SHIP TRANSFER - Way too expensive / Jumping for hours = WASTE of time

I don't doubt it. If you moved from UK to Australia and your car was a generic run of the mill motor it makes more sense to sell and buy new rather than stick on a boat and ship

Not really.

From US to Europe a car can cost between 750 to 2000 USD.
With an average car starting at 10000 USD and can reach up to 40000 USD it's reasonable cheap to transport a car.

http://home.costhelper.com/ship-car-overseas.html

And those prices are reasonable since it takes a few months to arrive.
Sure, prices increase depending on size, these are regular cars. But we are talking about a transport cost.
Say 10-20% of the price including insurance.

We basically pay market price for ship or module when we are talking about Colonia to bubble.
 
Not really.

From US to Europe a car can cost between 750 to 2000 USD.
With an average car starting at 10000 USD and can reach up to 40000 USD it's reasonable cheap to transport a car.

http://home.costhelper.com/ship-car-overseas.html

And those prices are reasonable since it takes a few months to arrive.
Sure, prices increase depending on size, these are regular cars. But we are talking about a transport cost.
Say 10-20% of the price including insurance.

We basically pay market price for ship or module when we are talking about Colonia to bubble.

There have been sugestions about an economy delivery option which can be cheaper, so am i reading you right that you would be happy to take an economy option which cost say 10% of the cost but took a few months to arrive (number plcked out of air subject to balancing)?

That said i must admit it is cheaper than i thought, shame the us cars are "wrong hand drive" ;) i would love a camaro and they are cheap in the states (relatively tho less so now after collapse of £)
 
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There have been sugestions about an economy delivery option which can be cheaper, so am i reading you right that you would be happy to take an economy option which cost say 10% of the cost but took a few months to arrive (number plcked out of air subject to balancing)?

That said i must admit it is cheaper than i thought, shame the us cars are "wrong hand drive" ;) i would love a camaro and they are cheap in the states (relatively tho less so now after collapse of £)

Well, not really.

In reality a car takes months to arrive and depending on distance in Elite it takes far shorter.

I mean, from Colonia it's 61-62 hours and that is halfway across the Galaxy so it's a bit extreme and that timetable feels reasonable for such distances.

Moving things across the bubble takes no time at all in comparison but we could instead move up the time table.

So if we HALVE the movement cost for items but DOUBLE the time for each increment we could get a pretty good timetable.

Sure, Colonia is extreme but within the bubble things could take 15 minutes to move and if we lower the price tag and doubling the time I can go do bed and have things moved while I sleep at no cost at all.

15 / 100%
30 / 50%
60 / 25%
120 / 12,5%


So at 12.5% of regular cost transport time for a short trip at 15 minutes would then take 2 hours instead.

Sure, I could wait for my gear in Colonia up to a week or two if it cost 10% of regular cost.
 
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To be honest and i very much doubt it would happen but my "dream" if you like for ideal transport would be to have the ships in the game. Much like now we would not see all the ships but just to have them there, then however long those big ships take, there is your time taken, plus a few mins to load / unload.

Ad into that escort missions to pretect and interference missions to slow them down and then we start to get an actual mechanic with gameplay value rather than fiddling numbers in a data base.

How cool to see the transport ship jump into the system like the cap ship entrance and have pirates waiting , and then the escorts quickly follow.
 
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Ooooh, the fanboy base. Folks, if you like to waste your time in a useless game loop, fine. This game sucks. Gameplay sucks. Jumping for ages and gigantic grind loops are not gameplay. It s simply a bad game.

...yet here you are.

I played a game I didn't like the other day, can't even remember it's name I dropped it that fast because I didn't like it.

....yet here you are.

Think about that dude.

To be honest and i very much doubt it would happen but my "dream" if you like for ideal transport would be to have the ships in the game. Much like now we would not see all the ships but just to have them there, then however long those big ships take, there is your time taken, plus a few mins to load / unload.

Ad into that escort missions to pretect and interference missions to slow them down and then we start to get an actual mechanic with gameplay value rather than fiddling numbers in a data base.

How cool to see the transport ship jump into the system like the cap ship entrance and have pirates waiting , and then the escorts quickly follow.

Yeah I agree, I'd hoped for something like this as well.
 
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How cool to see the transport ship jump into the system like the cap ship entrance and have pirates waiting , and then the escorts quickly follow.

If nothing else I just want to see the REAL bulk carriers again.

-Sitting outside stations getting loaded.
-Awaiting coordinates at Nav-Beacons (and working as pirate bait and making nav beacons more lively).
-Actual convoys to attack with multiple behemoths and escorts.
 
Because reasons. It just must. Well argued, sir! :p

Well, we did discuss, in a lengthy post the ship transfer time, so I made my point clear there, no need to rip up an old wound.
I'm not a PVP player so I do not need to transfer my super combat ship around, I like Co-op play but not PVP.

