From what I could see in the linked thread on that subject, the way you've stated it here is really all we know for certain: 50->100 is remapped to 50->75, but they didn't spell out exactly how. That makes me wonder if it's really a linear remapping or if it might be curved, which I think would make a whole lot more sense. That is, the next 1% resist past 50% might be worth nearly-but-not-quite 1%, but as you approach 100% raw resist, the value of each 1% added approaches zero.
That would be more intuitive to me given the number of other places FD has used various sorts of power curves (FSDs, shields, thrusters, heat). The counterpoint is that in the same thread they gave an example which appears to use the math as you've laid out (straight linear penalty), although it wouldn't be the first time an FD rep quoted incorrect/outdated information on the forums (it was famously claimed that thrusters used linear interpolation, which is plainly not true).
So a bit of experimentation may be called for, which I'll put on my list if I ever get the time.

Regardless, thanks much for your research on this and other topics, it's very much appreciated!