So there was a question recently on here about whether collision damage was affected by the number of pips to SYS. Anecdotally it feels to me like my shields are stronger on rough (or impatient) landings when I put 4 pips in SYS, but I couldn't find anything anywhere confirming whether collision damage is modified the same way as weapon damage based on number of pips in SYS.
So I tested it.
I took a sidewinder to a medium gravity planet, took it to 300m above the surface, disabled the thrusters and watched what happened. I then repeated for different amounts of pips. Recent patch notes said that (as far as weapons are concerned) 4 pips confers a 60% damage reduction whilst 2 pips gives 33% (raised from 15% pre-2.3). Previous research has shown that 1 pip in SYS gives 0% reduction.
My sidewinder had a shield strength of 52 and a hull strength of 108.
With 4 pips, the "landing" caused 2 rings of shield to be lost and just a scratch on the inner ring. I'd say ~69% of the shields were lost. If we assume to 60% damage reduction is correct then the damage taken is equivalent to shields of 90MJ ((90 * 0.4) / 52 =~ 69%)
With 2 pips, the shields were knocked out completely and the initial hit caused 3% hull damage too. If we assume the 90 damage is correct, the 33% damage reduction caused by 2 pips to SYS would cause ~60.3 damage. This would knock out the shields and pass on ~8.3 damage to the hull (which caused 3% hull damage - so it takes ~2.75 "damage" to reduce the hull by 1%)
With 1 pip, the shields were knocked out and 14% hull damage was taken on the initial hit. As we expect no damage reduction, the full 90 damage is taken and 38 of that passes to the hull. This caused 14% damage, which matches with our expectation (38 / 2.75 =~ 14% damage)
So it looks like 1/2/4 pips to SYS do give a 0%/33%/60% damage reduction to collisions as well as weapon damage.
TLDR; put 4 pips in shields when landing.
So I tested it.
I took a sidewinder to a medium gravity planet, took it to 300m above the surface, disabled the thrusters and watched what happened. I then repeated for different amounts of pips. Recent patch notes said that (as far as weapons are concerned) 4 pips confers a 60% damage reduction whilst 2 pips gives 33% (raised from 15% pre-2.3). Previous research has shown that 1 pip in SYS gives 0% reduction.
My sidewinder had a shield strength of 52 and a hull strength of 108.
With 4 pips, the "landing" caused 2 rings of shield to be lost and just a scratch on the inner ring. I'd say ~69% of the shields were lost. If we assume to 60% damage reduction is correct then the damage taken is equivalent to shields of 90MJ ((90 * 0.4) / 52 =~ 69%)
With 2 pips, the shields were knocked out completely and the initial hit caused 3% hull damage too. If we assume the 90 damage is correct, the 33% damage reduction caused by 2 pips to SYS would cause ~60.3 damage. This would knock out the shields and pass on ~8.3 damage to the hull (which caused 3% hull damage - so it takes ~2.75 "damage" to reduce the hull by 1%)
With 1 pip, the shields were knocked out and 14% hull damage was taken on the initial hit. As we expect no damage reduction, the full 90 damage is taken and 38 of that passes to the hull. This caused 14% damage, which matches with our expectation (38 / 2.75 =~ 14% damage)
So it looks like 1/2/4 pips to SYS do give a 0%/33%/60% damage reduction to collisions as well as weapon damage.
TLDR; put 4 pips in shields when landing.