Deleted member 182079
D
Something I noticed before on occasion, but much more so last night in the current CG system is how the planet's colouring seems to change around you (roughly a radius of a few hundred meters around your ship).
Say you approach a planet that's dark red, and grey. Looks lovely until about 500m and below - where ground textures below and around you change from dark red to grey. Beyond the aforementioned radius the colour remains as it should (red/grey mix). This happens a lot on planets with distinctly different colours, but I also noticed it on icy planets where it's less obvious because of the less distinct contrast between colours (usually white, grey, light blue, etc.).
I feel it's aligned with the LoD pop in range roughly, i.e. rocks etc. appear in the same distance as the colour 'shifting' occurs, beyond that it's fine (but also no visible LoD). Am thinking if this is because the more detailed textures load in at a certain point, and those are in one particular colour only?
Before anyone asks, I don't have screenshots (you wouldn't be able to see it as clearly) and don't do videos so don't have any evidence, but it's easily reproducable (at least for me).
I'm just wondering whether others have noticed this and whether it's by design or a known issue? I can't unsee it now and it's really putting me off the new planet tech (which has grown on me since the last couple of patches).
Edit: added an example (with bonus bugs) below:
A) darker coloured circle below ship that moves with the ship
B) lighter colour that should be the actual surface colour as seen from higher altitude
C) some really bizarre, unrelated ... bug. All the while the rest of the terrain morphs and moves around weirdly. It's freaky stuff.
EDIT: added issue tracker link courtesy of @Arioch
https://issues.frontierstore.net/issue-detail/42712
Say you approach a planet that's dark red, and grey. Looks lovely until about 500m and below - where ground textures below and around you change from dark red to grey. Beyond the aforementioned radius the colour remains as it should (red/grey mix). This happens a lot on planets with distinctly different colours, but I also noticed it on icy planets where it's less obvious because of the less distinct contrast between colours (usually white, grey, light blue, etc.).
I feel it's aligned with the LoD pop in range roughly, i.e. rocks etc. appear in the same distance as the colour 'shifting' occurs, beyond that it's fine (but also no visible LoD). Am thinking if this is because the more detailed textures load in at a certain point, and those are in one particular colour only?
Before anyone asks, I don't have screenshots (you wouldn't be able to see it as clearly) and don't do videos so don't have any evidence, but it's easily reproducable (at least for me).
I'm just wondering whether others have noticed this and whether it's by design or a known issue? I can't unsee it now and it's really putting me off the new planet tech (which has grown on me since the last couple of patches).
Edit: added an example (with bonus bugs) below:
A) darker coloured circle below ship that moves with the ship
B) lighter colour that should be the actual surface colour as seen from higher altitude
C) some really bizarre, unrelated ... bug. All the while the rest of the terrain morphs and moves around weirdly. It's freaky stuff.
EDIT: added issue tracker link courtesy of @Arioch
https://issues.frontierstore.net/issue-detail/42712
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