ship interiors - will they happen

Generally speaking, the raw materials you get off Biologicals tends to be a product of the plant, rather than harvesting the plant itself. A fruit, if you will. I have to assume that the raw materials we use are not just common elements, otherwise they should be very easy to acquire, and we shouldn't be gathering them off alien plants light years away. My assumption has always been that there is something special about the configuration of these particular raw materials; some sort of special structure or form that can't be easily synthesized or gathered up at home.

So you would just fertilize the soil beneath the plant in question with the desired elements, and then the plants would produce the desired fruiting body. You would need some sort of economic or technical reason why this is not done on a large scale, but that's easy enough to come up with, or it could just be ignored entirely.
IIRC the value of the raw mats was data on the isotopic composition, so again a factor of the body not the plant.
 
IIRC the value of the raw mats was data on the isotopic composition, so again a factor of the body not the plant.

Really? That's interesting. Is that in the in-game codex, or something?

Although, the fact that you find the same elements in meteorites that have a crashed to the surface makes that a little bit strange.
 
Really? That's interesting. Is that in the in-game codex, or something?
Not directly.

There was a note around the original 2.1 engineering release that the materials they requested were a mix of
- materials needed for the upgrade
- materials they were taking as payment
and that's all that's (semi-)official

I think the isotopic composition handwave might be mine to put things like Iron into the second half and explain why you can't just buy it (personally, I think all of it makes more sense in the second half) though it's certainly got some flaws and I'm not aware that Frontier have ever hinted it might be the right explanation.
 
Feels like the majority of players misunderstand what ship interiors actually are (more than just aesthetic or adding some missing layer to the personal ship experience). They're not just an add-on to Odyssey (first-person), but they're actually an entirely different dimension within the game.

And if interiors were ever added, they would ultimately have to interact with and have real impacts on the player experience, progression, and how the game operates. In short, interiors would be a massive backend expansion that would encapsulate the entire game.

For example, whether someone is playing co-op with a friend or has a hired NPC crew, accessing a ship's interior should incorporate things into the game. Like having an NPC crew on your ship, leveling up their ability to repair systems whenever you're under attack and hull is taking damage. It takes time to run around the ship, access certain systems in certain corridors, etc., and at first your crew starts out slow and they panic when you're in combat and things start breaking/exploding but over time they level up and become competent and invaluable additions to your ship. They get hurt/injured/killed if things go bad, and if you have someone playing with you, they can work with the NPCs to optimize systems on your ship during a mission, etc., stuff like this.

It also opens up a can of worms for people to sneak onto ships, sabotage systems, assassinate crew, steal your inventory, track & give away your position, all these things...

Ship interiors for the sake of just running around a ship, making it look pretty, hanging out in your quarters, etc., doesn't add much.
 
Or beef up security so not just anyone can board it, or be more mindful of where/how you park it... ship interiors aren't just for the cmdr
 
...
And if interiors were ever added, they would ultimately have to interact with and have real impacts on the player experience, progression, and how the game operates. In short, interiors would be a massive backend expansion that would encapsulate the entire game.
...
That's sort-of not what FD are good at. I don't think this can ever happen.
 
Feels like the majority of players misunderstand what ship interiors actually are (more than just aesthetic or adding some missing layer to the personal ship experience). They're not just an add-on to Odyssey (first-person), but they're actually an entirely different dimension within the game.

And if interiors were ever added, they would ultimately have to interact with and have real impacts on the player experience, progression, and how the game operates. In short, interiors would be a massive backend expansion that would encapsulate the entire game.

For example, whether someone is playing co-op with a friend or has a hired NPC crew, accessing a ship's interior should incorporate things into the game. Like having an NPC crew on your ship, leveling up their ability to repair systems whenever you're under attack and hull is taking damage. It takes time to run around the ship, access certain systems in certain corridors, etc., and at first your crew starts out slow and they panic when you're in combat and things start breaking/exploding but over time they level up and become competent and invaluable additions to your ship. They get hurt/injured/killed if things go bad, and if you have someone playing with you, they can work with the NPCs to optimize systems on your ship during a mission, etc., stuff like this.

It also opens up a can of worms for people to sneak onto ships, sabotage systems, assassinate crew, steal your inventory, track & give away your position, all these things...

Ship interiors for the sake of just running around a ship, making it look pretty, hanging out in your quarters, etc., doesn't add much.
Added walking on your FC, how much of a game changer do you think it was ?
 
Hi All :)

Ship interiors...🤔...I've got to admit this isn't the first thing on my list for an Odyssey update / new feature.
I remember when I used to play the Egosoft games and they first introduced the ship (walk around) interior feature (was it X Rebirth?). It was a novel experience to start with personally speaking, but it didn't hold my interest for long, but that's just me. I expect many other players didn't think the same way though which is also fine, we all have different likes / dislikes.
Saying that though...I did like the inclusion of the more interactive npc 'co-pilot' with that release (least I think it was in that release), so if ship interiors were introduced in Odyssey I've got no argument there as such, but I'd rather have the more interactive npc mechanics to go with it...hiring npc crew etc who would at least sit in the co-pilots seat and I could converse with on some sort of intelligent AI level given the choice.
In any case, as with all added new features, how it all ties in with the game and how it generally works out well as a benefit to the majority of players is probably the main point here I think imho.

