I'd agree that it shouldn't be possible to carry more than one set at a time (i.e. a guy fitting 3 internals full of Cell Banks).
If they fit, they fit.
I welcome anyone who has devoted 10% of the mass of their ship to SCBs to try and see what my lighter vessel is capable of against it.
Misconceptions that lead to people doing such things add a lot of depth to the game. It's a fine balance between carrying enough SCBs to be useful, but no so many that you omit more useful components or handicap yourself with the extra weight.
An NPC Anaconda? Totally depends on what the AI feels like but you'd probably be fine.
A PC Anaconda? Might prolong things but you'd still lose pretty quick.
Anaconda is too slow, and doesn't turn or maneuver well. If they get into your blind spot, good luck ever getting them out. Of course, if they screw up, a paper ship like an Eagle just vanishes in the blink of an eye.
wait until NPCs use them
They have been using them for a while. As far back as Beta 3 at least.
shield cells are the only way to "survive" in warzones for long. Survive as in not having to run back to a station and drop 100k on repairs after a few minutes.
No, they aren't and anyone who thinks they are doesn't have enough experience to be commenting on them.
Until such time as most of the other ships in the warzone also pack cells in which case your no better off and every kill just takes that much longer.
90% of the time, they won't have the opportunity to use them, well except for the Anaconda, but those can usually be ignored until the NPCs have worn them down.
Npcs do have and occasionally use shield cells. They just aren't good with them. They'll use maybe 1 and very rarely 2 a fight.
I've seen a Type-9 use no less than five.
All these arguments along the lines of "it helps me survive against xyz" seem to be predicated on the idea that xyz wont have cells as well, which is unlikely, in which case you are back to square one.
I carry SCBs (A1, 0.5 tons) to make my escape from a more skilled CMDR in a faster ship possible. I almost never need them in any other situation.
It doesn't matter if this hostile CMDR has them too, because I'm not going to shoot at them, I'm going to run for the five seconds it takes to jump out.
Another elite anaconda, no npc to help this time.
I made the fight as simple as possible to demonstrate shield cells, no evasive maneuvers.
I'd change the title to "NPC AI Broken".
I have zero issue with SCBs being used the way you are using them here. I'd never carry that many, but if someone else wants to burn a bucket of them fighting brain dead AI, that's their problem.
That's a little embarrassing for what should be the hardest AI encounter in the game!
Anaconda have never been the hardest AI encounters in the game. Cobra and Python in particular are more of a threat.
I don't know how people can defend an elite NPC anaconda, the strongest ship in the game, made mind-numbingly easy to beat by one module.
I don't know how any one could mistake the Anaconda for the strongest ship in the game...like being able to move doesn't matter.
But still the answer should not be to nerf shield cells - but to have more NPCs equipped with them (especially the higher ranked ones), and make them use the cells more often. Imagine the Anaconda would have been doing that, the fight might have ended differently.
Indeed larger ships can carry many more SCBs before they feel the penalties. Most every Asp, Python, Anaconda, and Dropship should have a high-class SCB. Would make team work against them more useful.
It's an Elite Anaconda, what should be harder than that?
Anything that can both move and fight at the same time.
CMDR Anaconda need to worry about single determined Cobra and Viper CMDRs of similar skill, and they should...because these ships are fast enough to disengage and reengage at will, maneuverable enough to get in and stay in blind spots for significant periods of time, and can carry competent weapon loadouts.
What's easier to do? Get rid of one moduel or re-write the AI?
Getting rid of the module doesn't solve anything. Anaconda fight the same way they have since before SCBs were introduced and after a small amount of practice, most pilots can take them down without needing SCBs at all, and not have to spend a cent on repairs.
Better AI could solve everything.
Any one piece of equipment (especially if inexpensive) which gives you such an advantage in combat that it becomes defacto for success in any one-on-one encounter with an otherwise equal opponent is clearly not good from a gameplay point of view.
Like shields?
All problems solved. Thanks almighty shield cell. Now i dont have to worry about my skills as a pilot, tactics or maneuverability.
Just press shield cell potion.
The more people that believe this nonsense, the safer every other CMDR is from them in PvP.
You can't balance PvE as every NPC has a crippling handicap...AI rather than a brain.