There are many types of Explorer, each with their own preferences.Range isn't a case in exploration.
There are many types of Explorer, each with their own preferences.Range isn't a case in exploration.
There are many types of Explorer, each with their own preferences.
Ah, but range is a case. What if you come up a few ly short in jump range—even with jumponium— to a target you want to get to. Having that extra 10+ ly range makes all the difference. Would much rather have a 90 ly range and not need it than need it but not have it.Exactly. That's why I said that range isn't a case. It is an option if you want to travel fast. But exploration by definition means that you want to examinate a subject. If you jump fast you missed a lot. And by definition. I understand that some explorers wants to have the best possible jump. because they like to travel fast. But they need it for travel, not for better exploration.
And TBH, it was just an answer to the kofeyh post.
Range isn't a case in exploration. Range is a thing if you want to travel fast. Exploration isn't about how fast you can run through galaxy.
Somewhere are stats that 99% of stars are reachable with like 30-40 jumprange... So really, 83 and 85 Ly isn't a case. Or at least it is almost irrevelant.Ah, but range is a case. What if you come up a few ly short in jump range—even with jumponium— to a target you want to get to. Having that extra 10+ ly range makes all the difference. Would much rather have a 90 ly range and not need it than need it but not have it.
Ah, but range is a case. What if you come up a few ly short in jump range—even with jumponium— to a target you want to get to. Having that extra 10+ ly range makes all the difference. Would much rather have a 90 ly range and not need it than need it but not have it.
And if you want to jump everywhere where you can, you still need a fleet carrier... so if we treat jumprange as a most impornant thing we should think about fleet carrier, and with a fleet carrier jumprange on a ship is even more irrelevant.
Somewhere are stats that 99% of stars are reachable with like 30-40 jumprange... So really, 83 and 85 Ly isn't a case. Or at least it is almost irrevelant.
And to explain it exactly what I mean. I don't want to say that jumprange is irrelelvnt at all, but in my opinion, it isn't the most important thing to discover amazing thing s in the galaxy.
And if you want to jump everywhere where you can, you still need a fleet carrier... so if we treat jumprange as a most impornant thing we should think about fleet carrier, and with a fleet carrier jumprange on a ship is even more irrelevant.
Exploring in a carrier. Purist explorers be turning in their graves.
I know at least one commander who said his exploration SOP was to have his fleet carrier jump ahead - then he'd chase it down with smaller jumps in a ship so as not to miss anything important. It's as good a way as any![]()
'There is no one proper way to play this game' - it is paraphrase from one of the latest Frontier Unlocked
It is in two cases: 1. You plan to explore a specific area, then you want to get there as fast as possible. 2. You finally succumb to space madness and want to get home as fast as possible to sell the data and do something else.Range isn't a case in exploration. Range is a thing if you want to travel fast. Exploration isn't about how fast you can run through galaxy.
It is in two cases: 1. You plan to explore a specific area, then you want to get there as fast as possible. 2. You finally succumb to space madness and want to get home as fast as possible to sell the data and do something else.
The Hull Seals should have you covered on that front...- you don't have any access to repair limpets to fix that problem and there's no practical way for anyone else to bring them (or for you to get to a station for repairs)
The vast majority of stars are within or near the galactic core where star density is incredibly high, so >99% of stars are probably eventually reachable from Sol with even just a 10 LY jump range. An unengineered combat-fit Federal Gunship is a perfectly viable "exploration" ship (if you swap in a fuel scoop and DSS for a couple of the HRPs) in the sense of being able to reach most stars eventually, if that's the only requirement which matters to you.Somewhere are stats that 99% of stars are reachable with like 30-40 jumprange
(...)
sure, you only technically need a 10 LY range to get to most of them, and you certainly only need a 10 LY range once you're there, but being able to travel out there more quickly is still useful. [2]
(...)
[2] This feels analogous to the "are weapons and shields useful to trade ships" question. On the one hand, they're not cargo racks and you don't get paid trade profits for them; on the other hand in the wider process of moving cargo they can be quite useful at times.
I think we best just agree to disagree. I find it weird how people want to gate keep range as though having a bit more of it is somehow terrible.
I was recently at a system that required a 120 LY jump to reach. Required full FSD injection.Somewhere are stats that 99% of stars are reachable with like 30-40 jumprange... So really, 83 and 85 Ly isn't a case. Or at least it is almost irrevelant.
I was recently at a system that required a 120 LY jump to reach. Required full FSD injection.
Why? Because it was there. That's what explorers do. Explorers don't ask "why?" They ask "how?"