Jack :)
 
Or beef up security so not just anyone can board it, or be more mindful of where/how you park it... ship interiors aren't just for the cmdr
Or switch to the Horizons client for docking at stations so people can't board it, or do a quick relog after takeoff to drop them out.

There's lots of ways to do ship interiors, certainly; boarding and repairs are commonly suggested features but not one which I think works very well in the context of player ships with the rest of the game. As you say, it would require much wider impacts on how the rest of the game operates ... and those impacts wouldn't be themselves universally popular.

1) It's a rare ship which actually takes significant module damage in combat, for an experienced player - super-engineered shields will tend to stop most NPCs ever doing module damage, and a dedicated combat ship is likely to have some MRPs too, and maybe an AFMU to keep the MRPs topped up on certain builds. Repair and resupply is often just a couple of minutes supercruise away, and most modules have all-or-nothing functionality where 1% integrity is as good as 100% for most performance factors. So for in-combat repairs to become important, shield-penetrating module damage would need to become a routine capability of most weapon classes, and even minor module damage would need to lead to noticeable performance loss. That's a really major change to a lot of things, which means in most cases the interior implementation would just be getting ships back to the combat capability they currently have.

2) The current model is that if your ship is docked at a station, it's safe (Odyssey ground ports aside). Changing that to mean that, if anything, it's in more danger than it would be just floating in space next to the station is a major difference to how the game works. In terms of PvP boarding (the least likely sort), there'd also need to be some way to guarantee a ship stayed docked long enough to get to it - at the moment, if you're not looking at the mission board, you can dock, sell cargo, buy next cargo, and be launching again in much less than a minute (you rarely have to even descend into the hangar where the elevators are in the first place) - obviously, NPC boarders could just be deemed to have got aboard.



I would expect the focus of a "ship interiors" expansion to be essentially cosmetic if looking at the player's own ship: that interior exists because it may as well having modelled it for the NPC ships. Boarding NPC ships for salvage, repairs, sabotage, etc. could be included without having to rewrite the existing game mechanics too much, and without providing an encouragement to log into Horizons even if you have Odyssey, and would provide a wider variety of environments for on-foot activities ... whether, of course, that wider environment is worth the implementation, given that you can already do all those things on foot at Odyssey surface settlements and it's hardly been a feature which has become the "must do" thing, is probably why Frontier have said it's not on their list right now.
 
Boarding NPC ships for salvage, repairs, sabotage, etc. could be included without having to rewrite the existing game mechanics too much, and without providing an encouragement to log into Horizons even if you have Odyssey, and would provide a wider variety of environments for on-foot activities ... whether, of course, that wider environment is worth the implementation, given that you can already do all those things on foot at Odyssey surface settlements and it's hardly been a feature which has become the "must do" thing, is probably why Frontier have said it's not on their list right now.
The bolded part would be an amazing starting point for implementing ship interiors (NPC ships only).

Players could do all types of missions on NPC ships and this could also act as a potential catalyst to expand into the rest of the game in the future.
 
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Hi :)

So many ship interior threads…

:D Yes, It's bit confusing which one is the 'Official' one...still, it shows how popular ship interiors is for some players...which is good in a way as it also shows how 'lively' this forum is!... (better than a forum which has tumble weed blowing through it. ;) ).
Ooops...nearly crashed into the planet side station (Kafka Enterprise) ... that's what comes of playing the game whilst reading the forums!.:LOL:

Jack :)
 
Hi :)

I tend to crash into stars. I used to have it down to an art, but I’m out of practice these days 😂

😃....This is where a more 'intelligent npc co-pilot' might come in handy ;)...scenario with my co-pilot (Cmdr Billy no Mates)..."Can I trust you to land this thing while I just pop into the Forum Billy?"..."No Problem Dusty, I've got it covered". :ROFLMAO:

Jack :)
 
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Or beef up security so not just anyone can board it, or be more mindful of where/how you park it... ship interiors aren't just for the cmdr
according to this in-game text

Code:
*** Internal sensor array activated***
Security systems coming online. 

Hey look, something's happening! I told you this thing still had power. Maybe we could fix it up and have a second ship. Let me just see if I can override the security measures.

***Security breach detected. Removing threat.***

Wait a sec, what's that? Oh hell, shut it off! Shut it off!


the security measures on our ship are quite good already - there was no one alive found at that site... =)
 
Or beef up security so not just anyone can board it, or be more mindful of where/how you park it... ship interiors aren't just for the cmdr
The interior of my ship is for me and whoever I give permission to only.

Unauthorised access will trigger this message.
“Intruders detected self destruct in 10 seconds”
This will be a lie of course self destruct will occur half a second after the message ends.
 
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