Should Elite Dangerous add clans/player factions in the future

Should Elite Dangerous add clans/player factions in the future?

  • Absolutely yes, it is a travesty that the game doesn't already.

    Votes: 223 28.8%
  • Yes but I'd prefer Frontier concentrated on adding a lot more depth to the game in general first

    Votes: 155 20.0%
  • Yes but it doesn't personally interest me so as long as it doesn't affect the game play for me I hav

    Votes: 45 5.8%
  • No, I can't see it being more than a niche feature

    Votes: 12 1.5%
  • No, I'd be concerned that it might ruin the game for those who don't clan

    Votes: 90 11.6%
  • Hell no, Elite Dangerous is better for not having it and cutting its own path rather than being just

    Votes: 250 32.3%

  • Total voters
    775
  • Poll closed .
What a preloaded poll totally biased towards the addition of clans. Where is the option:

"No, I'd prefer Frontier concentrated on adding a lot more depth to the game in general"

Ah, it's not there because you consider clans to actually be depth to the game... right.
 
Interestingly, as it currently stands, the player-created minor factions do indeed have a single representitive who is in communication with a certain Frontier employee, whose name cannot be mentioned without risk of awakening to find a severed horses's resting along one's self.

Also, and this has yet to be tested, we have been told that our minor factions can grow to such a size where upon they have the potential of becoming a major, powerplay power. Complete with our own modules.

We've opted for the Sonic Mining Foundry.

well, i also belong to a player group aiming to be a minor faction, but i know of already present factions that are represented in game (i think of the German Pilot Lounge in Wundt Hub @Brani)

TBH, i wouldnt like things let totally loose for the players. I would like for the Great Powers to be almost untouchable, or at least totally scripted for the good of the game and for the good of those not aligned (or even in solo play).

This makes sense to me for at least two reasons:

- from a fluff point of view, the Galaxy is huge, and it has its own momentum. No matter if a player group can muster a thousand anacondas, they would alway be a speck in the galaxy.

- from a crunch point of view, i think political stuff are going crazy fast as they are. If twenty or so players put their minds to it, they can subvert the political balance of a system in less than 48hrs, let alone a cycle. I dont want Elite to become EVE, or Ogame, where i get called in the midle of the night because that group is attacking our mines on a planet under our dominion, i dont want instabattles of hundres of ships because of a misunderstanding that led to a stupid sudden escalation. This makes no sense on a galaxy sized gamefield, and i dont even think there's any need to, since there are already EVE-like games that do that pretty well, like, well, EVE. No matter how many players a clan/faction can muster, they must be moderated, always, and capped by something unphatomable higher than them, as they can never take this game as a hostage for their own fun or purposes.
 
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Majinvash

Banned
Mobius claims 17K players, up 2K from just before Xmas.

You might be doing it wrong.

I have one of my other accounts registered in Mobius, so do I count in that number?
Even though I have never * yet* used it in that group?

The Code has 17001 members. You will have to take my word for it. 5000 of them joined in the last two weeks.

Although I could post about it in our groups thread to make it official.

Majinvash
The Voice of Open
 
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17000 members doesn't mean 17000 active members. i may or may not have a sleeper agent account planted in Mobius (who hasn't logged in in 6 months lol)
 
I voted "No, I'd be concerned that it might ruin the game for those who don't clan ". As the recent newsletter shows, all player actions have an affect on minor factions including player groups.

I very much support what FD has done with minor faction player groups. The concept of "ownership" is there the "carrot" of becoming a power is interesting, but because the minor faction is an NPC "clan/guild" there is no concept of resource control. I think this is the area I disagree with some of my more pro-clan cmdrs about. There is a divide between "lone wolf" and player groups and what they want from the game, giving control of resources would compound that divide and this is why I voted the way I did.

I had a fun time in Anlave on Saturday trying to scupper C.O.N.T.R.A.I.L's plans - cost me a FAS as I am pretty rusty at running away properly these days. Good fun, intense set of interdiction (why did I not set a High Wake destination when I entered the conflict zone????) and nice chat afterwards with fun players (ok one out of the 5 that interdicted me was a bit frothing!!!). Whilst I enjoyed doing it in open even though it did not work out, I learnt from it, met some new players - this is not for everyone but they could scupper C.O.N.T.R.A.I.L's plans from solo or private group, and organise with their mates how to do it.

Regardless of mode, the fact that C.O.N.T.R.A.I.L is in Anlave, an Independent player Group at the original seat of the Fed Navy 3 jumps from Sol makes the system and the outcome of the civil war important to me. This separates the civil war from the 1000 other civil wars that are happening right now, and it is because of the player group being there.

