But did you realize that the community of players that has asked for this feature the most in the world of video games for years, in forums, YouTube, reddit, etc. is precisely Elite?
Yes, and the same was true of "space legs like in NMS" back in 2018-2019, followed by Odyssey...
There can potentially be quite a big gap between
- vague specification of a feature which only exists in the imagination
- things people (
including the vast majority of players who aren't part of "the community") will actually pay for
If there is a video game community that would approve this feature, more than any other, in the world of video games, it is precisely Elite.
Well, sure, because most other games [1] either already have ship interiors or (more usually) clearly have no possible context in which they'd make sense to add. Neither ED nor Tetris players continually ask for falling block puzzles to be added.
If only "the Elite community" could agree on
what ship interiors should actually do. Just from
this thread...
- some people just want them as cosmetic/immersion places with no functionality (or at least would be satisfied with that), other people think that's pointless and only want them with functionality
- some people want to board other player's ships and steal them, other people definitely do not want that happening to them (or the consequential changes to other aspects of the game needed to make it possible)
- some people want to spend hours loading cargo barrels onto their ships, other people want to be able to press "buy 500 tonnes" and take off on the market screen
- some people want to repair their ships, other people don't want their ships to get damaged regularly in the first place
- some people primarily want to explore NPC/derelict ships, other people think that's basically just more of Odyssey but in a different setting
- some people want extra features to be tied to interiors, other people want those extra features to be accessible from the ship menus if they don't specifically require interiors.
- some people have ship interiors as their #1 priority, other people wouldn't mind it but prefer base building / dense atmospheres / Powerplay 2 / etc.
- some people want ship interiors for the ships we have, other people want more ships (and therefore ship interiors pushed further away)
- some people want EVA content, other people feel that's more of a ship
exteriors thing
That doesn't seem like a feature which is going to make the transition from "dreams" to "actually pick one and implement it" in a way that "the community" will be happy with.
[1] That said, that's largely not true of "spaceship flying" games, where many of the big ones don't have ship interiors much more than Elite Dangerous does:
NMS: your ship is too
small to have an interior beyond what's already in-game (acts like ED SRV interiors), restricted to capital ships only
Kerbal: you can get a Kerbal-eye view of the inside of a ship (and even fly it that way), but like ED you can't get out of your seat
X4: you can walk around the cockpit/bridge and maybe a couple of other cosmetic areas, the main purpose is to distinguish which of the player or the NPC is controlling the ship, plus a few cutscenes take place on NPC ships rather than on stations. It's a long way from a
major feature of the game.