Really it all depends on what they would add to the game. I wouldn't interpret failures of clans in other games as a reason not to have them in Elite Dangerous - but certainly as a "lessons learned" on why those failed. I must admit to having fun in a Guild in other MMORPG ("RICH" in Eternal Lands)...
In Elite Dangerous, IMHO, minor factions should be extended to support player membership (a level above "allied") - that would, I feel, fit into the game more smoothly. A brief synopsis (brain dump of a suggestion I have not bothered to post) would be:
Of course, for this to actually work, the background simulation must be made to work - working economics etc.
In Elite Dangerous, IMHO, minor factions should be extended to support player membership (a level above "allied") - that would, I feel, fit into the game more smoothly. A brief synopsis (brain dump of a suggestion I have not bothered to post) would be:
- Players can join one (1) Minor Faction as a Member, and will receive an invitation some time after reaching allied status with that Faction.
- Members continue to run missions for their Faction, but earned reputation is converted to action Points they can spend on Options within the Faction.
- The Bulletin Board will present Options at locations where a Player's Faction has a presence.
- The Options include increasing the Player's Rank within the Faction - with a cost equal to their current Rank in Points.
- All other Options cost one (1) Point, but have an effect equal to the Player's Rank.
- Voting Options - Players can vote on an Faction issue once per station, each vote carries the Player's Rank in weight. Note that these are not really "votes" but exerting influence on Faction decisions.
- Voting - Factions are assumed to have a body of NPCs who are also exerting their influence in a AI-determined split. Therefore a Faction with a single Player Member does not become a dictatorship.
- Options include raising a Faction Vote in response to Player-involved circumstances. This allows Players to direct the course of the Faction, rather than just selecting the course.
- Votes have "cooldown" before the same issue can be raised again - prevent spamming.
- Options may include leading a Faction controlled Security Wing, etc. Time/system limited.
- Options may include votes on expansion.
- Options may include...
Of course, for this to actually work, the background simulation must be made to work - working economics etc.