She's a beauty! (New ship revealed--Mandalay)

There are many types of Explorer, each with their own preferences.

Exactly. That's why I said that range isn't a case. It is an option if you want to travel fast. But exploration by definition means that you want to examinate a subject. If you jump fast you missed a lot. And by definition. I understand that some explorers wants to have the best possible jump. because they like to travel fast. But they need it for travel, not for better exploration.

And TBH, it was just an answer to the kofeyh post.
 
Exactly. That's why I said that range isn't a case. It is an option if you want to travel fast. But exploration by definition means that you want to examinate a subject. If you jump fast you missed a lot. And by definition. I understand that some explorers wants to have the best possible jump. because they like to travel fast. But they need it for travel, not for better exploration.

And TBH, it was just an answer to the kofeyh post.
Ah, but range is a case. What if you come up a few ly short in jump range—even with jumponium— to a target you want to get to. Having that extra 10+ ly range makes all the difference. Would much rather have a 90 ly range and not need it than need it but not have it.
 
Range isn't a case in exploration. Range is a thing if you want to travel fast. Exploration isn't about how fast you can run through galaxy.

Range opens up more places to explore and allows more time to explore those places. Out on the fringes. Range isn't just "go fast" it's just as much "go where".

And I'll choose to believe the comment was well meaning (and not just gatekeeping the "correct way to play", as that would be a bit silly).
 
Ah, but range is a case. What if you come up a few ly short in jump range—even with jumponium— to a target you want to get to. Having that extra 10+ ly range makes all the difference. Would much rather have a 90 ly range and not need it than need it but not have it.
Somewhere are stats that 99% of stars are reachable with like 30-40 jumprange... So really, 83 and 85 Ly isn't a case. Or at least it is almost irrevelant.
And to explain it exactly what I mean. I don't want to say that jumprange is irrelelvnt at all, but in my opinion, it isn't the most important thing to discover amazing thing s in the galaxy.

And if you want to jump everywhere where you can, you still need a fleet carrier... so if we treat jumprange as a most impornant thing we should think about fleet carrier, and with a fleet carrier jumprange on a ship is even more irrelevant.
 
Ah, but range is a case. What if you come up a few ly short in jump range—even with jumponium— to a target you want to get to. Having that extra 10+ ly range makes all the difference. Would much rather have a 90 ly range and not need it than need it but not have it.

Bingo. People don't just take Anaconda exploring because it has an all glass cockpit, amazing handling and can be landed on a pin head. It's because the thing can go places that only a Carrier can match.
 
And if you want to jump everywhere where you can, you still need a fleet carrier... so if we treat jumprange as a most impornant thing we should think about fleet carrier, and with a fleet carrier jumprange on a ship is even more irrelevant.

I know at least one commander who said his exploration SOP was to have his fleet carrier jump ahead - then he'd chase it down with smaller jumps in a ship so as not to miss anything important. It's as good a way as any 🤷‍♂️
 
Somewhere are stats that 99% of stars are reachable with like 30-40 jumprange... So really, 83 and 85 Ly isn't a case. Or at least it is almost irrevelant.
And to explain it exactly what I mean. I don't want to say that jumprange is irrelelvnt at all, but in my opinion, it isn't the most important thing to discover amazing thing s in the galaxy.

And if you want to jump everywhere where you can, you still need a fleet carrier... so if we treat jumprange as a most impornant thing we should think about fleet carrier, and with a fleet carrier jumprange on a ship is even more irrelevant.

I think we best just agree to disagree. I find it weird how people want to gate keep range as though having a bit more of it is somehow terrible.
 
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Exploration is a personal thing , I use a dolphin 90% of the time first trip to beagle 44lyr (2017)2nd trip 55. I dont care if someone has a 100 lyr jump it doesn't affect me and it certainly won't affect the person whose build is different to mine . We still get out there and explore . Most of my ships are built for exploration, but are built to my specs fast good shields ( as I crash a lot) afmu 2 if I can fit one to repair the other but my builds were pre carrier now you can get a carrier ( it's not as dangerous now) in every one of the 42 sectors of the map . I like to see how people have built and know their reasoning and then go nahhhh, because I'm like that . But at the end of the day is there a right build ?? Only for the player. The only thing I will disagree on is an anaconda I can't get on with that ship .
 
Exploring in a carrier. Purist explorers be turning in their graves.

This is the limit of jumprange importance :D

'There is no one proper way to play this game' - it is paraphrase from one of the latest Frontier Unlocked.

