ship interiors - will they happen

That's right, and I think it's on the right track now, but it still needs faster progress. In any FPS, you get the same kind of upgrades in a day, not weeks, and it's ridiculous to work so hard just to get a scope boost for your weapon. But it's good that Frontier is aware of those little details, and it's appreciated that they fixed them. It's just a shame that for me it was tedious and very boring. By the time they changed it, I had already upgraded all my weapons, and the feeling is quite frustrating and ridiculous, to be honest. You feel like a real squirrel running in a wheel just for one measly upgrade. That's the main reason why I'll never play Engineers or Colonization again. I'm a grown man who doesn't have enough time to play just a video game and have a normal, balanced life. I'd rather farm at the gym in real life than in a spaceship game.
In principal, I agree with what you're saying, but I'd avoid universal statements like "any FPS." For example, I have been playing Warframe now for 453 consecutive days and there are a lot of mods and weapons I still don't have. Further, I often have to polarize slots with forma, level the weapon back up, rinse and repeat until I can get a lot of the high level mods installed. Don't get me wrong, I love Warframe... but it makes the engineering grind in Elite look trivial. On the other hand, the "grind" is actually fun, you have a TON of options, so it is better in that respect.

Probably the biggest barrier to Odyssey engineering right now (for anyone new) is not getting the mats, but completing the ridiculous unlocks to get access to the engineers. I play regularly and rarely come across settlement restore missions (one of the first engineers requires you to restore 10 settlements). Yes, I'm sure if I do a scan for certain system states and other BGS factors, I could more easily find them. I think it says something that I've been playing this game since Horizons debuted and I can't tell you offhand what parameters I should look for to find those systems/misssions.

Also, I do NOT want them to nerf the steady stream of mats from PP care packages. That said, it would be nice if there was a way to easily dispose of the excess for ship based mats. I've currently got 10+ partial packages in my queue with mats in them of which I am full. Eventually, I'm going to run out of the ability to trade these items up or down the mat trader scale to make room. Unlike Odyssey mats, there is no way to sell or dispose of them.
 
Well that's reasonable and as someone who really just wants more planets/atmos/exploration discoveries etc added I would agree to an extent. But I suspect from fdevs perspective the player base that is likely to keep the game going and making money are the grinders, who grind out carriers, grind out multiple titan destructions etc, and the success of the game for a few more years might be targeted at them, rather than something I'd honestly prefer. But maybe we will both be pleased with what they come up with next.
All evidence to the contrary. NMS despite being a very cartoony experience is light years more successful than ED; and they totally screwed the pooch when they launched. SC despite being a bugfest has people throwing money and time at it. I say this all the time in the SC thread - I can't believe streamers keep streaming the thing when it just keeps falling over time and again. Grinders are a niche, Frontier is just very comfortable in this niche. It's a comfortable dead end. 🤷‍♂️
 
Grinders are a niche, Frontier is just very comfortable in this niche. It's a comfortable dead end. 🤷‍♂️
Personally, I have always been an advocate of the saying "The journey is the goal."
It seems rather obvious that this has been a design-principle of Elite with the goal being that completely engineered Ship and the next ... and the next ... then your arms,
then your Fleet Carrier ... the grind is essentially infinite and that is A-OK!
THING IS:
The journey is ONLY the goal if the journey is actually enjoyable :)
Which once again leads us back to Ship Interiors which could improve on it SO MUCH ...

I still dream of the day when I will finally be able to stand on that lookout-deck of my old Anaconda ...
 
that most players would probably like/want here in our Elite Dangerous game

So you think we should be limited to one star system, because you know, trying to put everything into a game means some things get left out, and for SC that's everything apart from one star system with small planets and no star, and not even a passing nod to physics or orbital mechanics, is that really what you want for ED, because that's what you get by trying to shove everything in at once.
 
So you think we should be limited to one star system,
Is that a question? If so, my answer is NO. ( obviously ) :rolleyes:
because you know, trying to put everything into a game means some things get left out, and for SC that's everything apart from one star system with small planets and no star, and not even a passing nod to physics or orbital mechanics,
It seems like perhaps you might've misinterpreted my earlier query post and are somehow using it to "argue" with me about something i wasn't even arguing about lol
( No wonder this thread is nearing 100 pages )
is that really what you want for ED, because that's what you get by trying to shove everything in at once.
First, the only thing i "want" for EliteD is a bit more story content mixed with it's amazing space-sandbox. Otherwise, sorry but i honestly have no clue what ( nor why ) you're ranting about on this one Veronica.
( strawman'ing + throwing baby out w/ the bathwater , combined with hypothetical "at once" and mythical "shove" --- Not only am i smh , but i'm also tempted to let you know there was indeed a space themed game that "had everything" and it was called SWG. /ducks )
 
Otherwise, sorry but i honestly have no clue what ( nor why ) you're ranting about on this one Veronica.

