I know it's a long way off but I'm planning on going on DWE2 (missed DWE1 and don't want to make that mistake again). With that in mind I've been tinkering with ship builds and would appreciate others thoughts on this (and I dare say others are also wondering which ship to take).
Here are some of my requirements:
- Decent range (45-50ly) so I can keep up with the pace without having to try too hard (happy to engineer stuff to maximise this) + Fuel scoop of course.
- Shields sufficient for landing on most planets without too much risk.
- An advanced discovery scanner for definite but probably also a detailed surface scanner (it is an exploration trip after all).
- At least one and preferably two SRVs. I adore pootling around in the SRV and would pretty much head for home if I lost my ability to do this.
- I'm a Fuel Rat so I'd like to be able to volunteer this service to the expedition. This means a fuel transfer limpet controller plus a cargo bay to carry some limpets. Alternatively I could go with a repair limpet controller if people thought this would be an equally useful service to be able to provide to the expedition.
- Possibly an AMFU (although I was wondering whether the repair limpets would serve pretty much the same function and thereby kill two birds with onestone Internal Slot).
- A medium sized ship that's capable of finding landing spots on rough terrain.
- Probably a mining laser so I don't end up doing a "Macedonica".
This is one concept that I'm currently considering ...
https://coriolis.edcd.io/outfit/asp...LCoAwgzATCGBTAhgcwDbJJK+g===&bn=DWE2 Fuel Asp
I've gone with the AspX over the DBX as I've learned from a lot of experience Buckyballing the DBX (a ship I adore and which is brilliant at planetary landings) that its weak Fuel scoop means it tends to fall behind over long distances unless you're prepared to risk heat damage (which adds up on a long expedition even tho' the DBX is amazingly resilient to heat).
The other thing I need to consider VERY carefully is what selection of bobble heads to bring but that's another discussion entirely!
Here are some of my requirements:
- Decent range (45-50ly) so I can keep up with the pace without having to try too hard (happy to engineer stuff to maximise this) + Fuel scoop of course.
- Shields sufficient for landing on most planets without too much risk.
- An advanced discovery scanner for definite but probably also a detailed surface scanner (it is an exploration trip after all).
- At least one and preferably two SRVs. I adore pootling around in the SRV and would pretty much head for home if I lost my ability to do this.
- I'm a Fuel Rat so I'd like to be able to volunteer this service to the expedition. This means a fuel transfer limpet controller plus a cargo bay to carry some limpets. Alternatively I could go with a repair limpet controller if people thought this would be an equally useful service to be able to provide to the expedition.
- Possibly an AMFU (although I was wondering whether the repair limpets would serve pretty much the same function and thereby kill two birds with one
- A medium sized ship that's capable of finding landing spots on rough terrain.
- Probably a mining laser so I don't end up doing a "Macedonica".
This is one concept that I'm currently considering ...
https://coriolis.edcd.io/outfit/asp...LCoAwgzATCGBTAhgcwDbJJK+g===&bn=DWE2 Fuel Asp
I've gone with the AspX over the DBX as I've learned from a lot of experience Buckyballing the DBX (a ship I adore and which is brilliant at planetary landings) that its weak Fuel scoop means it tends to fall behind over long distances unless you're prepared to risk heat damage (which adds up on a long expedition even tho' the DBX is amazingly resilient to heat).
The other thing I need to consider VERY carefully is what selection of bobble heads to bring but that's another discussion entirely!
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