ship interiors - will they happen

@Coolgroove BTW I did like Mass Effect with the spaceship interior and crew/NPC interactions, but eventually gave up and continued with the 'linear mission play through/multiple storylines, until after the 2nd playthrough and totally disregarded the lab research, weapon research etc. which added very, very little to the games outcomes.
 
@Coolgroove BTW I did like Mass Effect with the spaceship interior and crew/NPC interactions, but eventually gave up and continued with the 'linear mission play through/multiple storylines, until after the 2nd playthrough and totally disregarded the lab research, weapon research etc. which added very, very little to the games outcomes.
It's completely fine, and in this specific scenario - I find Mass Effect boring, something about how it plays just never clicked. Yet it is a very successful game (at least some of them) and there are lots and lots of people who love it. The same way you might not find interiors appealing, and for others it could be The Thing.
 
I never said anything like ED ships originally not having been able to land on planets meant that they were never going to be able do that in subsequent versions.

That would have been a stupid thing to say, because the ability to land is their basic functionality which was just not yet implemented at the time of the early version.
Once it has been added (which was something you could logically expect to happen), it was just an extra thing our ships became capable of doing, but they did not lose any previous functionality.

That's not the same thing as our weapons no longer being capable of destroying an opponent. It's a false analogy.
The basic functionality of weapons is being able to destroy something. That's what weapons are reasonably expected to be capable of doing, and that's precisely what they can do now. They are working as intended.

If they could no longer do that, that would mean they lost a very basic function. It's not adding something, it's taking something away.


I don't have to accept anything like that, because such a stupid thing is thankfully not going to happen. :)


Those rocks have always been impervious to weapon fire. It's not like they used to be destructible once and became invulnerable the next day. :)

You argument was stating “fact” and citing analogy that something is steadfast and unchangeable in an “online games as a service” whilst obstinately ignoring the “FACT” many aspects of Elite Dangerous has been tweaked, altered, updated and expanded upon the original “stop-gap” and “placeholder” mechanics that were originally used to stub out features, yet to be implemented.


I see your examples of certain rocks being destructible and certain rocks being indestructible.
actually you cited a perfect example.

what about the remains of the destroyed rocks. They are suddenly impervious to weapons fire, even through they were vulnerable prior to material release.


And don’t forget the “crashed ships on planets surfaces” which are impervious to weapons fire.

they are still ships, but just are now more “ornamental” and “geometry for the player to navigate use as cover”

So sorry, there is precedent already in-game.

Similary to debris fields of indestructible ships parts.
 
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I was talking about a PvP scenario proposed by someone I was replying to.

BTW the fact that there's more to the game than just PvP is irrelevant when you are talking about a hypothetical feature which isn't only supposed to work in a single player environment. This is still a multiplayer game.
Again, Multiplayer does not necessarily mean PvP. At the end of the day, direct PvP is still a minor part of the game.
 
Are we still discussing…
You will* get people confidently telling you the engine can’t do it, while ignoring that the game already does similar things (multiplayers walking around rotating stations that are in orbit around planets/moons that are in turn orbiting around other bodies) and much more knowledgeable forumites than me have described how it’s just a case of maths and vectors - something FDev have shown they are more than capable of.
…?

I’ve been wandering around my in-flight spaceships since 2017 thanks to VR. Don’t know how the game can possibly manage it…😂
 
You argument was stating “fact” and citing analogy that something is steadfast and unchangeable in an “online games as a service” whilst obstinately ignoring the “FACT” many aspects of Elite Dangerous has been tweaked, altered, updated and expanded upon the original “stop-gap” and “placeholder” mechanics that were originally used to stub out features, yet to be implemented.
That's just simply not true.

Not a single one of my posts contained the words and phrases you put between quotation marks like "online games as a service", "stop-gap" and "placeholder".
These are not my words. (I did use the word "placeholder" later though, in response to one of your posts in which you brought it up.)

what about the remains of the destroyed rocks. They are suddenly impervious to weapons fire, even through they were vulnerable prior to material release.
What about what? The remains (fragments) of a destroyed rock are not analogous to a disabled ship that can be repaired.

And don’t forget the “crashed ships on planets surfaces” which are impervious to weapons fire.
they are still ships, but just are now more “ornamental” and “geometry for the player to navigate use as cover”
So sorry, there is precedent already in-game.
Those "ships" were never flying and they were never susceptible to weapon fire, LMAO. Nor will they ever fly in the future.
They are just empty, static game assets. The actual ships like real player and NPC Anacondas are very much destructible. :)
 
Again, Multiplayer does not necessarily mean PvP. At the end of the day, direct PvP is still a minor part of the game.
But it absolutely means very direct PvP when you are talking about boarding a CMDR ship you yourself disabled with hostile intentions.
Because that was the context of my post you originally quoted.
 
Having a nice little animation and a fade to black to our ship door and then having to walk down the stairs, would go a long long way for me and also; removing that blue marker because it's not good at all in my opinion. A simple prompt that appear when close to the ship door is perfect and enough, it's clean and doesn't break immersion.

Something similar to the SRV basically; could be < cmdr getting off the seat > start to walk < / fade to black / > ship door opening > then ideally, giving back the controls to the player at this point so we can make the "first step" ourselves, crossing the door and walking down to the ground.

Sure would love full ships interiors, but I'm not sure how possible it is.
 
