Shock cannons, why?

Any reason to get these? I cant see the point other than for a change.

There damage potential is 3120. A rail guns is 3280.

So i will run out of ammo at the same amount of damage.

Bare in mind that cannons do 4425. And they can be overcharged.. making it 7522.

So i can deal way more damage over the ammo pools life time with a standard cannon and if i over charge it.. even more.

Im talking damape potential here as in pvp my main problem is running out of ammo before the shields drop. And in pve it determins when i have to return to base and how much killing i would have done in the time i was out.

Now i get that shock cannons can do lots of dps at once but many ships have hulls with hp in the 2 to 3k mark. Then the shields can range from 400 to 10k and that ignoring the resistance of these helth pools so, even if i spit every last shell at my foe i will run out of ammo before they die, even if i have 2 in alot of cases.

So im looking at not many fights before its back to base even in pve.

Now i often run 2 medium rails on my viper and then 2 small cannons. I can usualy take on a ship that is not an fdl or big 3 and not run out of ammo as i can module snipe when shileds drop and save ammo, but rails are hit scan and have awsome specials to stop SCBs and snpie modules from fun angels.

Shock cannons have none of these, they are projectile(1200ms) they actualy over heat quite a bit if you rapid fire them, low breach damage, i cant add more ammo or damage with engeneers i cant stop SCBs so i will be chewing thrugh them too, and i have to be well positioned to snipe modules on a fly buy. All with the same damage potential as rails.

Why bother.. am i missing some thing? Do they work on thargoids and im using them wrong? I dont get it...
 
Last edited:
[...]

Why bother.. am i missing some thing? Do they work on thargoids and im using them wrong? I dont get it...

[video=youtube_share;jabVYpdYIQs]https://youtu.be/jabVYpdYIQs[/video]​

Nope! You are not missing anything. Ammo reserves are far too low in their current incarnation. They were even worse in the Beta, but they received a slight buff of around 100 additional rounds, along with an increase to the clip size (12 -> 16 rounds).

I love the concept of them, but they're missing a lot in comparison to their stock peers (never mind the lack of Engineering), and as I am looking to outfit for PVP... unfortunately Shock Cannons currently do not have a place in my arsenal.

Also fun fact: they really should be Plasma Shock Cannons...

unknown.png


Look for "PLASMA CNN" on the top of the gun. Where's my Absolute damage lol?
 
I feel if they had the same stats as now but were class 1 i would consider it as they are more comparable to class one stock cannons but are more dynamic.
 
Ok these weapons are sort of between a regular cannon and a multicannon. They can get a really high rate of fire. And that leads to a really high burst DPS for a time.

We can synth ammo for them. The requirements are sort of silly. Commodities like Lead, that don't drop, and Grid Resistors- a manufactured component.

They are not effective vs shields, and will run out of ammo in any long fight.

But they are good vs Hull.
Although the armor pierce stat is low, it's offset by the really high burst DPS. One of these guns will outperform a PAIR of class 3 overcharged gd 5 multis - but the performance drops against bigger ships with high hull hardness.

You can use them on any ship with lots of class 2 hardpoints, once it has something else for shields.
You can use them for single target kills- like assassinations. The FDL is an ideal candidate for a build, just use a big class 4 Beam or PA for shields.

I put a pair on a Cobra 3, use it to fight the occasional interdictor, not for RES hunting.
 

Nope! You are not missing anything. Ammo reserves are far too low in their current incarnation. They were even worse in the Beta, but they received a slight buff of around 100 additional rounds, along with an increase to the clip size (12 -> 16 rounds).

I love the concept of them, but they're missing a lot in comparison to their stock peers (never mind the lack of Engineering), and as I am looking to outfit for PVP... unfortunately Shock Cannons currently do not have a place in my arsenal.

Also fun fact: they really should be Plasma Shock Cannons...

https://media.discordapp.net/attach...51660972050/unknown.png?width=1202&height=677

Look for "PLASMA CNN" on the top of the gun. Where's my Absolute damage lol?


