Interestingly, as it currently stands, the player-created minor factions do indeed have a single representitive who is in communication with a certain Frontier employee, whose name cannot be mentioned without risk of awakening to find a severed horses's resting along one's self.
Also, and this has yet to be tested, we have been told that our minor factions can grow to such a size where upon they have the potential of becoming a major, powerplay power. Complete with our own modules.
We've opted for the Sonic Mining Foundry.
Mobius claims 17K players, up 2K from just before Xmas.
You might be doing it wrong.
What a preloaded poll totally biased towards the addition of clans. Where is the option:
"No, I'd prefer Frontier concentrated on adding a lot more depth to the game in general"
Ah, it's not there because you consider clans to actually be depth to the game... right.
I voted "No, I'd be concerned that it might ruin the game for those who don't clan ". As the recent newsletter shows, all player actions have an affect on minor factions including player groups.
I very much support what FD has done with minor faction player groups. The concept of "ownership" is there the "carrot" of becoming a power is interesting, but because the minor faction is an NPC "clan/guild" there is no concept of resource control. I think this is the area I disagree with some of my more pro-clan cmdrs about. There is a divide between "lone wolf" and player groups and what they want from the game, giving control of resources would compound that divide and this is why I voted the way I did.
I had a fun time in Anlave on Saturday trying to scupper C.O.N.T.R.A.I.L's plans - cost me a FAS as I am pretty rusty at running away properly these days. Good fun, intense set of interdiction (why did I not set a High Wake destination when I entered the conflict zone????) and nice chat afterwards with fun players (ok one out of the 5 that interdicted me was a bit frothing!!!). Whilst I enjoyed doing it in open even though it did not work out, I learnt from it, met some new players - this is not for everyone but they could scupper C.O.N.T.R.A.I.L's plans from solo or private group, and organise with their mates how to do it.
Regardless of mode, the fact that C.O.N.T.R.A.I.L is in Anlave, an Independent player Group at the original seat of the Fed Navy 3 jumps from Sol makes the system and the outcome of the civil war important to me. This separates the civil war from the 1000 other civil wars that are happening right now, and it is because of the player group being there.
Now as a loyal Fed citizen I do not think they should have been given Anlave, and applaud it being taken away. As a player that spent 9 months supporting a minor faction on the frontier, even before named faction existed - I think it sucks and hope they get control back.
As a player I have to concede I traveled 150LY to fight in that civil war because of the situation. The player group added depth for me, so you can be anti additional clan only features and still benefit from the depth added by the existing player group mechanics, or completely ignore the player groups.
As the poll was about clan features and because of my position above, I cannot agree with you that your suggested option would add anything to the poll.
Simon
Less? Sure, next you'll be telling me to put it under my arms.
I have one of my other accounts registered in Mobius, so do I count in that number?
Even though I have never * yet* used it in that group?
The Code has 17001 members. You will have to take my word for it. 5000 of them joined in the last two weeks.
Although I could post about it in our groups thread to make it official.
Majinvash
The Voice of Open
And, anyway you look at it, you are successfully driving people from open, and possibly from the game.
Oh come off it. The game is about flying spaceships. Those spaceships pew pew, explode others and explode themselves. Be it at the hand of NPC's or other players, actively engaging in PVP that you don't approve of because you dislike shooting at real people instead of bots' isn't 'driving people away from the game.
For every one guy who ragequits beause his spaceship was blown up by a player, there is one guy who ragequit because his ship was blown up by an NPC or a botched landing, and one PVP playeer ragequitting because the terrible PVP/world mechanics of ED are so min-numbingly un-engaging.
A player can reach Elite in the three main ranks without firing a shot at another player - in two of them without firing a shot at all.
And? Most of the dozens of people I fly with could care less about their ranking
I was just thinking that it would save a lot of clutter. If you look at the lists of organisations on Star Citizen there are hundreds with just 1 or 2 members. But it's not that important, if FD want to include all sizes - its fine with me!
*Sneezes*
It's The Code ahem ahem...
(I don't really mind but it's somewhat obligatory)
Anyway, "creepy wolf fox anthro dude could come out"...
.-.
My feelingz .-.
They're all dead...
On the ground .-.
Sad state detected... tears deployed!
Wahhhh ;-;
Unlike your claim, theirs is verifiable
And, anyway you look at it, you are successfully driving people from open, and possibly from the game.
Pretty ironic for the self proclaimed "Voice of Open".
The people who prefer the challenge and uncertainty of open aren't the ones ruining the game for everyone else, not by a long shot.
Merely pointing out that, firstly, PvP does not seem to be a core part of the game, given a players ability to achieve the highest rank in the three disciplines without engaging in PvP and, secondly, that combat of any kind is not required for two of the three.
If PVP was not an intended core part of the open world game, there would be
a) much harsher consequences for killing people in 'secure' space
b) a PVP flag or opt-out option more advanced than 'solo mode'
b) no interdictors
c) no hatchbreakers
next..
I don't understand your thinking. Contrail are helping the feds keep wanted folks out and are helping Hudson safely fortify by keeping undermining out of open. And you're thanking them by undermining them? If this is how Hudson treats their allies, you're a truely sad lot.
a) They have been discussed - there are whole chunks of the Criminality final DDF proposal missing from the game;
b) A PvP flag was discussed among DDF members (but not as an official topic) and the general consensus agreed with Frontier's implementation in that PvP flags would be exploitable.
c) Works on NPCs too.
d) Works on NPCs too.
If anything I'd say it's the crying on the forums about mah pewpews by another rude player that's driven me to consider just looking away from the game. I'm not even that far from The Code's (See! I can learn!) home system and have friends who are on their KOS list but I'm yet to encounter or engage them in any way that has detracted from my experience in the game. (Maybe once.. back during the summer.. but I was new to pvp)
.
The 84'ers who lament for the days of decades past, on their knees pleading with FDev to take steps backwards across the technological progression that video games have seen over the last 30 years only so that they can relive their solo glory days, having risen so far from mom's basement only to be relegated to the corner of the dining room by a resentful spouse. No thanks. The people who prefer the challenge and uncertainty of open aren't the ones ruining the game for everyone else, not by a long shot.