Looks like this ship is going to be a nice one for piracy!
No, it’s definitely an exploration ship Officer…
Looks like this ship is going to be a nice one for piracy!
The really experienced explorers know that there are two ways to repair an AFMU in the field, of course.If the Large AFMU was on purpose instead of the 2 smaller AFMU's (that most experienced explorers know is the only way to repair an AFMU in the field)
Yea, i always thought more than one AFMU is quite a waste of space
There are plenty of things to fit in an exploration ship so my explorers had a single B-rated AFMU
Possibly because of less power draw and more ammo?Why a B-rated?
Possibly because of less power draw and more ammo?
I wouldn't know, the omly B rated module I use is the collector limpet controller, as it has better range.If there’s genuinely an advantage, I’m happy to hear it and swap mine out.
I wouldn't know, the omly B rated module I use is the collector limpet controller, as it has better range.
Yea, i always thought more than one AFMU is quite a waste of space
There are plenty of things to fit in an exploration ship so my explorers had a single B-rated AFMU
Well, pirates explore the cargo holds of other ships.No, it’s definitely an exploration ship Officer…
I wouldn't know, the omly B rated module I use is the collector limpet controller, as it has better range.
For mining (laser-mining in particular), I find A-rated is better because your limpets last much longer and there's little risk of them expiring.
I'm taking D to fix my hull.Depends on the task.
For mining (laser-mining in particular), I find A-rated is better because your limpets last much longer and there's little risk of them expiring.
For combat salvage, B-rated is better due to the extra range and the fact they're likely to get shot before they expire.
Similar thing for mat' gathering, where the extra range is useful and you'll be back in supercruise before they expire.
Explorers seldom carry any cargo except limpets.Well, pirates explore the cargo holds of other ships.
Even if the AFMU for some reason went to 0% health, wouldn't a reboot/repair bring it back to a couple of %, allowing it to be used again?The really experienced explorers know that there are two ways to repair an AFMU in the field, of course.
Since it's a module which works just as well at 1% integrity as 100% integrity, the conditions under which your AFMU needs repairing at all but your ship is still intact are going to be pretty rare to start with, and fitting a single large AFMU rather than two small ones saves an internal slot for some other use.
Even if the AFMU for some reason went to 0% health, wouldn't a reboot/repair bring it back to a couple of %, allowing it to be used again?
Thus, I can't think of any reason to have more than one, except if you want the extra ammo.
It saddens me just how many people want explorers to just accept mediocrity, because who needs all that range, etc etc as though there is a single and only way to approach the game.