So if you want your resistances as high as possible, use those thermal resistant shields and thermal resistant reactive armor to get the best starting values across the board before adding shield boosters and hull packages.
With the help of the good folks over at EDShipyard, I've finally got around to updating this sheet for 2.203. Enjoy.
Very nice.
And speaking of shields, I've noticed a number of CMDRs are putting 6 and 7 boosters on their ships and no heat sinks. Why is that? At least on the big ships, you can't put on enough boosters to present a stronger defense than a couple of heat sinks and a high quality shield bank. Or has something changed?
Why do I keep getting emails requesting access to this? Is it suddenly not publicly available? Seems to be working all right to me.