ship interiors - will they happen

The only problem is that none of these technically require ship interiors. You could do all of this with the menu system just like synthesis. Which honestly is one of the difficulties of justifying ship interiors with features.
The principal aspect that would require the interiors is the experimental process. When you find some type of iron, say, you need to do experiments on it to see what extra effects it has, which will require a significant amount of that mineral, which would be highly inconvenient to do anywhere but there.

So you need to do that there. And you need to do it fairly regularly; need to to run to your ship, wait for the black screen, then navigate a bunch of menus is going to be a tangible negative that wouldn't be there if you could just run through an airlock and run to the machines with the same minigames.

So in practice, this reverses what you'd see with, say, internal repair mechanics. Rather than being slower and less efficient than the alternative(by necessity), it would be faster and more enjoyable. More than that, having the engineering process take place in an actual, physical space allows for a fair degree greater complexity and depth than would be allowed via a simple menu system, simply by virtue of all the extra space! You could have not just one panel, but a dozen different panels, each one interacting with the others in their own unique ways. You know, maybe you need to modify both the weapon outside on the hull of the ship, AND the control panel inside, where it goes to the distributor.

My point being, this is a rare case where interiors are at least theoretically better than the alternative(menu control/teleport to cockpit).
 
As mentioned before - all recipes and relations will be discovered eventually, and the best possible options will be determined.
Well, while that's theoretically possible with this system, given there are 400 billion star systems in the galaxy, in practice it wouldn't happen in our lifetime. Every single planet would have its own unique materials with unique perks and downsides(and, more importantly, with unique synergies), so you'd need to do the experimental process over 400 billion times to find out the 'best' one.

For example, iron from one system might give +5% weapon damage IF you use it with a heat vane next to a focus crystal. Iron from the next system over might also give +5% weapon damage, but instead if you used it with a pharmaceutical isolator next to an improvised component. And either one of those could prevent OTHER synergies, so you'd have to manually put together a sort of cat's cradle of different parts to get the exact results you, in particular, want.

And every time you find some new really good material you want to work in, you'll have to re-engineer, which means more of the same materials from the same places, slowly using them up!
 
I was reading it, and the first thing I noticed is that you're starting from false or erroneous premises.

You assume that a feature like ship interiors won't have the same colonization interest based on your own personal belief, without any evidence or data.

Another logical error you make is believing that a feature like colonization, which has never been requested by anyone, has never been expected, doesn't matter to a large number of players, even the same players who have spent hours colonizing just because it's the new feature in Elite, don't care either.

And you compare it to the number one feature among the community requests? That doesn't make sense. The data and evidence aren't on your side. I can list channels and forums that say otherwise, and name games that, simply by including ship interiors, have managed to keep their community interested.

(Remember, those of us who play Elite will try everything Frontier gives us, whether we like it or not, since you're giving us something new.)

(For my part, I won't be playing Colonization, because I've read comments from those who've already tried it and they say it's a boring and tedious farming from one point to another. And no, I'm not a slave to a game. I play for entertainment, and that's not my way of entertaining myself.)
 
You assume that a feature like ship interiors won't have the same colonization interest based on your own personal belief, without any evidence or data.
Did I not include that in the post? Hold up...

Yeah, here:

Repairs, for example, I typically spend maybe a few minutes a week doing. Salvage is similar. Cosmetics, also similar.

You have to ask how much people do(or COULD do) the sorts of things requested. You just don't repair all that much, for example; not because repairing is BAD, but because if it takes more than a few minutes, you're just going to go back to a station to do it.

That places a hard cap on the amount of time you CAN do these things. I mean, okay, obviously you CAN do anything as much as you want - but if people have better options, they're gonna do that instead, aren't they?
 
I don't either. I can't imagine why anyone would want to. Why is why I'm completely baffled by a dev creating a feature where that is the primary mechanic. It's not like they have heaps of resources to waste on this stuff.
The only actual in-game currency in Elite is IRL time. So when a feature requires a cost all they can do is price it in time spent.
 
I've been around since launch so I've seen forum/reddit posts on almost every topic. I've seen posts for and against ship interiors. I've also seen FDev's official statements (2021 and 2023) that they have no plans to support ship interiors.

Any time ship interiors come up I try to voice my opposition. That way FD doesn't get the wrong impression that requests for ship interiors are unanimous. There are many in this community (the majority IMO) who either don't care about ship interiors or don't want it prioritized over other things. Not everyone posts on forums and reddit though.
There has been no official statement regarding ship interior apart from not at this time, which was some years ago.

Why would you voice an opposition to something which could add so much more gameplay options to the game? Makes no sense.
 
Actually, unsure if that was the same poll but I remember posting a screenshot of it on reddit;

Screenshot_20250324_121047_Reddit.jpg
 
I don't see what is so special about walking around your ship. It's a novelty at best. When you're in your ship you'll be jumping, fighting, landing etc. When your not doing that you're landed and can get off your ship and go into a station/surface. I mean it's not like Han Solo running to the back of his Krait Mk2 to fix the hyperconfluger-whatsit is it? I mean most time when I'm interdicted my drives are offline before I can blink and shortly followed by the rebuy screen. You will not have chance to run back to fix your drives; you'd be dead.

