She's a beauty! (New ship revealed--Mandalay)

If the Large AFMU was on purpose instead of the 2 smaller AFMU's (that most experienced explorers know is the only way to repair an AFMU in the field)
The really experienced explorers know that there are two ways to repair an AFMU in the field, of course.

Since it's a module which works just as well at 1% integrity as 100% integrity, the conditions under which your AFMU needs repairing at all but your ship is still intact are going to be pretty rare to start with, and fitting a single large AFMU rather than two small ones saves an internal slot for some other use.
(And then it might as well be a large AFMU, because they're massless and most other exploration modules are small, so what else is going in that slot?)
 
I would love to hear about the B-rated AFMU too to improve my build.

B-rated may have more "ammo" but each unit repairs lesser than A-rated, so you still repair less overall.
 
Yea, i always thought more than one AFMU is quite a waste of space
There are plenty of things to fit in an exploration ship so my explorers had a single B-rated AFMU

Uhuh,

Having done the trip to Beagle Point in an unshielded Sidey with no AFMU I never really worried about them too much.
When we got the extra slot in a bunch of ships, I started to bung an AFMU in just as a precaution.... although I always fit an A-rated AFMU because I'm not a peasant. :p
 
I wouldn't know, the omly B rated module I use is the collector limpet controller, as it has better range.

Depends on the task.

For mining (laser-mining in particular), I find A-rated is better because your limpets last much longer and there's little risk of them expiring.
For combat salvage, B-rated is better due to the extra range and the fact they're likely to get shot before they expire.
Similar thing for mat' gathering, where the extra range is useful and you'll be back in supercruise before they expire.
 
For mining (laser-mining in particular), I find A-rated is better because your limpets last much longer and there's little risk of them expiring.

I’m always dumping extra limpets when mining, even with a B-rated controller.

I blast a rock and immediately move to the next one, having the extra range means I don’t leave anything behind.
 
Depends on the task.

For mining (laser-mining in particular), I find A-rated is better because your limpets last much longer and there's little risk of them expiring.
For combat salvage, B-rated is better due to the extra range and the fact they're likely to get shot before they expire.
Similar thing for mat' gathering, where the extra range is useful and you'll be back in supercruise before they expire.
I'm taking D to fix my hull.
 
It saddens me just how many people want explorers to just accept mediocrity, because who needs all that range, etc etc as though there is a single and only way to approach the game.

I look forward to the Mandalay, all the same. It'll be a great ship that is almost as good as another ship. Good stuff. I'd happily accept more range but I can probably live with what it's got.
 
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The really experienced explorers know that there are two ways to repair an AFMU in the field, of course.

Since it's a module which works just as well at 1% integrity as 100% integrity, the conditions under which your AFMU needs repairing at all but your ship is still intact are going to be pretty rare to start with, and fitting a single large AFMU rather than two small ones saves an internal slot for some other use.
Even if the AFMU for some reason went to 0% health, wouldn't a reboot/repair bring it back to a couple of %, allowing it to be used again?

Thus, I can't think of any reason to have more than one, except if you want the extra ammo.
 
Even if the AFMU for some reason went to 0% health, wouldn't a reboot/repair bring it back to a couple of %, allowing it to be used again?

Thus, I can't think of any reason to have more than one, except if you want the extra ammo.

Yeah, but if you have empty slots you may as well carry extra additional units.
 
It saddens me just how many people want explorers to just accept mediocrity, because who needs all that range, etc etc as though there is a single and only way to approach the game.

No-one is stopping you stripping out a ship for max range, if that’s what you want.

I would say the discussion has generally been about how there’s so many different approaches and max range isn’t the only option.
 
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