Ships should be reworked in order to give more incentive to players to use something other than the Python or the Anaconda. (No nerfs involved)

I have all the ships, several of each. I never use the Python. It is one of my least favorite ships. Ugh. Such a utility bucket.

I only use the Anaconda for exploration and as a space-taxi. When I'm not needing fast travel or way out in the black, it is relegated to storage. I also regularly explore in a Sidewinder and Courier. It's more enjoyable exploring in the smaller ships. That slow turn in supercruise is the worst, especially after 10,000 systems.

There is no problem with either of these ships ruining anything in the game. At all. I think they are great for people that like a general purpose ship so they don't have to buy multiple ships. But as good as they are, eventually everyone gets sick of them and goes to something else.
 
^^^ I like this :)

I think the DBX is the best exploration ship for me - despite it's terrible fuel scooping, so I have a ship with plenty of 'advantages' and one bit that annoys me...
Likewise, I like how the Courier & FDL fly - how nice it would be of the FDL was as fast as the Courier - or the Courier was the flying death machine the FDL is...

With what appears to be a 'Race to the Top 3" being a thing for some, how much 'fun' is being missed by not trying every ship and flying them for a few sessions? About the only ship I've never flown is the Asp Scout... even I have standards 🤣

Paradox of Choice....

Basically, the more options you have...plenty of money and a wide variety of ships to choose from...the less satisfied you'll be when you do make a choice.
 
No way is the Python one of the best ships in the game, IMO. I find it to be a very....workman-like ship which main advantage is the near exclusive missions for it - the ability to carry 180 tons of cargo to outposts in one trip. And....that's it for me. She's ugly as hell and I wouldn't use one for combat. I tried, with engineering and A-rated modules. Didn't like it, sold her off with no regrets.

I have 2 in my fleet, one for mining and one for outpost trading. I wouldn't use a Python for anything else.

As for the Condy, I've suggested nerfing its magical hull before and I still have the battle scars from that suggestion. :D

Maybe a good nerf for the Python would then be to change the mission cargo levels themselves so its less of an exact match for the ship- an indirect nerf.
 
Then you haven't been paying attention. It's one of the most widely used ships in the game.

It does seem to be the single most used main, but still l lot of other ships being used, as well. It's certainly not a majority by any means.
 
The game has now been out for years and the Anaconda and Python are objectively speaking the best ships in the entire game still.

Anaconda

- Magical Hull

- 30 to 40+ LY jump range even when fully loaded and armored up.

- Great DPS

- Respectable Cargo capacity

- Great module variety

- Acceptable handling for such a large and beefy ship

- Affordable to buy

- Affordable to outfit

- Can adequately perform all tasks in the game

- No rank grind needed to get it



Python

- Absurd cargo capacity for a ship that only needs a medium pad

- Armed to the teeth for a medium ship

- Heavily armored

- Decent handling

- Affordable to buy

- Affordable to outfit

- Can adequately perform all tasks in the game

- No rank grind needed to get it


The Anaconda and the Python are just great ships that answer almost all questions in the game. But the problem is that this leaves alot of ships collecting dust. There is just no real reason to use them aside from simply wanting to use them or preferring the way they look or feel. And that to me is a bit of a waste considering that there are so many great ship concepts that are available. I feel like the easiest way for FDev to address this without punishing players who are using the Python or the Anaconda is to simply revisit the rest of the ships in the game and give them some much needed attention. And for the record I am not talking about across the board major buffs for everyone. Thats not what I am saying at all. Not every ship in the game needs that level of attention. In fact I would argue that some ships out there such as the Clipper for example only need minor adjustments in order to make them vastly more practical for the average player.


So essentially what I am suggesting is that instead of trying to nerf the Python or Anaconda in order to bring them down to the level of everything else what FDev should be doing is going through the rest of the ships in the game and ask themselves "How can this ship be better?" and then applying the necessary changes. In many cases I believe that the changes are simpler than one might think and wouldn't necessarily change the identity of the ship itself.

For Example
- Give the Clipper an extra Size 6 or 7 slot or let it carry a Fighter Hanger to justify its "Large" designation

- Have the Mamba have better heat management or a better jump range.

- Give the Corvette a boost in jump range to bring it in line with other large ships like the Cutter or the Type -10


And so on and so forth. Just small adjustments to allow other ships to make a better argument for themselves. Give us the players an incentive to step outside the box and use some of these other ships out there. Make us not only want to use them, but also make it WORTH using them. This avoids the problem of nerfing the most popular ships in the game, but it would also make alot of players happy in the process. So it not only would bring some balance to the game, but it would provide a good amount of positive PR for FDev going forward as we head into the future of Elite.

The Anaconda is a known outlier. I have nothing to say about that, except that this mere fact does not at all prevent players from using other ships.
I know many who love big ships, including myself, and we do not use the Anaconda more than any of the other big ones.
So in that respect there is no real problem. Nobody feels forced to use the Annie because of her exceptional mass, so it seems to me.
The other ships do not need to be buffed to become like the Annie.

The Python. The mere fact that you call her affordable makes me laugh, because that sure is a sign of the current state of credits in the game. The Python used to be considered a very expensive medium ship, that took me half a year to get, and I could not even afford to A-rate her then. These days it is a ship noobs buy after playing the game for a few days. Sad, very sad, I think.

The Pythons exceptional position is mainly due to the fact that there is no medium pad competition. Why did Lakon build that extremely weird and badly designed T7 in stead of a proper medium hauler? And why did Imperial Gutamaya never design a proper medium pad competitor for the Python?
Nobody knows. I personally think this is very unrealistic. No self respecting ship builder would leave the medium pad, and therefore all serious outpost hauling, completely to the competition.

