He might as well have asked "do you want free beer?". Sure, who doesn't like free beer.
Especially if the poll is taking place at the regular meeting of a group of football ultras.
He might as well have asked "do you want free beer?". Sure, who doesn't like free beer.
The principal aspect that would require the interiors is the experimental process. When you find some type of iron, say, you need to do experiments on it to see what extra effects it has, which will require a significant amount of that mineral, which would be highly inconvenient to do anywhere but there.The only problem is that none of these technically require ship interiors. You could do all of this with the menu system just like synthesis. Which honestly is one of the difficulties of justifying ship interiors with features.
Well, while that's theoretically possible with this system, given there are 400 billion star systems in the galaxy, in practice it wouldn't happen in our lifetime. Every single planet would have its own unique materials with unique perks and downsides(and, more importantly, with unique synergies), so you'd need to do the experimental process over 400 billion times to find out the 'best' one.As mentioned before - all recipes and relations will be discovered eventually, and the best possible options will be determined.
I was reading it, and the first thing I noticed is that you're starting from false or erroneous premises.Post in thread 'ship interiors - will they happen' https://forums.frontier.co.uk/threads/ship-interiors-will-they-happen.625789/post-10583756
Did I not include that in the post? Hold up...You assume that a feature like ship interiors won't have the same colonization interest based on your own personal belief, without any evidence or data.
Repairs, for example, I typically spend maybe a few minutes a week doing. Salvage is similar. Cosmetics, also similar.
The only actual in-game currency in Elite is IRL time. So when a feature requires a cost all they can do is price it in time spent.I don't either. I can't imagine why anyone would want to. Why is why I'm completely baffled by a dev creating a feature where that is the primary mechanic. It's not like they have heaps of resources to waste on this stuff.
There has been no official statement regarding ship interior apart from not at this time, which was some years ago.I've been around since launch so I've seen forum/reddit posts on almost every topic. I've seen posts for and against ship interiors. I've also seen FDev's official statements (2021 and 2023) that they have no plans to support ship interiors.
Any time ship interiors come up I try to voice my opposition. That way FD doesn't get the wrong impression that requests for ship interiors are unanimous. There are many in this community (the majority IMO) who either don't care about ship interiors or don't want it prioritized over other things. Not everyone posts on forums and reddit though.
LOLActually, unsure if that was the same poll but I remember posting a screenshot of it on reddit;
View attachment 422746
Quite impressive numbers. Now the 'simple' task is to make FDev game designers and financial and strategic decision makers aware of above number, our thread with the suggestions what should / could be part of interiors and hope for the best.LOL
So 21 Thousand Votes?!
Guess the 7 are outdated?
Huh ... Neat.
It wasn't such a big deal originally, it was one of a list of features that Frontier trailed as upcoming ..... sometime ..... in the future ..... not at launch.I don't see what is so special about walking around your ship. It's a novelty at best.
Sorry, but why do people think that ship interiors is only limited to your own ship.I don't see what is so special about walking around your ship. It's a novelty at best. When you're in your ship you'll be jumping, fighting, landing etc. When your not doing that you're landed and can get off your ship and go into a station/surface. I mean it's not like Han Solo running to the back of his Krait Mk2 to fix the hyperconfluger-whatsit is it? I mean most time when I'm interdicted my drives are offline before I can blink and shortly followed by the rebuy screen. You will not have chance to run back to fix your drives; you'd be dead.
Do I dislike the cut scenes when entering my ship from a surface, yes. But to throw so much dev work into that for little gameplay. I mean how many people actually telepresence onto another persons ship? That feature has been in for ages yet I know of no one who has done it successfully. (Not saying it cannot happen or doesn't) I'm just stating its a novelty at best and doesn't add anything really to the game play.
Plus I'm pretty sure someones going to point out how some ships are not big enough to fit all the cargo in and therefore breaking spacetime by doing so. The issues would just go on and on for fdev.
But you may wholeheartly disagree with me, that's cool. But just my pennys worth.
I do. Now you know someone. And it adds to my game play.[...]. I mean how many people actually telepresence onto another persons ship? That feature has been in for ages yet I know of no one who has done it successfully. (Not saying it cannot happen or doesn't) I'm just stating its a novelty at best and doesn't add anything really to the game play.
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Sorry, but why do people think that ship interiors is only limited to your own ship.
Do people just lack imagination or something, I don't get it.
A few things that can be done for ship interiors:
Exploring crashed ships on planet surfaces for materials and mission objectives.
Exploring derelict ships in space for materials and mission objectives. This would include EVA from your ship to the other.
There is plenty of extra gameplay that can be used just from those two examples that do not involve your own ship.
As for your own ship, there are a number of things that can be done, such as having a captains quarters in your ships, displaying items there, much like a home in other MMOs.
Having a synthesis area for your personal equipment.
Having the airlock area be a place to choose your suit before you leave the ship.
These are just a few examples, which could really add to the game.
I'm sure others will think if more.
I think it's a difference in mindset. Some people want that kind of gameplay - airlocks, synthesis, armor storage at the exit, hanging pictures on the wall - for the sake of itself. Me, I'd wager that all would get in the way of the actual gameplay or, as you said, there are already better mechanisms in place. Why EVA for repairs if you can have repair limpets and an AFMU? Looking at Starfield, for example, I HATED airlocks, and I hated the ship interiors, mainly because I always forgot to press the shortcut to the cockpit.Here's a simple test. Count up how much time you'd spend on any particular feature. Add it all up. How much is it?
For me personally, I'd use the captain's quarters maybe once a year(as much as I use my FC one). I'd use a synthesis table never, because I only synthesize when I'm in combat and need it ASAP, and that doesn't leave time to get up. I'd never use an airlock because it's slower. I'd never EVA to another ship, because I can already get their cargo and their materials via limpets.
If you want interiors, you need content that actually benefits from them, that's BETTER because of interiors. And, to be clear, that doesn't just mean statistically better, it's means mechanically better.