ship interiors - will they happen

But what would you actually do inside?
The reason for interiors most people miss, because they get obsessed with having to DO something to justify having interiors, is that the point of having interiors is to make your ship, and by extension, the game, something you feel you live in, not something you play. That is the appeal of Star Citizen and X4 and No Man's Sky, and Space Engineers, and Dual Universe, and Starbase .... and the list goes on as more games are released that actually manage to have ship interiors.
 
But what would you actually do inside?

Repairs- we have AFMU. Flight engineer- we can do it by pips with one finger. Boarding actions- people will cry and switch it off. Load cargo manually? After two goes people will go AUTO.

Interiors are a novelty and waste of time, frankly. You could just as easily take the arc cutter, bolt it onto a telepresenced limpet and do deep space salvage / exterior repairs like that.

Its very much like the first I-War which had different stations to man- you also had a short walking between them. In the end you just quick swapped and cut out the animation as it was tedious. Imagine that now in a massive ship like the Corvette or Cutter.

An uncooked bag of popcorn kernels is of itself entirely uneventful. It is only the mechanics involved with turning those unpalatable kernels into delicious, aromatic, steaming hot popcorn that turns it from 'something to look at' to 'something to interact with'.

When folks ask for interiors, they are implicitly asking for the 'everything else' mechanics associated. This will not be lost on Frontier at all.
 
The reason for interiors most people miss, because they get obsessed with having to DO something to justify having interiors, is that the point of having interiors is to make your ship, and by extension, the game, something you feel you live in, not something you play. That is the appeal of Star Citizen, and X4 and No Man's Sky, and Space Engineers, and Dual Universe, and Starbase .... and the list goes on as more games are released that actually manage to have ship interiors.
What is this- Elite IKEA? I'd rather FD actually made the actual game increasingly fun, rather than make it a B&Q timesink.
 
The reason for interiors most people miss, because they get obsessed with having to DO something to justify having interiors, is that the point of having interiors is to make your ship, and by extension, the game, something you feel you live in, not something you play. That is the appeal of Star Citizen and X4 and No Man's Sky, and Space Engineers, and Dual Universe, and Starbase .... and the list goes on as more games are released that actually manage to have ship interiors.

Internal spaces feel lived in, when you can personalise and interact with them. Otherwise they are just boxes with doors. Frontier knows very well that boxes with doors wouldn't be enough. So the work on other aspects of the game, for the time being. For clarity, I do not disagree, interiors would add a lot to the game if all the things that make a home, home, are added.

If they are just a box, with an entry and exit, then they are going to end up feeling meaningless (and again, this will not be lost on Frontier; every space that doesn't have experiences added to it, is just dead space. An empty box.).
 
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An uncooked bag of popcorn kernels is of itself entirely uneventful. It is only the mechanics involved with turning those unpalatable kernels into delicious, aromatic, steaming hot popcorn that turns it from 'something to look at' to 'something to interact with'.

When folks ask for interiors, they are implicitly asking for the 'everything else' mechanics associated. This will not be lost on Frontier at all.
Interiors are really a vestigial idea thats frankly dead at this point.

I don't care what brand of space toilet paper I have in my Anaconda, or what the wallpaper is like in my FdL.

I get in the ship, I fly about and look outside.

There is a philosophy in comic books where a lot of action happens between panels in your imagination- ship interiors are much the same.
 
What is this- Elite IKEA? I'd rather FD actually made the actual game increasingly fun, rather than make it a B&Q timesink.
Well, I've never felt like I am a flesh and blood commander in Elite Dangerous. I have felt more like I am A.I. flying a ship with a holographic representation of a human commander. That at least explains how I can die and respawn and how my ship can be rebuilt anywhere AND why the Thargoids hate us because we're not biological beings, we're A.I.

To be able to walk up the ramp of my ship, walk to the cockpit, fly the ship from a planet, through space, to another planet and land and walk through the ship down the ramp and out onto the surface would make the game feel ALIVE for me.
 
I enjoy ship interiors in Starfield - I never press the skip-to-seat button as I like the feeling of going to the cockpit, plus the crafting stations are useful. Even just the few seconds walk to the airlock door and then appearing at the top of the boarding ramp gives a much better Armstrong moment than anything Elite has done.

The best thing about ship interiors though is other ships.

Boarding a vessel when the gravity is out? I’d love me some of that in Elite.

