The game has now been out for years and the Anaconda and Python are objectively speaking the best ships in the entire game still.
Anaconda
- Magical Hull
- 30 to 40+ LY jump range even when fully loaded and armored up.
- Great DPS
- Respectable Cargo capacity
- Great module variety
- Acceptable handling for such a large and beefy ship
- Affordable to buy
- Affordable to outfit
- Can adequately perform all tasks in the game
- No rank grind needed to get it
Python
- Absurd cargo capacity for a ship that only needs a medium pad
- Armed to the teeth for a medium ship
- Heavily armored
- Decent handling
- Affordable to buy
- Affordable to outfit
- Can adequately perform all tasks in the game
- No rank grind needed to get it
The Anaconda and the Python are just great ships that answer almost all questions in the game. But the problem is that this leaves alot of ships collecting dust. There is just no real reason to use them aside from simply wanting to use them or preferring the way they look or feel. And that to me is a bit of a waste considering that there are so many great ship concepts that are available. I feel like the easiest way for FDev to address this without punishing players who are using the Python or the Anaconda is to simply revisit the rest of the ships in the game and give them some much needed attention. And for the record I am not talking about across the board major buffs for everyone. Thats not what I am saying at all. Not every ship in the game needs that level of attention. In fact I would argue that some ships out there such as the Clipper for example only need minor adjustments in order to make them vastly more practical for the average player.
So essentially what I am suggesting is that instead of trying to nerf the Python or Anaconda in order to bring them down to the level of everything else what FDev should be doing is going through the rest of the ships in the game and ask themselves "How can this ship be better?" and then applying the necessary changes. In many cases I believe that the changes are simpler than one might think and wouldn't necessarily change the identity of the ship itself.
For Example
- Give the Clipper an extra Size 6 or 7 slot or let it carry a Fighter Hanger to justify its "Large" designation
- Have the Mamba have better heat management or a better jump range.
- Give the Corvette a boost in jump range to bring it in line with other large ships like the Cutter or the Type -10
And so on and so forth. Just small adjustments to allow other ships to make a better argument for themselves. Give us the players an incentive to step outside the box and use some of these other ships out there. Make us not only want to use them, but also make it WORTH using them. This avoids the problem of nerfing the most popular ships in the game, but it would also make alot of players happy in the process. So it not only would bring some balance to the game, but it would provide a good amount of positive PR for FDev going forward as we head into the future of Elite.
Anaconda
- Magical Hull
- 30 to 40+ LY jump range even when fully loaded and armored up.
- Great DPS
- Respectable Cargo capacity
- Great module variety
- Acceptable handling for such a large and beefy ship
- Affordable to buy
- Affordable to outfit
- Can adequately perform all tasks in the game
- No rank grind needed to get it
Python
- Absurd cargo capacity for a ship that only needs a medium pad
- Armed to the teeth for a medium ship
- Heavily armored
- Decent handling
- Affordable to buy
- Affordable to outfit
- Can adequately perform all tasks in the game
- No rank grind needed to get it
The Anaconda and the Python are just great ships that answer almost all questions in the game. But the problem is that this leaves alot of ships collecting dust. There is just no real reason to use them aside from simply wanting to use them or preferring the way they look or feel. And that to me is a bit of a waste considering that there are so many great ship concepts that are available. I feel like the easiest way for FDev to address this without punishing players who are using the Python or the Anaconda is to simply revisit the rest of the ships in the game and give them some much needed attention. And for the record I am not talking about across the board major buffs for everyone. Thats not what I am saying at all. Not every ship in the game needs that level of attention. In fact I would argue that some ships out there such as the Clipper for example only need minor adjustments in order to make them vastly more practical for the average player.
So essentially what I am suggesting is that instead of trying to nerf the Python or Anaconda in order to bring them down to the level of everything else what FDev should be doing is going through the rest of the ships in the game and ask themselves "How can this ship be better?" and then applying the necessary changes. In many cases I believe that the changes are simpler than one might think and wouldn't necessarily change the identity of the ship itself.
For Example
- Give the Clipper an extra Size 6 or 7 slot or let it carry a Fighter Hanger to justify its "Large" designation
- Have the Mamba have better heat management or a better jump range.
- Give the Corvette a boost in jump range to bring it in line with other large ships like the Cutter or the Type -10
And so on and so forth. Just small adjustments to allow other ships to make a better argument for themselves. Give us the players an incentive to step outside the box and use some of these other ships out there. Make us not only want to use them, but also make it WORTH using them. This avoids the problem of nerfing the most popular ships in the game, but it would also make alot of players happy in the process. So it not only would bring some balance to the game, but it would provide a good amount of positive PR for FDev going forward as we head into the future of Elite.