Right now, the Shield FSD effect is basically never used. The problem is that its effect isn't worth sacrificing jump range, even with the reduced thermal load. A Gunship, for example, goes from 22ly with long range, to 17ly with reinforced, which can often mean taking a whole series of jumps rather than one or two. Then you run out of fuel along the way, requiring a fuel scoop, which ends up taking away the benefits of having a shielded FSD in the first place!
So, idea. What if Shielded FSDs got a +12% bonus to their FSD Injections?
That would mean that a long range FSD Gunship with Premium FSD injection would jump 44ly, and a Reinforced FSD Gunship with a premium FSD injection would jump...44ly.
Basically, they could jump where they need to go in a pinch, but for longer voyages, long-range would still be king.
So, idea. What if Shielded FSDs got a +12% bonus to their FSD Injections?
That would mean that a long range FSD Gunship with Premium FSD injection would jump 44ly, and a Reinforced FSD Gunship with a premium FSD injection would jump...44ly.
Basically, they could jump where they need to go in a pinch, but for longer voyages, long-range would still be king.