97% of players wanted something rather than nothing given the option, hardly surprising is it?
It's a binary decision, ship interiors or no ship interiors. In this case 3% voted against.
97% of players wanted something rather than nothing given the option, hardly surprising is it?
This is a major topic at many places such as the ED subreddit, discord, Steam, this and other forums.
All those features in the list would be new content.
Expecting Star Citizen levels of ship interiors for Elite, is not being realistic. CIG started with on-foot being the core components, and have since wrapped everything around it.
It's not just the interiors, it's everything else required to plumb that in. None of it visible, but all of it, critical to the functional outcome. A ship interior is meaningless if you cannot navigate to it, in it, and out of it. Most of the internals of a ship are not physicalised in any way.
It barely gets discussed on Steam forums
And as you can tell from most of the conversations around the subject, there’s a lot of nuance in what people want from ship interiors. From those who simply want to able to walk around the cockpit to those imagining something akin to Star Citizen.
A simple Yes/No question adds nothing to the conversation.
There is a top 5 list of features that ED players want the most. Based on previous forum and subreddit threads we have an indication what the community prefers. For example these analyzed results:
Surprisingly, open-only is unlisted.
- Base building (became System Colonisation)
- Hunt procedural alien wildlife / New planet types and biomes (tied)
- Ship interiors
- EVA outside a ship in space
- Deep NPC interaction with AI voices
- On foot VR mode
- Guild system for player groups
And, as you can tell from most of the conversations around the subject, there’s a lot of nuance in what people want from ship interiors. From those who simply want to able to walk around the cockpit to those imagining something akin to Star Citizen.
A simple Yes/No question adds nothing to the conversation. All it shows is, amongst Obsidian Ant’s audience, only a small portion of people want absolutely nothing.
Yes and I don't expect the same level of fidelity for ED's ship interiors.
ED doesn't need all that tech to add interiors. It can be its own map / instance. For example:
- Walk up the ramp to the ship door
- Press a button to enter
- Fade to black (game loads the interior map)
- You're inside.
- Bonus: add some meaningful gameplay
I've seen SI pop-up on Steam and other social media plenty of times.
The reality is, the only thing that would pass muster is fully navigable ships that are seamless from ground to chair. That is what "add ship interiors" translates to. It always has. It always will. To be fair, that's what I'd want too, if I am being honest (which I am).
I am just mindful that if it was truly as simple as is (repeatedly) espoused then we'd already have them. That we do not, is less that Frontier may not want to add, but that they simply may not be able to (at least not without a massive rework of the engine and all the associated systems).
It's just 'load to chair' with more steps; we both know that'd not be sufficient. There is only one way they can approach this, and be successful. And it's the hardest possible way. This has been requested since the very beginning. And I think that is why Odyssey had such a rough launch; it was that middle ground and fell flat as a result. I don't think Frontier want to go through that again. Which is why we're seeing so much activity in other areas, things they can do with the resources and systems available.Ship interior simply means access to the interior of a ship. It doesn't require a seamless transition from the exterior to interior (would be nice though). They could mask the transition with an elevator.
I suspect it's not so much about the absolute level of complexity (ship interiors are no more complex than station interiors in terms of purely technical requirements, and the game does have those) but about the opportunity cost. If they spend time working on ship interiors, that's time they're not working on something else like Thargoids or Powerplay or colonisation or whatever comes after that.I am just mindful that if it was truly as simple as is (repeatedly) espoused then we'd already have them. That we do not, is less that Frontier may not want to add, but that they simply may not be able to (at least not without a massive rework of the engine and all the associated systems).
It's just 'load to chair' with more steps;
we both know that'd not be sufficient. There is only one way they can approach this, and be successful. And it's the hardest possible way.
This has been requested since the very beginning. And I think that is why Odyssey had such a rough launch; it was that middle ground and fell flat as a result.
I don’t see any negotiation, only people saying what they want. Maybe if people actually came to a consensus FDev might listen.![]()
Both, really. There is the opportunity cost, then there is the technical implementation and work required to support it. I tend to think if it was doable in a reasonable timeframe, it would have already happened.I suspect it's not so much about the absolute level of complexity (ship interiors are no more complex than station interiors in terms of purely technical requirements, and the game does have those) but about the opportunity cost. If they spend time working on ship interiors, that's time they're not working on something else like Thargoids or Powerplay or colonisation or whatever comes after that.
I disagree, it's up to Fdev to take in all the input re:ship interiors then say "This is what we can deliver, take it or leave it".
Nothing that anyone with even the most fleeting encounter with business practises, and recognising that a business needs to make money with thier product, might say to the few that believe Interiors, or any other major financial undertaking, will ever alter their perception of what is a foregone conclusion in their minds...And one has to wonder, if it’s so popular and has so much monetising potential, why has it still not been implemented?![]()
psshhh, look who you're dealing with. We already have threads posted what needs to be changed in the new colonization feature while we know nothing apart from "it's coming".If that was true, then this very thread would not exist, because people would have accepted the existing situation, as there has been endless input for Frontier to do so. The lack of any ship interiors for 11 years, and no direct statements to indicate they are being worked on is as close to an implicit 'take it or leave it' as we're gonna get.
And yet here we are. Another thread asking for the thing that doesn't exist. Because a portion of the community will never accept the current 'take it or leave it' implementation. The line in the sand is repeatedly moved.