But it absolutely means very direct PvP when you are talking about boarding a CMDR ship you yourself disabled with hostile intentions.
After recently watching this video "update" about $tar Citizen which shows pretty much everything featured over there in SC ( full ship interiors, space walks, atmospheric planets w/ fauna & flora, base-building, hostile boarding takeovers ^ , etc. etc. ) that most players would probably like/want here in our Elite Dangerous game , i'm now beginning to wonder/worry that SC could potentially umm eclipse ( sorry pun! ) Elite Dangerous completely soon?
Or would that never happen since SC won't ever have what EliteD has, in terms of patented 1-to-1 replication of known universe & such?
Or because, well, SC won't ever actually "release" :sneaky: ?
 
what EliteD has, in terms of patented 1-to-1 replication of known universe & such?
Not quite the whole Universe, only one galaxy, but yes, that's one of those things.
But the main one in my opinion is the flight model. None of the other space games I've ever seen has anything even remotely comparable.
It's an extremely good compromise between realism and gameplay.
There's a couple more minor things (like VR, the intuitive radar and the minimally distractive dashboard design that does not force you to keep staring at eleventy instruments instead of enjoying the view).
 
Not quite the whole Universe, only one galaxy, but yes, that's one of those things.
But the main one in my opinion is the flight model. None of the other space games I've ever seen has anything even remotely comparable.
It's an extremely good compromise between realism and gameplay.
There's a couple more minor things (like VR, the intuitive radar and the minimally distractive dashboard design that does not force you to keep staring at eleventy instruments instead of enjoying the view).
Excatly, the flight-model is the greatest feat of FDev when it comes to Elite Dangerous.
And the flight-model is what is expressed through the Ships.
Now, if we could turn back time, and the prevent the release of Odyssey so FDev can only focus on this, yes, I would 100% do it.
But now Odyssey is here.
The "hard part" is done.
So let us finally "harvest" what was sown :D
Ship Interiors.
A feature not only for the few that can afford a fleet-carrier or colonize a system.
A feature for everyone :D
And be it but a fresh Sidewinder :)
 
After recently watching this video "update" about $tar Citizen which shows pretty much everything featured over there in SC ( full ship interiors, space walks, atmospheric planets w/ fauna & flora, base-building, hostile boarding takeovers ^ , etc. etc. ) that most players would probably like/want here in our Elite Dangerous game , i'm now beginning to wonder/worry that SC could potentially umm eclipse ( sorry pun! ) Elite Dangerous completely soon?
Or would that never happen since SC won't ever have what EliteD has, in terms of patented 1-to-1 replication of known universe & such?
Or because, well, SC won't ever actually "release" :sneaky: ?
Star Citizen has eclipsed Elite in so many ways.. wasted funds, time delays, broken promises, bugs, lack of features, development hell etc.. It only has ship interiors and the veneer of very nicely made art assets to its credit and even that's becoming sheer enough for all but the most ardent commandos to see through.
 
Can't you walk around the shop if you have vr? :D
Not really.
You are merely a disembodied set sight as your CMDR-Char still sits at the helm without a head.
+
It is not possible with some of the older VR-Models such as the DeePoon which don't have positional-tracking.
Because that's really all it is ... you are abusing your VR-Models positional tracking ... which is actually not really enjoyable to do to say the least XD
So this "feature" is as far away from Ship Interiors as the Shire is from Mount Doom.
 
Do you have a shop-sized playspace? ;P

Moving the camera position offset around, or moving the camera offset around with the object that is the player's avatar coming along for the ride, is not as big a difference as some would posit, technically, but it is of course admittedly not gameplay, nor is it "driving" your avatar around the scenery by WASD or whatever. :7
 
Sure, before that it was elite feet.
Hmmm, how did that turn out?
Oh yeah it tanked.
What does a good creative idea have to do with a poor implementation of a good idea?I've said it before, the video game market is full of good ideas that made companies successful because they were implemented very well, while those same ideas sank other companies because they were implemented very poorly.
 
The upgrade curve has been severely reduced if you participate in Powerplay. I have so many engineering mats coming in from Care Packages that I'm regularly selling all the on foot stuff constantly. The ship based mats are harder to reduce...
That's right, and I think it's on the right track now, but it still needs faster progress. In any FPS, you get the same kind of upgrades in a day, not weeks, and it's ridiculous to work so hard just to get a scope boost for your weapon. But it's good that Frontier is aware of those little details, and it's appreciated that they fixed them. It's just a shame that for me it was tedious and very boring. By the time they changed it, I had already upgraded all my weapons, and the feeling is quite frustrating and ridiculous, to be honest. You feel like a real squirrel running in a wheel just for one measly upgrade. That's the main reason why I'll never play Engineers or Colonization again. I'm a grown man who doesn't have enough time to play just a video game and have a normal, balanced life. I'd rather farm at the gym in real life than in a spaceship game.
 
Having a nice little animation and a fade to black to our ship door and then having to walk down the stairs, would go a long long way for me and also; removing that blue marker because it's not good at all in my opinion. A simple prompt that appear when close to the ship door is perfect and enough, it's clean and doesn't break immersion.

Something similar to the SRV basically; could be < cmdr getting off the seat > start to walk < / fade to black / > ship door opening > then ideally, giving back the controls to the player at this point so we can make the "first step" ourselves, crossing the door and walking down to the ground.

Sure would love full ships interiors, but I'm not sure how possible it is.
I completely agree, it's the least you can ask for! Frontier, come on, you can do it!
 
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