There are things we all want in ED, but SC has demonstrated that trying to do everything at once just leads to a failed project, asking for everything that SC has to be put in in ED would end up the same with endless time and dev money wasted, better to let FDEV do what they believe is possible and gradually move the game forward. Why haven't we got planets teeming with life and features like SC? Because SC has abandoned procedural generation for most of those things and hand crafts planets, comparing the two and asking to have the same thing in ED because, well look SC can do it, is not a reasonable way to proceed.
 
There are things we all want in ED, but SC has demonstrated that trying to do everything at once just leads to a failed project, asking for everything that SC has to be put in in ED would end up the same with endless time and dev money wasted, better to let FDEV do what they believe is possible and gradually move the game forward. Why haven't we got planets teeming with life and features like SC? Because SC has abandoned procedural generation for most of those things and hand crafts planets, comparing the two and asking to have the same thing in ED because, well look SC can do it, is not a reasonable way to proceed.
hey i was just curious asking a couple innocent questions, in direct relation to the topic of ship interiors , for which i happened to notice featured in another game's video ( SC ) looking sorta cool. Now all of a sudden i'm "asking for everything" which is gonna completely ruin Elite Dangerous?!

lol forums are so funny
But what's even funnier is reading your words proclaiming things like "let FDEV do what they believe is possible" , as if random poster ( me ) has any power at all over what FDEV does in their 10+ year old game.
( case-in-point: bottomless pit known as Suggestions section :ROFLMAO: )

TLDR: Want doesn't get. ;)
 
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I don't give a **** about "scale" XD And neither will 90% of the playerbase.
As mentioned, it doesn't have to be "full" Ship Interiors.
Just make it somewhat believeable and it'll be 100% fine.

Aha, ha, hahaha, if FDEV dared implement anything but full ship interiors there would be such an outcry from most of the ship interior crowd. A lot of the player base don't care about ship interiors at all, but most of the ones who do, well, somewhat believable would be unacceptable to most of them.
 
Aha, ha, hahaha, if FDEV dared implement anything but full ship interiors there would be such an outcry from most of the ship interior crowd. A lot of the player base don't care about ship interiors at all, but most of the ones who do, well, somewhat believable would be unacceptable to most of them.
Oh really?
So I guess according to this logic, nothing to ever release will EVER be good enough for ANYONE?
What a new low XD

Now let me let you in on a secret:
If they do them with HALF a brain, the only outcry there would be, would be an outcry of joy.
We never asked for a castle, we never asked for complete and full detailed Interiors down to the limit
The only thing we ask for, are Ship Interiors.
How exactly they will be is up to FDev, and unless they give us only an elevator, I promise you it will already be a success.


PS:
I wouldn't call 3% of you "A lot" :sneaky:
 
In principal, I agree with what you're saying, but I'd avoid universal statements like "any FPS." For example, I have been playing Warframe now for 453 consecutive days and there are a lot of mods and weapons I still don't have. Further, I often have to polarize slots with forma, level the weapon back up, rinse and repeat until I can get a lot of the high level mods installed. Don't get me wrong, I love Warframe... but it makes the engineering grind in Elite look trivial. On the other hand, the "grind" is actually fun, you have a TON of options, so it is better in that respect.
Warframe is a good game with a solid player base, but no one would call it a good FPS. Let's not get this wrong; I stopped playing it for the same reason, too. There isn't a single FPS in the top 10 that can be considered better than having tedious, endless farming.
 
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Aha, ha, hahaha, if FDEV dared implement anything but full ship interiors there would be such an outcry from most of the ship interior crowd. A lot of the player base don't care about ship interiors at all, but most of the ones who do, well, somewhat believable would be unacceptable to most of them.

Being scared because a handful of people are protesting its implementation seems like a pretty weak reason not to do it.What if Frontier created the ship interiors?They'd be on every gaming channel in the world, the news would spread by word of mouth until it reached people who didn't even know the game and would try it out. Every player who ever played Elite would come back, and an incredible number of new players would join just by appearing on YouTube channels. And I guarantee you, the channels would be like, "Frontier finally did it!" "It was a feature their community had been asking for years." Plus, every other game would switch to Elite. I bet you a kidney that's what YouTube, Switch, and X channels would say—it would be free advertising.My advice, Frontier, in case you're reading this, regardless of how you implement it, is to honestly announce from the beginning that you'll continue working on that feature and leave room for further improvement. This way, you avoid criticism. Use new technologies; AI is an ally. And check out the forums. There are some very good ideas there, some more feasible than others.
 
Awesome post, really a pleasure to read :)
BUT:
AI is an ally.
giphy.gif
 
I wouldn't call 3% of you "A lot" :sneaky:

And you get that figure from FDEV do you?

So I guess according to this logic, nothing to ever release will EVER be good enough for ANYONE?

