Just disable one of your power cell bank in modules menu.
Enable then you use all your cell's in first module.

Enable then you use all your cell's in first module.
Yea but weight isn't a factor when you can just out tank the other guy. If your a trader all you need are shield cell banks and mines and no one will ever be able to catch you (a type-6 is actually pretty fast btw, almost as fast as an Eagle). Use prox mines as you run away (forcing the one chasing to go round them, slowing them down) and use shield banks, then jump away. It will be impossible to actually be a pirate once everyone figures that out.
I don't think more aggressive AI would be enough to solve this, but I agree that they sometimes go off in a strange spiralling course, instead of tring to outmanuever me or escaping. This is of course bad, but I think it's another issue.
The problem is everyone should have shield cells at their current cost.
There is no choice to either have them or not, what others have said here is correct, its like trying to fight someone without any weapons, or no shields.
Because of their costs (and I'm again talking about credits, power and weight) everyone will have them, so you need them to even the playing field.
I don't even consider buying better Shield Generator when Shield banks are easy mode. Lighter ship and less power drain for me.
This has to change really.
I think they are a good idea, they remove the "massive alpha damage gank" from a pvp fight
If you removed shield cells then no one would fly the smaller ships in combat and you would end up looking at fleets of anaconda's because of the tanking they can do in a fight.
You do know a Eagle flown by the right pilot will never get hit by someone in a Cobra?
just balanced so they are no longer a god mode button.
This wont double the damage output though, the power distributor can't be "doubled" so the 2 beams will shoot for half as long.
They aren't remotely this.
This is how long it takes to drop a full A3 shield on a Viper:
https://www.youtube.com/watch?feature=player_detailpage&v=DsWB0RcXyS4#t=245
Here is a Cobra, I'm not sure exactly what shield gen he's using, but he does have SCBs (and one of my big beam lasers is disabled):
https://www.youtube.com/watch?feature=player_detailpage&v=iyANokp2hJA#t=447 - he uses at least two SCB charges, both too late.
Do you care to explain why they are fair? I get that I was exaggerating, but they are universally good without much of any downside, at least compared to the other tools available.
Are you using 2 c2 beams or 4 c1? Well either way, you're using a very high damage (at least against shields) loadout. It's a loadout that is designed to strip shields and has some pretty high costs, power draw, cost to buy, and drains wpn capacity quick.
More agressive AI would definitely solve this.
Large AI ships almost never bring their weapons to bear simultaneously at the correct range. I can cut through a fresh 4 pip A4 shields on a Cobra with four beam fixed lasers on my Viper in about two seconds. If the shields are weaker than this, I can cut through them while an SCB is being used.
Any Asp, Python, or Aanaconda should be able to bring enough lasers to bear to make SCBs irrelevant on any ship smaller than an Asp....but the AI doesn't really know what to do.
Also, Anaconda are prohibitively expensive for almost anyone, and most pilots with a baseline Anaconda would be in serious trouble against a well upgraded Viper or Cobra...SCBs or not.
I'll gladly fight any player in an eagle, and I would say Morbad is a much better pilot than myself. The eagle can take 0 damage and is slower. I'd even beat it up close where it can use its Superior pitch rate.Actually, I am so confident of the inferiority of the Eagle, that I will gladly fight any Eagle pilot in the game. Just let me know when and where.
This is how long it takes to drop a full A3 shield on a Viper:
https://www.youtube.com/watch?feature=player_detailpage&v=DsWB0RcXyS4#t=245
If this is why you think it's fair, it's not a good example. really strong weapons can melt shields instantly thus negating cells, railguns, missiles, and plasma accelerators but they all have huge costs relative to their power, shield cells do not.
My real issue with scb are their use on larger ships when fighting smaller ships. Smaller ships don't have a high enough sustained damage output to strip their shields before a shield cell could be activated. Larger ship can also more easily carry more charges for the shield cells.
One argument may be that an anaconda costs 1000 times more than a viper, so its unfair that a viper might destroy one. SCB address this unfairness. If this is the official stance from ED I've misjudged this game. I'm wasting my time using a viper, I should buy a type6, grind money until I can buy a python. So should everyone else.
Most people tend to say that about single-use items, then one day they die wishing that they'd bought one. Things like these should be a contingency option, something you can pull out of your hat when you're caught with your pants down; not must-have items that become integral to nearly every battle you take part in. Presently these shield cells are analogous to health potions in RPGs, and I'm disappointed that FD have invited such a mentality into ED.And if you can only use it once without a trip to the station to resupply, why even buy one? It just adds a chore between each use or won't matter in any other battle.
I would have wished for that here are only X-Wing, Wing-Commander and Elite Player instead we have all the wieners from the MMO that someting is OP
GUYS GO Back to EVE or WOW or wahtever
btw giving me bad rep is just funny as long i Speak my Mind! so do it i dont care about rep at all!!
Shield cell banks take up room and power from the power plant. They also do not give an instant recharge to shields it takes time to recharge shields when using a cell. I fought against a player in a Viper and I had shield cells they made me leave the field after they took my shields down in one pass. The cells never helped me there due to the nature of his pass by as he rammed me head on. http://youtu.be/HT_iU9btPN0?t=6m47s
So you see he had no shield cells and still beat me in a 1v1 combat. I consider ramming to be a tactic used by the desperate, but tip my hat to the commander who beat me.
If shield cells were over powered like some here say then I should of won that fight by popping cells one after the other. I only have 5 max due to power usage and room on my ship as I like to have a cargo hold for courier missions as well.
If shield cells were over powered like some here say then I should of won that fight by popping cells one after the other. I only have 5 max due to power usage and room on my ship as I like to have a cargo hold for courier missions as well.
Shield cell banks take up room and power from the power plant. They also do not give an instant recharge to shields it takes time to recharge shields when using a cell. I fought against a player in a Viper and I had shield cells they made me leave the field after they took my shields down in one pass. The cells never helped me there due to the nature of his pass by as he rammed me head on. http://youtu.be/HT_iU9btPN0?t=6m47s
So you see he had no shield cells and still beat me in a 1v1 combat. I consider ramming to be a tactic used by the desperate, but tip my hat to the commander who beat me.
If shield cells were over powered like some here say then I should of won that fight by popping cells one after the other. I only have 5 max due to power usage and room on my ship as I like to have a cargo hold for courier missions as well.
Other than prolong the fight, they make it near impossible to kill someone who wants to just run away.