For years many players have been asking for other medium pad haulers that can compete with the Python. I do consider the Krait to be somewhat of a competitor. It has less cargo capacity, but it is better in combat and great for exploration. And as a basic mission hauler it is on par with the Python.
But I would also love to see a cool imperial medium pad hauler. I would be very happy with some sort of Imperial Python design (comparable to the Gutamaya version of the Eagle), with engine pods and a spoiler. I think an Imperialized version of the Python could easily become the most beautiful medium ship in the game.
 
Last edited:
For all the talk of the Anaconda, I see very few people flying one on a day-to-day basis.
Same here.

Although people talk about the Anaconda being great for every role, I think this overlooks the fact that you have to specifically build it for any role. There isn't one build which can do anything (fortunately). And when you do come up with a build, there is often another ship which will beat it in some ways. E.g. for hauling, T9>Anaconda; for combat, Corvette>Anaconda; for exploration, Orca/Asp/etc.>Anaconda. So it's versatile at the design stage, not so much in ordinary use. It's a good ship for someone who can only afford one ship, but it soon makes the credits to lift you out of that category.
 
Maybe a good nerf for the Python would then be to change the mission cargo levels themselves so its less of an exact match for the ship- an indirect nerf.
When I run metals from HIP 8444 to HIP 8758 I stack missions and use the mission depot system to ensure that I'm always running my Python with a full load. Once I get a stack running changing the mission cargo levels would make zero difference to my ability to run with that full load.
 
The Anaconda is a known outlier. I have nothing to say about that, except that this mere fact does not at all prevent players from using other ships.
I know many who love big ships, including myself, and we do not use the Anaconda more than any of the other big ones.
So in that respect there is no real problem. Nobody feels forced to use the Annie because of her exceptional mass, so it seems to me.
The other ships do not need to be buffed to become like the Annie.

The Python. The mere fact that you call her affordable makes me laugh, because that sure is a sign of the current state of credits in the game. The Python used to be considered a very expensive medium ship, that took me half a year to get, and I could not even afford to A-rate her then. These days it is a ship noobs buy after playing the game for a few days. Sad, very sad, I think.

The Pythons exceptional position is mainly due to the fact that there is no medium pad competition. Why did Lakon build that extremely weird and badly designed T7 in stead of a proper medium hauler? And why did Imperial Gutamaya never design a proper medium pad competitor for the Python?
Nobody knows. I personally think this is very unrealistic. No self respecting ship builder would leave the medium pad, and therefore all serious outpost hauling, completely to the competition.

For years many players have been asking for other medium pad haulers that can compete with the Python. I do consider the Krait to be somewhat of a competitor. It has less cargo capacity, but it is better in combat and great for exploration. And as a basic mission hauler it is on par with the Python.
But I would also love to see a cool imperial medium pad hauler. I would be very happy with some sort of Imperial Python design (comparable to the Gutamaya version of the Eagle), with engine pods and a spoiler. I think an Imperialized version of the Python could easily become the most beautiful medium ship in the game.

All true. The inflation has really diminished a lot of the accomplishment from before. I struggled to get to a Python and grudgingly used it because of its utility. Now I could spend an hour mining and have enough for a full A rated Python. Sadly.
 
There will always be the popular options. Trying to stop that from happening is futile.

Remember, the average person wants a swiss army knife. Not a quality bushcraft knife. Having the Anaconda and Python satisfies the average Cmdr. Nothing wrong with that, there are plenty of other ships for those that aren't into swiss army knives.

That being said, the poor Clipper does need some justification for being Large, and I wouldn't mind seeing the Anaconda's hull weight get corrected.
 
Then you haven't been paying attention. It's one of the most widely used ships in the game.
It is certainly widely owned but I have to say that I have seen more Kraits T9s and Cutters being flown by the few players I have encountered lately, my own was flown briefly a month or so back for a brief comparison against my first Corvette. Back before the T9 was reworked I used to use the Anaconda a lot for heavy hauling but not done much hauling with it since than, I did try it as an explorer in the pre FSS era but was disappointed in it for DSSing systems due to its handling in cruise.

I have seen a few more Pythons but again mine is currently parked until I want to go mining again.
 
I don't own either a Python nor a 'conda, but they feel kinda overrated to me. As in, classic examples of 'jack of all trades, master of none'. You can do just about everything in them adequately or even very well, but for almost any specific task you can get a ship that does the job better. And let's be frank, how many tasks do you really want to be able to do at the same time and how competently can you do it with just 1 ship?
 
I don't own either a Python nor a 'conda, but they feel kinda overrated to me. As in, classic examples of 'jack of all trades, master of none'. You can do just about everything in them adequately or even very well, but for almost any specific task you can get a ship that does the job better. And let's be frank, how many tasks do you really want to be able to do at the same time and how competently can you do it with just 1 ship?
Au contraire.

The Conda is a master of jumprange, and does everything good related to it.
Long range hauler? Conda. Long range explorer? Conda. Distant Ganker? Conda :LOL:

Also the Python is a master of medium pad missions.

But both aren't alway the best options.

Imho only the Conda needs either a hull weight nerf, or a hull hardness nerf, last option is better for explorers.
Python is ok as it is.
Clipper and T7 could be medium pad ships, but they are useful anyways.

Disclaimer: the above is objectively the truth, and in no way just my personal opinion.
 
Back
Top Bottom