Should allow Explorers to drop Nav Beacons!

Explorers who discover a System should be allowed to drop a Permanent Nav beacon that players create using material collected from planets. This would allow for preservation of the first discovery data that can survive death. Make it use rare resources to limit how often a player would use up the resource. Would allow players to start adding content to the game beyond carriers. Other explorers could also save their exploration data when they link to a Nav Beacon.

After a death, a player only need to link to a Nav beacon anywhere to recover any lost data that had not yet been sold.
 
Explorers who discover a System should be allowed to drop a Permanent Nav beacon

I'd find exploration more useful if UC actually shared the data Cmdrs hand in and didn't just drop it in the bin. Actually, it's even worse. When I jump into a previously discovered system, my system map shows the planets in their positions and with the correct icon - but it won't even tell me their names!

I recently found out about the Canonn plugin for EDMC and it's literally a game-changer. "Should have been stock!" as we say on another forum. It will show all the data that other explorers with this setup submitted - biologicals, ring hotspots, anomalies, the works. It also has a handy POI box that tells you about interesting systems nearby.

This would allow for preservation of the first discovery data that can survive death

Nah, I'm ok with that you need to make it to a UC office alive to get your name on the map. There's usually a fleet carrier around, so it's not that hard, either.
 
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I hate to be one of those "back in my day" guys, but...

The original proposal for exploration and long-range travel was that it would be beacon-based. Discovering new systems wouldn't be point-and-click, it would be trial and error or skill-based, and you would need to drop beacons in unexplored star systems in order for you (or anybody else) to find that star system again quickly. Thus, "explored space" would have expanded organically, with every explorer building on the work of those who had gone before.

Alas, it was all destined for the too-hard-basket.
 
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