Ship Loss Tutorial

As there are a lot of people falling foul of the Insurance system, I think FDEV need to add a quick tutorial that handles the ship destruction part of gameplay.

1. Place the CMDR in an ASP.
2. Start the scenario with a LOT of enemy ships, putting the CMDR in an un-winnable scenario.
3. CMDR fights a good fight, but ultimately loses their ship.
4. Insurance window comes up, detailing the various options.

Sort of like a 'Kobayashi Maru' test for Elite :)

I personally think that the insurance mechanic is a little bit obscure - you only know about it after losing a ship. If your first ship loss is an ASP, looking at the very large figures might imprint 'I must have insurance at all times into the minds of our young pilots :)
 
or never fly a ship you cant afford to loose

Helpful. NEXT!

In all seriousness, people don't really think about this as they are used to fluffy games. There's nothing at all to overtly tell the user what happens when their ship gets obliterated.

It was a genuine suggestion to better the community. I guess we aren't allowed to do that any more, hey?
 
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"I don't believe in the "no win" scenario."

Though I get the thought behind it people are still going to take what others would deem as "stupid" risks. If a person plays without insurance consideration then they should get whats coming to them even if it leads to them ragequitting. Survival of the fittest.

Considering people live real life often without insurance why would they care in a video game?
 
I totally agree - really think the insurance system is fine but not enough is done to alert people to the dangers.

At least how about a warning when you are about to do any action that will cause your finances to dip below covering your insurance excess? Obviously with a 'do not show this message again) for when people get the point.

Being a harsh world is fine as long as people understand the rules.
 
ok dont fly a ship beyond your abilities..

Oh boy, your asinine comments miss the point of the thread every time. Please refrain from posting, would ya?

About the OP, this game indeed needs more tutorials and this is a nice one to have. People who are new to the game don't even know there is an insurance system until they lose a ship.
 
As there are a lot of people falling foul of the Insurance system, I think FDEV need to add a quick tutorial that handles the ship destruction part of gameplay.

1. Place the CMDR in an ASP.
2. Start the scenario with a LOT of enemy ships, putting the CMDR in an un-winnable scenario.
3. CMDR fights a good fight, but ultimately loses their ship.
4. Insurance window comes up, detailing the various options.

Sort of like a 'Kobayashi Maru' test for Elite :)

I personally think that the insurance mechanic is a little bit obscure - you only know about it after losing a ship. If your first ship loss is an ASP, looking at the very large figures might imprint 'I must have insurance at all times into the minds of our young pilots :)

I think all that is needed is to have your credit balance highlighted in red if you are under the rebuy limit.

It would not be noticed at by most players as most are not living elite on the poverty line.

Really can't see why so many are against a warning like this.
 
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Um, seems to me that it would take a lot of careful flying for your first time to lose a ship be so big that it not only eats whatever cash you have (if any) but also eats the 200k Credit line you have available to you for insurance to replace said ship (Guess you would have to be in an ASP), but to make it that far and never to have lost a ship? Even if your a trader and lost all your capital, so that you have to replace your ship on credit alone, you should be able to sell that ship back, buy a smaller ship still be better off than a starting vessel.

It would be nice to have it explained BEFORE you experience it though.
 
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Um, seems to me that it would take a lot of careful flying for your first time to lose a ship be so big that it not only eats whatever cash you have (if any) but also eats the 200k Credit line you have available to you for insurance to replace said ship (Guess you would have to be in an ASP), but to make it that far and never to have lost a ship? Even if your a trader and lost all your capital, so that you have to replace your ship on credit alone, you should be able to sell that ship back, buy a smaller ship still be better off than a starting vessel.

It would be nice to have it explained BEFORE you experience it though.

Since I researched before buying, I never had any issues. But a friend of mine who bought the game this week (due my recommendation, I expect royalties, FD :D) has had a bunch of issues. He died in fights, with his canopy broken, without fuel in systems without stations, etc etc.
While it has not been anything life-wrecking and it's part of the experience, it would be sensible to at least warn you of stuff with a basic checklist like "Refuel constantly, your ship can power down and you will die without oxygen in the warmless void of space", "Don't crash into anything with speeds above 90, even with shields, because the physics system in this game is bugged" and "Dying costs you 5% of your ships and modules value." the first time you join the game.
 
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