They should make it 30/300 with 5 round burst if it gets blueprints later if it doesn't get blueprints it should be 50/500 with 5 round burst, a plasma version would be cool - slap that "PLASMA CNN" on that and give the current Shock Cannon "AUTO CNN"... if it got a 5 round burst <<< yes I would really like it to have a 5 round burst, okay I'll stop repeating my self and go... bye...
 
Just like other experimental weapons, shock cannons aren't worth it. DPS isn't that good, ammo reserves are too low, and they overheat your ship faster than beams. If you want something against hull, regular overcharged cannon would suit you just fine, even without HYS.
 
Just like other experimental weapons, shock cannons aren't worth it. DPS isn't that good, ammo reserves are too low, and they overheat your ship faster than beams. If you want something against hull, regular overcharged cannon would suit you just fine, even without HYS.

Far too right, unfortunately. They all could have been so awesome!
 
Yea, I bought a couple yesterday. They can shred thru hulls faster than multi-cannons but ammo clip/capacity is too low plus synthesis requires 4 or 5 mats from memory.
 
The weapon itself doesn't look like a kinetic, the beta description said it was energy based at first. They need to change it too a plasma projectile with absolute damage then it would be good.
 
Last edited:
Looks like there are Class 1 shock cannons now. Don't they have a bonus effect where they disrupt the aim of the target?
 
Any reason to get these? I cant see the point other than for a change.

There damage potential is 3120. A rail guns is 3280.

So i will run out of ammo at the same amount of damage.

Bare in mind that cannons do 4425. And they can be overcharged.. making it 7522.

So i can deal way more damage over the ammo pools life time with a standard cannon and if i over charge it.. even more.

Im talking damape potential here as in pvp my main problem is running out of ammo before the shields drop. And in pve it determins when i have to return to base and how much killing i would have done in the time i was out.

Now i get that shock cannons can do lots of dps at once but many ships have hulls with hp in the 2 to 3k mark. Then the shields can range from 400 to 10k and that ignoring the resistance of these helth pools so, even if i spit every last shell at my foe i will run out of ammo before they die, even if i have 2 in alot of cases.

So im looking at not many fights before its back to base even in pve.

Now i often run 2 medium rails on my viper and then 2 small cannons. I can usualy take on a ship that is not an fdl or big 3 and not run out of ammo as i can module snipe when shileds drop and save ammo, but rails are hit scan and have awsome specials to stop SCBs and snpie modules from fun angels.

Shock cannons have none of these, they are projectile(1200ms) they actualy over heat quite a bit if you rapid fire them, low breach damage, i cant add more ammo or damage with engeneers i cant stop SCBs so i will be chewing thrugh them too, and i have to be well positioned to snipe modules on a fly buy. All with the same damage potential as rails.

Why bother.. am i missing some thing? Do they work on thargoids and im using them wrong? I dont get it...

If you are not looking for sustained fighting sessions - maybe just defending cargo or more general PVE around the bubble, Shock Canons are insanely effective.

I've been using them for a couple of years now and couldn't imagine not equipping them.

I use two of the Class 3 Gimbals and at short ranges they both tear through hulls (at 4x the rate of MCs) and also have a significant impact on shields.

Try them out before the opinion of this thread puts you off them.
 
They have their uses. High burst damage at close range without being quite as spray-and-pray as frags, and reasonably accurate at longer range when firing more slowly. Plus a few little bonuses like the built-in autoloader and good AP & falloff range for a high ROF weapon. For PVE they're a cheap and easy no-engineering option.
 
Yea I do notice that they eat hulls for a midnight snack. I've got 2 size 2 and 2 size 1's on my phantom as basically the spaceship equivalent as having a concealed carry. Just in case I'm not alone out in the black.
 
If you are not looking for sustained fighting sessions - maybe just defending cargo or more general PVE around the bubble, Shock Canons are insanely effective.

If we ever get escort missions, shock cannons do seem ideal. But even for group expeditions into the black where miners can attract hostile NPC's in the oddest places - I can very well imagine wishing I had these if on guard duty.
 
I've used them on an assassin ship. Hone in on your mission target and blast away. Good fun! You dont have the ammo for any sort of extended run (Bounty hunting or CZs) they are best used for a single mission target like an assassin mission before returning to station to hand in and rearm. That's about all I've used them for.
 
Top Bottom