As for repairs/crafting/whatever in Elite that is currently done be drones - I’d do it by hand if it gave a bonus for doing so, or if the actions were fun to do. Not like the plant scanning thing that could have been made interesting instead of the reaction test thing it initially was but instead went to press-and-wait.
 
What is this- Elite IKEA? I'd rather FD actually made the actual game increasingly fun, rather than make it a B&Q timesink.
IKEA have those little analogue clock drawings on their boxes indicating how much time it will take to assemble the furniture.
"Oh nice, this one shows 20 minutes.... oh dammit actually they meant 4 hours."

The fdev version would need calendars indicating 4 months I guess.
 
Well, I've never felt like I am a flesh and blood commander in Elite Dangerous. I have felt more like I am A.I. flying a ship with a holographic representation of a human commander. That at least explains how I can die and respawn and how my ship can be rebuilt anywhere AND why the Thargoids hate us because we're not biological beings, we're A.I.

To be able to walk up the ramp of my ship, walk to the cockpit, fly the ship from a planet, through space, to another planet and land and walk through the ship down the ramp and out onto the surface would make the game feel ALIVE for me.
I get what you mean, but to me its those bits I blank out. When I'm walking around my house I remember the activity I do, not walking down the stairs to do it.

This may well be because I'm trying not to trigger my wife into redecorating anything. So maybe my aversion to interiors is just subconsciously that.....
 
First thing I did with the Mandalay was check the collision detection on the boarding ramp (yes, you can walk up it) and see if the airlock door was human sized (yes it is) or a hobbit-sized one like on the Cobra.

Then I poked my head through the door to see what kind of space is around the vehicle hangar (there is enough to get around it if needed).

Hope dies last 😁
 
Now, the way I see it:
There are only 4 possible options:

1. They will do Ship Interiors (They could be a paid Update, a free Update, they could contain EVA, maybe they won't ...)
2. They will do actual_atmo-Planets (They would almost certainly have to be paid, especially if they'd include civilized planets)
3. They will do something completely different (allthough at this point, that becomes hard to imagine simply because: what? Raxxla XD ?)
4. They will do nothing of substance anymore and the game has actually reached its sunset years (relatievely unlikely but possible)

They say "Hope for the best, expect the worst."
The best would be a long and prosperous future for Elite that will have us see Ship Interiors AND actual_atmo-Plantest to the fullest.
The worst would be, well, nothing.

Realistically:
It is really almost impossible to tell.
At this point, all betting stands even :/
 
I’m not sure anyone was saying Power Play had great monetising potential, or that PP1 was popular for that matter.

And surely, as we don’t know “what's in FD's mind” it would be better to wait and see, instead of endless pushing the same ideas for decades?

I"m afraid you misunderstand. We were asking FD to fix the flawed PP 1.0 mechanics as far back as ten years ago. The very same excuses were mentioned in the discussion threads - not a priority/not enough FD resources/not enough commander interest etc. Yet despite all that, we now have the much improved PP 2.0 based on some of those recommendations and/or suggestions.

Don't take my word for it, you can ask @Rubbernuke who probably typed his fingers bloody pushing said recommendations to FD ;)
 
I can’t see it being free. If you look at Star Citizen, their concepts are pretty comprehensive with planned layouts yet it still takes a year to go on sale - and they have a pretty well established pipeline now.

However you look at it, interiors isn’t a side project. The only way it would make financial sense is to be a paid expansion. And people are going to want more from an expansion than just somewhere pretty to look at.

This is an excellent point to make but there are 2 things to consider about this because 'Ship Interiors' is a very broad term which can stand for a lot.

1. SC is ... kind of a scam one way or another. 700B and 12 years ... ? I think think you could have actually established a RL space colony with that time&money XD
(But let's not dwell on that)

2. There is many ways to do Ship Interiors.
Most ppl hope/imagine actual fully modelled Interiors like you see in the YT-Videos. (That would be absolutely GLORIOUS ... but is it maybe too much to ask ...?)
Those would 100% have to be paid and would also be an insane amount of work (maybe even more than actual_atmo-Worlds)
But there are simpler, cheaper (but still very good) ways to do them.
If I was in charge at FDev, I would probably go for that route.
E.g. Just 2-3 rooms per Ship.
And they wouldn't even have to be permanently acessible but only when the Ship is stationary.
Furthermore, I would utilize an elevator as a hidden loading screen and if you really wanted to, you could be even cheaper by not having any windows (that one would rly suc tough).
HOWEVER:
Then they could very well be free :)
 
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