Now as a loyal Fed citizen I do not think they should have been given Anlave, and applaud it being taken away. As a player that spent 9 months supporting a minor faction on the frontier, even before named faction existed - I think it sucks and hope they get control back.

As a player I have to concede I traveled 150LY to fight in that civil war because of the situation. The player group added depth for me, so you can be anti additional clan only features and still benefit from the depth added by the existing player group mechanics, or completely ignore the player groups.

As the poll was about clan features and because of my position above, I cannot agree with you that your suggested option would add anything to the poll.

Simon

What a preloaded poll totally biased towards the addition of clans. Where is the option:

"No, I'd prefer Frontier concentrated on adding a lot more depth to the game in general"

Ah, it's not there because you consider clans to actually be depth to the game... right.
 
I voted "No, I'd be concerned that it might ruin the game for those who don't clan ". As the recent newsletter shows, all player actions have an affect on minor factions including player groups.

I very much support what FD has done with minor faction player groups. The concept of "ownership" is there the "carrot" of becoming a power is interesting, but because the minor faction is an NPC "clan/guild" there is no concept of resource control. I think this is the area I disagree with some of my more pro-clan cmdrs about. There is a divide between "lone wolf" and player groups and what they want from the game, giving control of resources would compound that divide and this is why I voted the way I did.

I had a fun time in Anlave on Saturday trying to scupper C.O.N.T.R.A.I.L's plans - cost me a FAS as I am pretty rusty at running away properly these days. Good fun, intense set of interdiction (why did I not set a High Wake destination when I entered the conflict zone????) and nice chat afterwards with fun players (ok one out of the 5 that interdicted me was a bit frothing!!!). Whilst I enjoyed doing it in open even though it did not work out, I learnt from it, met some new players - this is not for everyone but they could scupper C.O.N.T.R.A.I.L's plans from solo or private group, and organise with their mates how to do it.

Regardless of mode, the fact that C.O.N.T.R.A.I.L is in Anlave, an Independent player Group at the original seat of the Fed Navy 3 jumps from Sol makes the system and the outcome of the civil war important to me. This separates the civil war from the 1000 other civil wars that are happening right now, and it is because of the player group being there.

Now as a loyal Fed citizen I do not think they should have been given Anlave, and applaud it being taken away. As a player that spent 9 months supporting a minor faction on the frontier, even before named faction existed - I think it sucks and hope they get control back.

As a player I have to concede I traveled 150LY to fight in that civil war because of the situation. The player group added depth for me, so you can be anti additional clan only features and still benefit from the depth added by the existing player group mechanics, or completely ignore the player groups.

As the poll was about clan features and because of my position above, I cannot agree with you that your suggested option would add anything to the poll.

Simon

I don't understand your thinking. Contrail are helping the feds keep wanted folks out and are helping Hudson safely fortify by keeping undermining out of open. And you're thanking them by undermining them? If this is how Hudson treats their allies, you're a truely sad lot.
 
Less? Sure, next you'll be telling me to put it under my arms.


Based on your smile, you might want to just eat it and let it come out the pores.

- - - - - Additional Content Posted / Auto Merge - - - - -

I have one of my other accounts registered in Mobius, so do I count in that number?
Even though I have never * yet* used it in that group?

The Code has 17001 members. You will have to take my word for it. 5000 of them joined in the last two weeks.

Although I could post about it in our groups thread to make it official.

Majinvash
The Voice of Open


Unlike your claim, theirs is verifiable

And, anyway you look at it, you are successfully driving people from open, and possibly from the game.

Pretty ironic for the self proclaimed "Voice of Open".
 
And, anyway you look at it, you are successfully driving people from open, and possibly from the game.

Oh come off it. The game is about flying spaceships. Those spaceships pew pew, explode others and explode themselves. Be it at the hand of NPC's or other players, actively engaging in PVP that you don't approve of because you dislike shooting at real people instead of bots' isn't 'driving people away from the game.

For every one guy who ragequits beause his spaceship was blown up by a player, there is one guy who ragequit because his ship was blown up by an NPC or a botched landing, and one PVP playeer ragequitting because the terrible PVP/world mechanics of ED are so min-numbingly un-engaging.
 
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Robert Maynard

Volunteer Moderator
Oh come off it. The game is about flying spaceships. Those spaceships pew pew, explode others and explode themselves. Be it at the hand of NPC's or other players, actively engaging in PVP that you don't approve of because you dislike shooting at real people instead of bots' isn't 'driving people away from the game.

For every one guy who ragequits beause his spaceship was blown up by a player, there is one guy who ragequit because his ship was blown up by an NPC or a botched landing, and one PVP playeer ragequitting because the terrible PVP/world mechanics of ED are so min-numbingly un-engaging.

