Finally someone that at least tries to bring up arguments instead of merely ad-hominem .
So let's begin:
To be clear that was just a random list off the top of my head. If I thought hard about it that list could be 100 items long. There's so much that's more worth adding than ship interiors. Planetary diversity is the broader umbrella that caves fall under. Whatever the engine can support - I'd rather they focus their efforts on something like that.
OH REALLY

?
And what would these features be.
There is really only ONE competitor that can actually go SOMEWHAT toe-to-toe with Ship Interiors and that would be actual atmo. Planets.
However, as should in fact be obvious to everybody the investment-to-profit ratio of those would simply be significantly worse in comparison to Ship Interiors due to them being significantly harder to develop while simultaneously being significantly harder to monetize. The only way for them to be properly monetized would be a completely new paid expansion which in turn would rely on a MUCH larger playerbase (aka. customerbase) in order to be worth it ... and how could you potentially achieve such an increase in the customerbase? ... Well there is such a tiny little feature desired by >97% of the community while at this point likely being the most desired feature overall ... introducing that feature might just increase the playercount drastically ... It starts with an
S and an
I.
So let's disect it further:
Ship interiors would be a tremendous waste of time.
The only way it gets released is as a barebones set of rooms you can walk around. Adding anything else (EVA, boarding, etc) would be off the charts in complexity. Adding things like stealing ships would be even worse because it would require rebalancing of ship acquisition and have a lot of other knock-on effects. Adding things like ship repair etc would require a whole resource management system that currently doesn't exist.
EVA would be a lot of work but worth it and still 100% doable. But OK let's scratch EVA. It would be nice but is 100% not needed.
Boarding & stealing Ships, yeah indeed that WOULD introduce a ****-load of complexety and probably not be worth it. You are right.
But "etc" ... what do you mean with "etc" ?
Ship Repair? 100% doable for the main-components of the Ship and would 100% not be hard to implement. The resource management system does 100% exist.
It is your mats! XD It would 100% NOT be that complex to implement a system which uses mat XY for repair AB. Just like the AFMU XD
And if you now wish to bring up the cheap "BuT SEE wE aLrEaDy HaVe AFMU!!" -card: Guess what, we can make changes to the AFMU ...
AND EVEN if we weren't cool with that: Then we could restrict the Ship-Repair to only the Generator if you really wanted to!
That would be insanely easy to implement while still checking that box and giving us replayability!
(And you can't tell me that it wouldn't be somewhat nice to not have to waste a slot for a second AFMU just to be able to repair themselvs ... just mentioning

)
Worst of all it would be added in lieu of adding more depth to existing systems.
Ideally every area of the game is affected by the new feature. Some areas will be affected more than others obviously.
Uhh no, and why the hell would that be your defenition of "ideal"?. Really not neccessairly. Most direct change I can imagine unless FDev will actually go along and do such stuff as "boarding" etc. is reworking the AFMU and being able to repair the Generator. Everything else would be entirely built-on-top, not within.
I can't fathom how anyone could want this instead of:
- More stellar phenomena that we can discover while exploring
- Cave systems to explore on planets and other planetary diversity
- Expanding colonization with new ways to influence and profit from systems
- Fixing/improving lighting, anti-aliasing, and shadows
- More stuff to do on planets (more facilities, places to fight, FPS combat mechanics, etc, etc)
- And much more I'm not thinking of right now
Dude, what you are advocating for here are breadcrumbs instead of the cake.
NONE of this, EVEN if counted together is worth more than Ship Interiors!
EVEN the 4 new Ships recently released, hell let's even add in the FURTHER 4 Ships to be released,
are NOT in the same league as Ship Interiors! MAYBE you see that differently, you are not alone.
But I promise you, most people would have prefered Ship Interiors of them.
And most certainly over the breadcrumbs you advocate for.
All of what you want here is nice and good but it comes down to QoL, Bugfixing and treats,
those are always nice but should be DEFAULT!
You can't compare them to actual BIG-LEAGUE features such as Ship Interiors or actual atmo. Planets.
Hell you can't even compare it to MID-LEAGUE features such as EVA XD
And don't think I don't understand your logic:
"Rather a million breadcrumbs, than a bad cake". It is a sound argument in principle.
But you must understand this:
"Even a billion breadcrumbs, will never taste as good as even a mediocre cake."
Simple as.
Elite already has enough dimensions (space stuff, powerplay stuff, FPS stuff, colonization stuff). Odyssey/FPS was arguably already not needed. We don't need more.
Yeah my dude. With this I would like to agree.
Years ago I was an outspoken opponent of Space-Legs! I predicted their failure.
However now, it is too late! They are already here. And the only thing that would have been worth smth for a LOT of us about them,
would have been Ship Interiors my dude XD
SO: Not adding Ship Interiors now, would be like going through all the trouble of finding the holy grail, just to NOT drink out of it for some reason!
What we need, more than anything, is more depth in existing systems. And fixing lighting/graphics/bugs.
We don't need a million breadcrumbs.
We need a decent cake.
ESPECIALLY: If you consider the $ argument.
Your's would make essentially no profit while Ship Interiors would be a Gold Mine.
PS:
It sounds more like people want ship interiors to RP walk around their ships. They know that's not enough to justify the feature. So they're coming up with other features to justify it. Like... sure... you can list out features such as "boarding" like it's nothing but that's a massive undertaking for this game/engine.
No. A lot of us would be 100% fine with RPing around their ships and don't hide it. E.g; Warframe.
BUT (limited) Ship Repair would actually be extremely easy to implement aswell ...
PSS:
None of us are in a position to talk about what's "harder". We have no idea. We shouldn't act like we do.
Maybe you aren't. I think a lot of us are able to count 2 and 2 together and draw certain obvious conclusions XD
You don't need to be a member of FDevs inner Circle to be able to do that.
If adding ship interiors was truly easy then I don't think anyone would be against it.
A lot of people just think of a "castle" per Ship When they think of Ship Interiors.
It really doesn't have to be that though. A FEW rooms, will suffice for 95% of ppl, that I can promise.