I prefer a large ship with the possibility to take a small fighter or shuttle out to explore. I would als like to have a crew, navigator and so on, to remove the boring task in the game.
Also discussed in many posts and comments by me :)

Right now I just lean back and see where FD are taking us, and then fire snappy remarks once in awhile :D


Cheers!
 
If nothing else I just want to see the REAL bulk carriers again.

-Sitting outside stations getting loaded.
-Awaiting coordinates at Nav-Beacons (and working as pirate bait and making nav beacons more lively).
-Actual convoys to attack with multiple behemoths and escorts.

I like this, it's very simple yet adds a lot. Most combat areas of the game (RES and CZ) seem to just be empty space with lots of ships fighting over empty space.
 
I like this, it's very simple yet adds a lot. Most combat areas of the game (RES and CZ) seem to just be empty space with lots of ships fighting over empty space.

Exactly, and you would think that Nav beacons would be of more use than a stopover to pick up system data.

- Relay point for bulk carriers
- Cargo transfer to smaller ships for delivery to stations
- Convoy form up locations for long range system travel
- Customs inspections for smuggled goods
- Container cargo drop off (Large areas with stacked containers for transportation to or from the system)

I would not mind seeing a small station or outpost there as a form of border checkpoint to give the area a little LIFE.

- - - Updated - - -

That said i must admit it is cheaper than i thought, shame the us cars are "wrong hand drive" ;)

I would love if we could at least switch seats in the larger ships.
 
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I like this, it's very simple yet adds a lot. Most combat areas of the game (RES and CZ) seem to just be empty space with lots of ships fighting over empty space.

That would have been quite boring though before the alien ships, since there would be no problem with long distance out-of-the-mainstream areas, since the pirates want the biggest bang and least risk (hence a common cover for PvPers who just want a one-sided fight against a human who can get upset), along with the least waiting around. So most transfers pre-aliens would have had no need of protection.

With aliens out there, big transports (you'd likely have to dock at them, else refuelling would be a pain, not to mention the logistics) don't want to risk alien interdiction, and they can strike anywhere, since they're not pirates.

Indeed, why commander skins are being done and maybe some space legs are being done in 2.3 could be so that you could get out of your fighter and walk the transport. Get into a pod that takes you direct to your ship when "Man Battlestations" order is given, and if you "die", you appear in the transport to man the turrets of that ship until they dock and you can get off and buy a new ship at the rebuy screen.

Pirate days wouldn't give a reason for this, since you could just put police around the nav beacons of the pirate hotspots and high wake away if interdicted (these gigantic ships won't be mass disrupted...)
 
Transfer fees and times is an immersive aspect of the game it makes you plan your trips and often makes me use ships that normally just look pretty in some dock
Next thing they should fix is docking fees and repair times and express services id happily throw down 10mil to have my anaconda flown to target destination double time by an ace pilot even if if there was a risk involved like him having to evade pirates
The higher lvl the pilot the more expensive he is but the more he should cover the ships insurance
make the rebuy cost a bargaining chip lower the cost of the pilot if you are willing to risk a full rebuy
Also ship taxes and licensing
Roadside services and lots of other money burning shenanigans
 
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I think people don't get to a consensus here because they have very different perspectives and talk about different things:

- I think the ship transport price depends TOO MUCH on the price of the actual ship. Its a service cost, it should not scale that drastically with the ship cost. And that is why many people say "its fine", because they transport Clippers and other not-so-expensive ships. The other day I was thinking about shipping my Corvette maybe 150 or 200 LYs, dont remember exactly, and the price was far over 10 mio credits. Then people say "if you have a Corvette, you should have 10 mio over". Yes of course, but I dont want to spend that much regularly only on transport, even with a Corvette it takes time to earn money...

- Transport costs to Colonia SHOULD be high, although maybe not quite as high as they are now (for ships I mean, module prices are probably ok). I am more concerned about medium range transport of a few hundred LYs which is just too expensive

- Module transport prices are fine in my opinion, only the times are a bit too long I find (I waited 47 minutes today for a transport over 19x LYs)

- It would be nice if you could SEND modules and ships to certain stations, instead of flying there first, then ordering them and waiting forever for them to arrive?
 
there should be multiple tiers of delivery services, local family run services to bubble wide established services
for a high speed service you should get an pilot to fly your ship, in this case the actual delivery time of your ship should be inlfuenced by your ships jumprange, scoop speed and such
or you could load your ship onto a currently non existent capital class super freighter that will haul your ship at econemy speeds and prices an will often be restricted to certain systems and certain routes

if you have a ship that cannot jump (my fdl does 0.93 Ly :p) but you want it fast you could have it hauled in something like the panther clipper (maybe some other upcoming ship) at medium speeds and premium prices and if you are willing to pay even more have the hauler polonium jump all the way

also renting and leasing ships, grand theft spaceship and insurance Fraud should come with this and players transporting ships for other players
 
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