It will be good enough for most people, but never good enough for everyone. For instance if they implemented ELW's in a half hearted way I would be most upset although a lot of the player base would be happy with a poor implementation.
 
That's just simply not true.
Yes it is.
"talking about facts, not imaginations. This is how the game actually works.

If your ship gets shot down, it will become smoke and dust. There will be nothing to remain in the instance."


It was talking about facts, not imaginations. This is how the game actually works.

If your ship gets shot down, it will become smoke and dust. There will be nothing to remain in the instance.

If you combat log, your ship will simply vanish. Disappear. Pop out of existence.

Fdev are not going to implement a lootable ghost version of player ships after its owner has disconnected. Not only are they unwilling to do so (you can see how destroyed player ships don't even drop engineering materials), but they could not even possibly implement it consistently, because not every disconnection is a genuine clog.

Its analogous to a conversation of 2 people at the release of Elite Dangerous talking about planetary landings.
One saying "Imagine what it would be like to land on planets. I think it would be like this" and giving an example

and the other person saying
"I was talking about facts, not imaginations. This is how the game actually works.
if your ship fly towards a planet. It just stops at marker and you can´t fly any closer"

The inference is that was how the game worked then. but then fdev altered how the game worked afterwards.
speaking of which
Not a single one of my posts contained the words and phrases you put between quotation marks like "online games as a service", "stop-gap" and "placeholder".
These are not my words. (I did use the word "placeholder" later though, in response to one of your posts in which you brought it up.)
No they are all my words telling saying your main objections is, the ship "currently" explodes into a billion little pieces which I am saying is could be analogous of a ship not being able to fly closer to a planet. Which is something that CHANGED OVER TIME
because its a ED is live-service-game https://en.wikipedia.org/wiki/Live_service_game
and the game got updated. Which mean staples of the game turned out to be a placeholder

So a ship blowing into a million pieces, could well in-fact be a place holder, and in a future update that the ship DOESN´T explode into a million pieces.
What about what? The remains (fragments) of a destroyed rock are not analogous to a disabled ship that can be repaired.


Those "ships" were never flying and they were never susceptible to weapon fire, LMAO. Nor will they ever fly in the future.
They are just empty, static game assets. The actual ships like real player and NPC Anacondas are very much destructible. :)
again, and i can not re-iterate this enough, that is how the game works currently and is susceptible to change, which is the whole point of imagining new gameplay loops and mechanics, in a thread, dedicating to such musings about a feature NOT YET IMPLEMENTED IN THE GAME.

when you see the ship explode animation. The majority of the hull is still there, with bits flying off, and the explosion is just ignited atmosphere,
and then that mass is then swapped out for "nothing"
and the player magically teleport to a station.

a bit reality breaking.
And as you said earlier on, the ship magically disintegrates and doesn´t even leave materials.
Well. Now IMAGINE in a future version of the game that it doesn´t disintegrate and you can loot it´s carcus.

Go on IMAGINE!
 
Well. Now IMAGINE in a future version of the game that it doesn´t disintegrate and you can loot it´s carcus.

Yeah that's a different game, there are some around that do that, but they were designed to do that from their very beginning concepts, that's where you need to start with those sorts of basic mechanics, it's very difficult to shoehorn them in after the fact. It may indeed be possible, but whether it's worth the amount of time and effort is questionable. Simply having player ships drop scoopable loot on destruction is probably not difficult since NPC's do that.
 
Because that's really all it is ... you are abusing your VR-Models positional tracking ... which is actually not really enjoyable to do to say the least XD
So this "feature" is as far away from Ship Interiors as the Shire is from Mount Doom.
I’ll disagree on the enjoyment level of VR ship-wandering - but my point in occasionally posting the VR thing is that the game can quite happily track a player’s position inside a moving ship with the sub-millimetre precision required for VR, at the frequency required for the headsets.

Any talk of player avatars going flying off into the void or other such shenanigans if they should dare to move inside a ship always make me go 😂

Do people think FDev’s maths and code skills are really that bad?
 
Do people think FDev’s maths and code skills are really that bad?
Probably...

Perhaps they are too used to playing that other game, that will deposit the player into the depths of space just on a whim, or kill them when calling an elevator... (and, of course, doesn't support VR, which is still in the queue, possibly due after release)
 
Yeah that's a different game, there are some around that do that, but they were designed to do that from their very beginning concepts, that's where you need to start with those sorts of basic mechanics, it's very difficult to shoehorn them in after the fact. It may indeed be possible, but whether it's worth the amount of time and effort is questionable. Simply having player ships drop scoopable loot on destruction is probably not difficult since NPC's do that.
No it´s not a different game, like horizons and odyssey its additional gameplay loop of the game that you can opt-in or opt out on.
So lets the people who WANT to opt in, IMAGINE that, and the people who don not want to opt in. be constructive with their criticism and stop trolling the thread
 
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