Ships Ship build for noob combat?

I didn't wanna have to run around all over the place for days every time I wanted to engineer something
You can always gather most of materials as byproduct of your playing, just saying. At least for encoded and manufactured. Raws sadly require one of 2, very specific loops, one of them provide very limit variety of materials, another is simply for materials, no additional benefits involved.

Imo overstocking is important only to hit g4/5 during first visit at workshop. After it I can pin blueprint and repeat it with another, so after enough unlocks I "need" them only for experimentals (which outside weapons are just boring, straight "fe more % to anthing what you improved". Only weapons have special, INTERESTING effects.

Anyone who pretend, that you "have to" milk relog farmy simply lie, or is joe "30 minutes for gaming monthly", or is doing only one, very specific gameloop.
 
No, but you can use the contacts tab on the left nav panel. It's not a filtered view, but at least you can scroll through the full list
Also, once you get Allied with the controlling faction the security ships show up green which makes it a little more obvious when rapidly spamming through the list of targets.
 
Wowsers … that’s some serious hull. I’m assuming Prismatics + copious engineered HRPs?

I’m running a BiWeave / Guardian SRM setup so have about 3k of each. Seems to work reasonably well.
My apologies its actually 3200 shields and 7250 hull, the memory must be failing! Bi weaves, and yeah she is basically a flying HRP!
 
After it I can pin blueprint and repeat it with another
I've looked around and didn't find much, but what exactly is the purpose of pinning a blueprint? So you can create an engineered component without actually having to return to the engineer, yes? But, like, where else can you engineer a component? I read something about on a carrier workshop...
 
Last edited:
You can use pinned blueprints in stations. I can't remember if there's an associated service or it's everywhere. You don't progress with the engineer doing that though.
 
You can use pinned blueprints in stations. I can't remember if there's an associated service or it's everywhere. You don't progress with the engineer doing that though.
Nor can you add an experimental effect, right? I think I'd rather just fly back to the engineer.

Now, about progress with an engineer, what exactly is meant by that? They will deny engineering services even if you have all the mats in some circumstances?
 
No experimental effect in stations. It's actually quite handy because you can only get a certain grade of engineering from a given engineer but it's sometimes easier to get to another engineer for the experimental effects. Often you can just do all the experimentals in one place.

Your access to upgrades is limited by your progress with an engineer. 3 upgrades of grade X will usually get you access to upgrade X+1.
 
what exactly is the purpose of pinning a blueprint? So you can create an engineered component
In practice, No.

When you've got a few engineers unlocked and you want a new module, you will probably find yourself 150-200LYrs away from the engineer you want to be at. You can use a Pinned blueprint to get it started, without the effect, then add the effect when you get there.

Or you could fly out to an engineer, build a few modules with different special effects at Grade 1, then fly/transport them back to your scenario you want to use them at, and when you work out which work best, then use the Pinned to G2-5 them.
 
Back
Top Bottom