I recall a live stream when FDev said that had plans for the Diamondback Scout, but nothing has ever come of it.
I remember this too, didn't they say that had some kind of plans for all the small ships? Wonder what it was supposed to be
I recall a live stream when FDev said that had plans for the Diamondback Scout, but nothing has ever come of it.
Sure, which is why I don't really think it'd happen, but if they launched say "Elite: Deadly" as an entirely new game, you'd start from scratch there.Oh my, if FD did that there could be lots of salty commanders out there, possibly myself included. I've built my ships around how i like them and to log in after a patch and discover they have all changed... my, i think that could be ragequit inducing.
Or, if you need to land on a medium pad, you could just fly a ship that fits on a medium pad. Could we try that?Sure, which is why I don't really think it'd happen, but if they launched say "Elite: Deadly" as an entirely new game, you'd start from scratch there.
Other games have sometimes done large sweeping changes, with refunding resources for existing accounts etc, so established players essentially stay at the power level they had previously.
Or like in Mass Effect 3 multiplayer Biower made max of 10% changes to an item, would see for a month, then make another 10% buff/nerf, repeat, until happy.
Dunno the best solution, but i'd guess mild-nerf-batting a few outliers like the conda and FDL wouldn't harm things drastically.
Make the T7, Clipper and Orca medium-pad ships.
Just have clipping if they can't be bothered re-doing models - not like there aren't other examples of clippingcough Large hardpoints.
Are people go for looks or just to be different sometimes more than practicality though. For example I've been a lot more into the federal Corvette and the Krait mk2 and choose those over conda and python. Im actually not a fan of the conda at all. That might change if i ever decide to do some serious exploration and for whatever reason decided i need one of the biggest ships in game for that. But looks are reason enough to choose something else.The game has now been out for years and the Anaconda and Python are objectively speaking the best ships in the entire game still.
Anaconda
- Magical Hull
- 30 to 40+ LY jump range even when fully loaded and armored up.
- Great DPS
- Respectable Cargo capacity
- Great module variety
- Acceptable handling for such a large and beefy ship
- Affordable to buy
- Affordable to outfit
- Can adequately perform all tasks in the game
- No rank grind needed to get it
Python
- Absurd cargo capacity for a ship that only needs a medium pad
- Armed to the teeth for a medium ship
- Heavily armored
- Decent handling
- Affordable to buy
- Affordable to outfit
- Can adequately perform all tasks in the game
- No rank grind needed to get it
The Anaconda and the Python are just great ships that answer almost all questions in the game. But the problem is that this leaves alot of ships collecting dust. There is just no real reason to use them aside from simply wanting to use them or preferring the way they look or feel. And that to me is a bit of a waste considering that there are so many great ship concepts that are available. I feel like the easiest way for FDev to address this without punishing players who are using the Python or the Anaconda is to simply revisit the rest of the ships in the game and give them some much needed attention. And for the record I am not talking about across the board major buffs for everyone. Thats not what I am saying at all. Not every ship in the game needs that level of attention. In fact I would argue that some ships out there such as the Clipper for example only need minor adjustments in order to make them vastly more practical for the average player.
So essentially what I am suggesting is that instead of trying to nerf the Python or Anaconda in order to bring them down to the level of everything else what FDev should be doing is going through the rest of the ships in the game and ask themselves "How can this ship be better?" and then applying the necessary changes. In many cases I believe that the changes are simpler than one might think and wouldn't necessarily change the identity of the ship itself.
For Example
- Give the Clipper an extra Size 6 or 7 slot or let it carry a Fighter Hanger to justify its "Large" designation
- Have the Mamba have better heat management or a better jump range.
- Give the Corvette a boost in jump range to bring it in line with other large ships like the Cutter or the Type -10
And so on and so forth. Just small adjustments to allow other ships to make a better argument for themselves. Give us the players an incentive to step outside the box and use some of these other ships out there. Make us not only want to use them, but also make it WORTH using them. This avoids the problem of nerfing the most popular ships in the game, but it would also make alot of players happy in the process. So it not only would bring some balance to the game, but it would provide a good amount of positive PR for FDev going forward as we head into the future of Elite.
Sure, which is why I don't really think it'd happen, but if they launched say "Elite: Deadly" as an entirely new game, you'd start from scratch there.
Other games have sometimes done large sweeping changes, with refunding resources for existing accounts etc, so established players essentially stay at the power level they had previously.
Or like in Mass Effect 3 multiplayer Biower made max of 10% changes to an item, would see for a month, then make another 10% buff/nerf, repeat, until happy.
Dunno the best solution, but i'd guess mild-nerf-batting a few outliers like the conda and FDL wouldn't harm things drastically.
Make the T7, Clipper and Orca medium-pad ships.
Just have clipping if they can't be bothered re-doing models - not like there aren't other examples of clippingcough Large hardpoints.
Aha, you see what I mean. It might be important in some isolated cases, but in general Krait made Python kind of irrelevant. It's just a better more interesting ship.
For BGS, nothing beat a Python. would be nice to fly something else without losing my efficiency.Python's the best medium hauler, but otherwise there are plenty of reasons to choose a KII, Phantom, Fer-de-Lance or even a Mamba over it.
Anaconda's the best explorer, but the Cutter dominates for haulage or mining, and the Corvette is the go-to large combat ship; while the Beluga ruled for VIP passenger transport when that was still the meta for money-making.
So I don't see either the Python or Anaconda as quite as dominant as the OP insists.
The Clipper, the T7, and the Orca don’t fit on medium pads.Or, if you need to land on a medium pad, you could just fly a ship that fits on a medium pad. Could we try that?
Pretty much this. They're fine for some things, but they are by far not the "best ships" for everything. Having a lot of internals is nice, but isn't everything there is to a ship's performance.In the meanest possible spirit... I'll use any other ship than the Anaconda or Python... (although my Python remains specced as a miner, but as mining doesn't particularly interest me...)
Both are fine utility ships, but others are more interesting to fly...
No changes needed![]()
Correct ..so I'm saying that if you do need to land on a medium pad, go fly a ship that lands on a medium pad. There are lots of options.The Clipper, the T7, and the Orca don’t fit on medium pads.
Please provide some examples of those many options that compare favourably with the Python.Correct ..so I'm saying that if you do need to land on a medium pad, go fly a ship that lands on a medium pad. There are lots of options.
Mamba and FDL are both much faster and better dedicated combat ships. The Krait MK II has more firepower. The Krait Phantom has better range.Please provide some examples of those many options that compare favourably with the Python.
It is the only medium ship that can carry 294t of cargo (no shields or anything even vaguely useful) or even 192 as a miner...Mamba and FDL are both much faster and better dedicated combat ships. The Krait MK II has more firepower. The Krait Phantom has better range.
Pretending the Python is the only viable medium ship is either an ignorant argument, or a dishonest one.
Make the T7, Clipper and Orca medium-pad ships.
Just have clipping if they can't be bothered re-doing models - not like there aren't other examples of clippingcough Large hardpoints.