Hi all. I can follow the escape marker and avoid interdiction in a Type 7 100% of the time which has an agility value of 92, but fail miserably in the same tactic with a Type 9 (ability 43), and mostly fail with an Anaconda (ability 90) without having to resort to low/high waking. My question is, is the agility of a craft only dependent on that agility value, or does engineering effect the amount of roll/turn therefore increasing/reducing the agility value.
I really would like to haul large amounts of cargo but need some understanding as to the effectiveness of a crafts ability to be successful following the escape marker. I'm almost at a position to obtain a cutter, but it's agility value of 67 appears to not make it a viable proposition. The corvette on the other hand with an ability value of 105 does at least offer more cargo space than my current python, and would (at least on paper), be able to avoid interdiction by following the escape marker.
I hope I've been able to explain myself succinctly enough.
Regards
I really would like to haul large amounts of cargo but need some understanding as to the effectiveness of a crafts ability to be successful following the escape marker. I'm almost at a position to obtain a cutter, but it's agility value of 67 appears to not make it a viable proposition. The corvette on the other hand with an ability value of 105 does at least offer more cargo space than my current python, and would (at least on paper), be able to avoid interdiction by following the escape marker.
I hope I've been able to explain myself succinctly enough.
Regards