyard? Because shipyard is still neccessary to deploy ship.

Yep, I think you're probably right.
It was just something I heard discussed in a video (or a podcast) so I thought I'd mention it.
 
I don't feel like it is any issue. Don't think that many people use instant deploy a lot
I have the Stellar T-8... I agree that I don't Inst-deploy nearly as much as I thought I would, but I have done it several times and it did come in handy. But that's because the T-8 is a well though out build. The Mandalay 'Stellar' doesn't seem like a well thought out build from what we've been shown. So that makes me think the preview build is purposely not stocked properly to hide some of the new features coming.

They have the lower-tier 'Jumpstart' ships that are much better built out with things like FSD Boosters, Guardian weapons, pre-engineered laser mining, etc. plus ship kits.. So for the Stellar Mandalay to have the loadout that it has, makes no sense. I think it is a false loadout just to preview the ship because the real loadout would give too much info away.

for anyone who hasn't seen the partners stream, the Stellar model shows 2 basic gimbled pulse lasers, with 4 more empty weapon slots... 2 regular basic Heatsinks with 2 more empty utility slots. Optionals showing a size 5 AFMU but then shows a size 2 and a 3 cargo bay. A double vehicle hanger bay with both slots empty, a research limpet controller, but crappy 30+ LY jump range, it doesn't make sense.

I mention the size 5 afmu and the 2 small cargo racks because I know fdev would know this is backward. you would have a size 2 and a size 3 afmu so they can repair each other, and the cargo rack would be the size 5 with 32 tons instead of 2 cargo's totaling 12 tons. Plus no one would even consider a size 5 afmu on a ship setup to do a 30 LY jump range. And 2 empty vehicle slots to me means 'new' SRV coming. This screams 'Fake-out' build to me... If not fake, then horrible build for a top-tier Stellar edition.
 
(...)

They have the lower-tier 'Jumpstart' ships that are much better built out with things like FSD Boosters, Guardian weapons, pre-engineered laser mining, etc. plus ship kits.. So for the Stellar Mandalay to have the loadout that it has, makes no sense. I think it is a false loadout just to preview the ship because the real loadout would give too much info away.
(...)

But it is just jumpsart ship. We know all jumpstart ship, aren't like the best possible builds. It has everything what it needs, big fuelscoop, two SRVs, repair and research limpet... more than even people take for exploration and exobiology. I think Frontier thinks like in-game scientist. You don't need the biggest possible jump. You need just a descent jump and possibility to stay in the deep space for a long time. Mandalay has it all. I don't remember exact numers, but there is some calculation that 99% of Galaxy is reachable with jump lipe 30-40 Ly. Madnalay jumpsart build has 35 Ly. I spend most of my time on exploraion, exobiology (not travel between systems, but detailed exploration). My average jump according to inara is 21,8 Ly.

Of course, like every other jumpstart build you want to change it, but still you can use it straight "from the box". It is for new players - that's why it is "jumpstart". Or like for an example, you found some new stellar phenomena, and don't have any research limpet, so you can call prebuild ship, and use it. I see some possibilities even for advanced players, just need some imagination.

And in fact, jumpasrt build is worth like basic and shipkit, so still good price IMO. For the price of basic ship and a shipkit you have some better ship, and I could even say that this is good, that jumpsarts are not the best builds, because of P2W narration of someones.
 
But it is just jumpsart ship. We know all jumpstart ship, aren't like the best possible builds. It has everything what it needs, big fuelscoop, two SRVs, repair and research limpet... more than even people take for exploration and exobiology. I think Frontier thinks like in-game scientist. You don't need the biggest possible jump. You need just a descent jump and possibility to stay in the deep space for a long time. Mandalay has it all. I don't remember exact numers, but there is some calculation that 99% of Galaxy is reachable with jump lipe 30-40 Ly. Madnalay jumpsart build has 35 Ly. I spend most of my time on exploraion, exobiology (not travel between systems, but detailed exploration). My average jump according to inara is 21,8 Ly.

Of course, like every other jumpstart build you want to change it, but still you can use it straight "from the box". It is for new players - that's why it is "jumpstart". Or like for an example, you found some new stellar phenomena, and don't have any research limpet, so you can call prebuild ship, and use it. I see some possibilities even for advanced players, just need some imagination.

And in fact, jumpasrt build is worth like basic and shipkit, so still good price IMO. For the price of basic ship and a shipkit you have some better ship, and I could even say that this is good, that jumpsarts are not the best builds, because of P2W narration of someones.
I think the ship itself looks like it will be a fantastic ship, I even think it may end up replacing 30% of the ships I currently have. I wasn't trying to say it's a bad ship or anything. I was pointing out that the stellar edition ship as it has been shown, 'to me' seems like it doesn't make sense that it is the final build, and therefore makes me think they are hiding it's true functionality. Take a look in their Pre-built shop, every ship there makes sense. Even if I was to do things differently, I can see what they were going for.