Do I dislike the cut scenes when entering my ship from a surface, yes. But to throw so much dev work into that for little gameplay. I mean how many people actually telepresence onto another persons ship? That feature has been in for ages yet I know of no one who has done it successfully. (Not saying it cannot happen or doesn't) I'm just stating its a novelty at best and doesn't add anything really to the game play.

Plus I'm pretty sure someones going to point out how some ships are not big enough to fit all the cargo in and therefore breaking spacetime by doing so. The issues would just go on and on for fdev.

But you may wholeheartly disagree with me, that's cool. But just my pennys worth.
 
I don't see what is so special about walking around your ship. It's a novelty at best. When you're in your ship you'll be jumping, fighting, landing etc. When your not doing that you're landed and can get off your ship and go into a station/surface. I mean it's not like Han Solo running to the back of his Krait Mk2 to fix the hyperconfluger-whatsit is it? I mean most time when I'm interdicted my drives are offline before I can blink and shortly followed by the rebuy screen. You will not have chance to run back to fix your drives; you'd be dead.

Do I dislike the cut scenes when entering my ship from a surface, yes. But to throw so much dev work into that for little gameplay. I mean how many people actually telepresence onto another persons ship? That feature has been in for ages yet I know of no one who has done it successfully. (Not saying it cannot happen or doesn't) I'm just stating its a novelty at best and doesn't add anything really to the game play.

Plus I'm pretty sure someones going to point out how some ships are not big enough to fit all the cargo in and therefore breaking spacetime by doing so. The issues would just go on and on for fdev.

But you may wholeheartly disagree with me, that's cool. But just my pennys worth.
Sorry, but why do people think that ship interiors is only limited to your own ship.

Do people just lack imagination or something, I don't get it.

A few things that can be done for ship interiors:

Exploring crashed ships on planet surfaces for materials and mission objectives.


Exploring derelict ships in space for materials and mission objectives. This would include EVA from your ship to the other.

There is plenty of extra gameplay that can be used just from those two examples that do not involve your own ship.

As for your own ship, there are a number of things that can be done, such as having a captains quarters in your ships, displaying items there, much like a home in other MMOs.

Having a synthesis area for your personal equipment.

Having the airlock area be a place to choose your suit before you leave the ship.

These are just a few examples, which could really add to the game.

I'm sure others will think if more.
 
[...]. I mean how many people actually telepresence onto another persons ship? That feature has been in for ages yet I know of no one who has done it successfully. (Not saying it cannot happen or doesn't) I'm just stating its a novelty at best and doesn't add anything really to the game play.

[...}
I do. Now you know someone. And it adds to my game play.
 
Sorry, but why do people think that ship interiors is only limited to your own ship.

Do people just lack imagination or something, I don't get it.

A few things that can be done for ship interiors:

Exploring crashed ships on planet surfaces for materials and mission objectives.


Exploring derelict ships in space for materials and mission objectives. This would include EVA from your ship to the other.

There is plenty of extra gameplay that can be used just from those two examples that do not involve your own ship.

As for your own ship, there are a number of things that can be done, such as having a captains quarters in your ships, displaying items there, much like a home in other MMOs.

Having a synthesis area for your personal equipment.

Having the airlock area be a place to choose your suit before you leave the ship.

These are just a few examples, which could really add to the game.

I'm sure others will think if more.

Here's a simple test. Count up how much time you'd spend on any particular feature. Add it all up. How much is it?

For me personally, I'd use the captain's quarters maybe once a year(as much as I use my FC one). I'd use a synthesis table never, because I only synthesize when I'm in combat and need it ASAP, and that doesn't leave time to get up. I'd never use an airlock because it's slower. I'd never EVA to another ship, because I can already get their cargo and their materials via limpets.

If you want interiors, you need content that actually benefits from them, that's BETTER because of interiors. And, to be clear, that doesn't just mean statistically better, it's means mechanically better.
 
Here's a simple test. Count up how much time you'd spend on any particular feature. Add it all up. How much is it?

For me personally, I'd use the captain's quarters maybe once a year(as much as I use my FC one). I'd use a synthesis table never, because I only synthesize when I'm in combat and need it ASAP, and that doesn't leave time to get up. I'd never use an airlock because it's slower. I'd never EVA to another ship, because I can already get their cargo and their materials via limpets.

If you want interiors, you need content that actually benefits from them, that's BETTER because of interiors. And, to be clear, that doesn't just mean statistically better, it's means mechanically better.
I think it's a difference in mindset. Some people want that kind of gameplay - airlocks, synthesis, armor storage at the exit, hanging pictures on the wall - for the sake of itself. Me, I'd wager that all would get in the way of the actual gameplay or, as you said, there are already better mechanisms in place. Why EVA for repairs if you can have repair limpets and an AFMU? Looking at Starfield, for example, I HATED airlocks, and I hated the ship interiors, mainly because I always forgot to press the shortcut to the cockpit.

When people want ship interiors, what they actually mean is they want player home base building game loops. Some people spend hundreds of hours decorating their settlements in Fallout 4. Me? I always just needed a containter or two to dump stuff in.
 
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