I know at least one commander who said his exploration SOP was to have his fleet carrier jump ahead - then he'd chase it down with smaller jumps in a ship so as not to miss anything important. It's as good a way as any 🤷‍♂️

I like to go with a fleet carrier somewhere and then stay few days for very detailed exploration around the carrier. That saves me a lot of time, because I can jump carrier when I am working, so all my time I spend on exploration, not travel.

It is just a choice.
 
Range isn't a case in exploration. Range is a thing if you want to travel fast. Exploration isn't about how fast you can run through galaxy.
It is in two cases: 1. You plan to explore a specific area, then you want to get there as fast as possible. 2. You finally succumb to space madness and want to get home as fast as possible to sell the data and do something else.

And there's another advantage to more range: Considerably less fuel use when jumping less than max = fewer refueling needed, long stretches of systems without scoopable stars possible to explore.

So yes, an exploration ship wants all the range it can get, be it for fuel efficiency or for actually getting somewhere.
 
It is in two cases: 1. You plan to explore a specific area, then you want to get there as fast as possible. 2. You finally succumb to space madness and want to get home as fast as possible to sell the data and do something else.

That's why I use fleet carrier with vista genomics.

I jump carrier when I am in work. I can't play in that time, so the travel to the destination is like between actual play. As I said it is matter of individual choice.
 
- you don't have any access to repair limpets to fix that problem and there's no practical way for anyone else to bring them (or for you to get to a station for repairs)
The Hull Seals should have you covered on that front...

And if for some reason they aren't available, I'm sure the Fuel Rats would be willing to help as well. :)
 
Somewhere are stats that 99% of stars are reachable with like 30-40 jumprange
The vast majority of stars are within or near the galactic core where star density is incredibly high, so >99% of stars are probably eventually reachable from Sol with even just a 10 LY jump range. An unengineered combat-fit Federal Gunship is a perfectly viable "exploration" ship (if you swap in a fuel scoop and DSS for a couple of the HRPs) in the sense of being able to reach most stars eventually, if that's the only requirement which matters to you.

On the other hand 100% of stars which have a really good overhead/underneath view of the entire galaxy are certainly unreachable with a 10 LY range, and the distribution of star types changes quite significantly at that distance from the galactic plane too. Plenty of other things exist which are only found on the other side of the galaxy from Sol - sure, you only technically need a 10 LY range to get to most of them, and you certainly only need a 10 LY range once you're there, but being able to travel out there more quickly is still useful. [2]

[1] Especially if you allow FSD synthesis to boost your base range on occasion, but you can certainly reach the core itself with just a 10 LY range.

[2] This feels analogous to the "are weapons and shields useful to trade ships" question. On the one hand, they're not cargo racks and you don't get paid trade profits for them; on the other hand in the wider process of moving cargo they can be quite useful at times.
 
(...)
sure, you only technically need a 10 LY range to get to most of them, and you certainly only need a 10 LY range once you're there, but being able to travel out there more quickly is still useful. [2]
(...)

[2] This feels analogous to the "are weapons and shields useful to trade ships" question. On the one hand, they're not cargo racks and you don't get paid trade profits for them; on the other hand in the wider process of moving cargo they can be quite useful at times.

We are still around the point, exactly, it is just a choice of what you want to do

The best view on the galaxy disc I know is from Rackham's Peak, but there only fleet carrier can jump.
 
I think we best just agree to disagree. I find it weird how people want to gate keep range as though having a bit more of it is somehow terrible.

Once again. I don't mean that big jumprange is bad. Just we started that part of conversation from the statement suggest that Anaconda is better than anadalay because of (probably) 3 Ly of jump more. For someones - sure, for others - not really.

The fact we have this converstations means that Frontier did good job not to overpower this ship. I like the fact that for almost the same jumprange I have ship able to land in places where explorerconda just can't because it is too big for exbiology ship. But still this is more important for me becuase I preffer to land for every sample rather than use SRV. And all this probably (because I ddidn't test it yet) with a ship without rip all interiors, like in my explorer-conda.

And all that with obvious fact that we just agree to disagree of course, because I just share my opinion, way I am playing, and what I like; it is not to convince someone to anything more that just to the fact that someone can want something else from exploration ship. At least it is just a game, and it is for personal fun.

And I an add more info: one of my favourite ship from last expedition was T-7 :)
I love building ships for exobiology from any ship :)
 
I was recently at a system that required a 120 LY jump to reach. Required full FSD injection.

Why? Because it was there. That's what explorers do. Explorers don't ask "why?" They ask "how?"

The biggest jump I did needed like probably almost 500 Ly to jump, on the road to Rackham's Peak... so, yes, of course... totally understand.

But still there are systems with even more distance. Isn't that interesting?
 
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