So basically, you mean that any argument here is invalid, because only the sky-gods can foretell the future.
Any discussion is stupid too, because the future! And sky gods. End of story?
I certainly hope Frontier does not give in and start letting the forums DICTATE to them what the game mechanics will be. I have seen the results of that over and over and over and over and over in 20 MMOs. Its always bad and the game you end up with barely resembles the game you bought. Once you start down the slippery slope of game balance dictated to you by a forum your game is OVER because you can NEVER balance a system that is inherently imbalanced. We are ALL OF US DIFFERENT in our skills, our personalities, our psychological make up, our physical abilities... and ALL OF THAT affects how we play the game. You CAN NOT balance this. EVER. This thread is a perfect example of why you keep your game mechanics changes INTERNAL to the development group. You will have people who hate your work and people who love it, you can't change that. But, AT LEAST your mechanics will stay consistent and not change on the winds of the MYSTICAL ALTER of BETTER GAME BALANCE. God, I hope this game doesn't fall down that slippery slope. My advice... Shield Cells are neither OP nor NOT OP. Shield Cells are what ever Frontier intended them to be and Frontier should never gauge the effectiveness of their mechanics by the forums. They should use mathematical data FROM THE GAME to determine what shield cells should be and how. PERIOD.
[video=youtube;a-nhC4vf6Ec]https://www.youtube.com/watch?v=a-nhC4vf6Ec[/video]
This is hows game should be? And this is not breaking PvE? Seems kinda dull.
One cell module per ship should be the rule, stacking them if this can be done doesn't seem right.
We need more hard proof,
other ships with cells taking on elite 'condas
would serve the argument more,
than people throwing rocks of opinions at each other.
[video=youtube;a-nhC4vf6Ec]https://www.youtube.com/watch?v=a-nhC4vf6Ec[/video]
This is hows game should be? And this is not breaking PvE? Seems kinda dull.
All that's needed is for more of the NPC's to equip shield cells.
The problem isn't the players with Shield cells its that the NPC's mainly don't have and/or use them, if they did then no anaconda could be taken so lightly![]()
If shields get nerf'd then lasers will too, as they are closely related, which will likely mean a reduction in damage. I can see how Shield Cells might be overpowered when used with certain ships but if the module gets nerf'd without fixing the underlying problem then ships like the Eagle & Viper will not be viable (Shield tanked ships).
.
One way to fix the underlying problem is to adjust shield resistance values for ships that are considered armor tanked so that the Shield Cell doesn't have as much of an impact on damage mitigation. Another fix could be having bonuses for ships that have a shield tank role.