Why would they take the time to install a double bay veh hanger but leave out any SRV's? So if you spawn your ship on a FC or small station that doesn't sell veh hangars, you are just flying around with a heavy hangar bay with no SRV's?... Could that have been a mistake, yes... but with all this atmospheric talk, I'm leaning more towards new unannounced vehicles... (the prebuilt DBX comes with 1 Scarab, second bay is empty giving you the option to choose type second veh, but does at least include a basic veh)

Fdev are smart builders, on their DBX pre-built they put a single size 1 pulse laser centered in the large hardpoint slot... that is purposely done for science, for things like activating Guardian Beacons and such without adding weight, to get the job done. But then go online talking about jump-range matching a jump-Aconda with their new ship and slap 2 medium gimbled Pulse lasers on? Thats not geared to any meaningful combat, but it's also not geared to the incredible jump range they've been talking about. It's not suited to complete either role and they know that. And why start the process of putting heavier guns on, but no chaff or point defense and just leave the slots empty? it doesn't add up.

If the Large AFMU was on purpose instead of the 2 smaller AFMU's (that most experienced explorers know is the only way to repair an AFMU in the field), than That size would suggest a need to Rapidly repair from large amounts of constant damage back to back, which could be possible from possibly flying in a 'brutal atmospheric environment'?. Most of us that constantly fly back and forth to Colonia on the Neutron Highway never even need more than 1 single size-2 AFMU and that doesn't even usually require synthing a refill... It just all seems wrong (as in misdirection).. And I'm happy about that, because I think there will be surprises coming with this release.

I also make most of my explorers 40 LY jumpers. My main explorer and daily driver ship on all my accounts is Viper mk4's So I totally agree with the 40ly explorers. It's just all the stuff they are saying and showing seems like a big mis-direct. I am strongly leaning to us finding out these will be the combat ships fitted for a new heavy atmospheric gameplay. and that jump range will come into play as we are expanding out of the bubble with a bunch of new heavy atmosphere planets that will require new tools, new weapons and new vehicles.
 
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Why would they take the time to install a double bay veh hanger but leave out any SRV's? So if you spawn your ship on a FC or small station that doesn't sell veh hangars, you are just flying around with a heavy hangar bay with no SRV's?... Could that have been a mistake, yes... but with all this atmospheric talk, I'm leaning more towards new unannounced vehicles... (the prebuilt DBX comes with 1 Scarab, second bay is empty giving you the option to choose type second veh, but does at least include a basic veh)
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This looks like an oversight. Do we know if this is already on the to-do list wherefore the release was delayed?
 
This looks like an oversight. Do we know if this is already on the to-do list wherefore the release was delayed?
It would certainly be better for me to accept it as a rush to release error so I don't hype myself up then end up disappointed. There are many people talking about atmospheres, but I need to relax and just let it happen or not happen whenever the time comes.
 
It would certainly be better for me to accept it as a rush to release error so I don't hype myself up then end up disappointed. There are many people talking about atmospheres, but I need to relax and just let it happen or not happen whenever the time comes.
So far a finite money supply has kept me sane about non-essential purchases but I won't fall apart if something bought for like less than 20 $/€/pounds turns out a disappointment. In our case I also can see it as supporting ongoing development and operations, after all we don't have subscriptions (which I wouldn't like if mandatory) but expect a lifetime of service after a one-time purchase. This model worked in 1984 when all efforts ceased after a product was done. Alas, I don't foresee this ship to disappoint really, the previews all look promising. Some people can go ballistic when any tiny detail isn't as expected.
 
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Why would they take the time to install a double bay veh hanger but leave out any SRV's? So if you spawn your ship on a FC or small station that doesn't sell veh hangars, you are just flying around with a heavy hangar bay with no SRV's?... Could that have been a mistake, yes... but with all this atmospheric talk, I'm leaning more towards new unannounced vehicles... (the prebuilt DBX comes with 1 Scarab, second bay is empty giving you the option to choose type second veh, but does at least include a basic veh)

If the Large AFMU was on purpose instead of the 2 smaller AFMU's (that most experienced explorers know is the only way to repair an AFMU in the field), than That size would suggest a need to Rapidly repair from large amounts of constant damage back to back, which could be possible from possibly flying in a 'brutal atmospheric environment'?. Most of us that constantly fly back and forth to Colonia on the Neutron Highway never even need more than 1 single size-2 AFMU and that doesn't even usually require synthing a refill... It just all seems wrong (as in misdirection).. And I'm happy about that, because I think there will be surprises coming with this release.

I am far away from overinterpretation, but really like that ideas :) And I can add more "conspiracy theories" - last galnet news talked about better heat management... and you know. More density in atmosphery glide means more heat, and we know that Frontier treat physics really serious if it isn't againts gameplay.
 
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