A player can reach Elite in the three main ranks without firing a shot at another player - in two of them without firing a shot at all.
 

Robert Maynard

Volunteer Moderator
And? Most of the dozens of people I fly with could care less about their ranking

Merely pointing out that, firstly, PvP does not seem to be a core part of the game, given a players ability to achieve the highest rank in the three disciplines without engaging in PvP and, secondly, that combat of any kind is not required for two of the three.
 
I was just thinking that it would save a lot of clutter. If you look at the lists of organisations on Star Citizen there are hundreds with just 1 or 2 members. But it's not that important, if FD want to include all sizes - its fine with me!

I play a few MMOs with the wife and some different ones with mates. Many time we start just a two or three man guild and do all the content by ourselves, this can be a great challenge and fun... You would see that type of play restricted? Not very inclusive.
 
*Sneezes*

It's The Code ahem ahem...

(I don't really mind but it's somewhat obligatory)

Anyway, "creepy wolf fox anthro dude could come out"...

.-.

My feelingz .-.

They're all dead...

On the ground .-.

Sad state detected... tears deployed!

Wahhhh ;-;

I still love you! No! Don't go!

<3

Unlike your claim, theirs is verifiable

And, anyway you look at it, you are successfully driving people from open, and possibly from the game.

Pretty ironic for the self proclaimed "Voice of Open".

If anything I'd say it's the crying on the forums about mah pewpews by another rude player that's driven me to consider just looking away from the game. I'm not even that far from The Code's (See! I can learn!) home system and have friends who are on their KOS list but I'm yet to encounter or engage them in any way that has detracted from my experience in the game. (Maybe once.. back during the summer.. but I was new to pvp)
.
The 84'ers who lament for the days of decades past, on their knees pleading with FDev to take steps backwards across the technological progression that video games have seen over the last 30 years only so that they can relive their solo glory days, having risen so far from mom's basement only to be relegated to the corner of the dining room by a resentful spouse. No thanks. The people who prefer the challenge and uncertainty of open aren't the ones ruining the game for everyone else, not by a long shot.
 
Merely pointing out that, firstly, PvP does not seem to be a core part of the game, given a players ability to achieve the highest rank in the three disciplines without engaging in PvP and, secondly, that combat of any kind is not required for two of the three.

If PVP was not an intended core part of the open world game, there would be

a) much harsher consequences for killing people in 'secure' space
b) a PVP flag or opt-out option more advanced than 'solo mode'
b) no interdictors
c) no hatchbreakers
d) an entire gameplay mechanic devoted to practicing PVP (CQC)
e) an entire gameplay mechanic devoted to territorial warfare that would be 100% pvp-centric if it wasn't for peoples abilities to 'grind fest it' in solo mode (PP)

next..
 
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Robert Maynard

Volunteer Moderator
If PVP was not an intended core part of the open world game, there would be

a) much harsher consequences for killing people in 'secure' space
b) a PVP flag or opt-out option more advanced than 'solo mode'
b) no interdictors
c) no hatchbreakers

next..

a) They have been discussed - there are whole chunks of the Criminality final DDF proposal missing from the game;
b) A PvP flag was discussed among DDF members (but not as an official topic) and the general consensus agreed with Frontier's implementation in that PvP flags would be exploitable.
c) Works on NPCs too.
d) Works on NPCs too.
 
Cheeky ;-)


Frothing Fed Hat off.....

I do concede by placing C.O.N.T.R.A.I.L in Anlave FD have created a situation where you and I can disagree about virtual politics on the forum and in game - which in the scope of this thread is the important point - which I was trying to make in response to a post, where the poster was not a fan of clans or indeed game play that emerges from player groups.

You and I should take our "Frothing Fed" verses "Hail Contrail" otherwise we will derail the thread.

Frothing Fed hat on.....
I never voted for the "president", I actually really do not like Hudson, I preferred his bumbling predecessor actually. Not entirely sure that the Hudson mob did not undermine my efforts on the frontier week in week out (to be fair saw more Empire PP players, and solo does not seem their style). I am not entirely sure that Hudson asked for help, not really his style. There was an unregistered set of players supporting a Fed faction in the system before C.O.N.T.R.A.I.L came on the scene, and it was not exactly as violent as it is now.

My view Fed systems 3 jumps from Sol, should probably not be "owned" by an Independent Democracy (cannot trust those democratic types, they might disagree with the president or something....).

C.O.N.T.R.A.I.L seem like a nice bunch shame we disagree on what is good for Anlave.


Simon

I don't understand your thinking. Contrail are helping the feds keep wanted folks out and are helping Hudson safely fortify by keeping undermining out of open. And you're thanking them by undermining them? If this is how Hudson treats their allies, you're a truely sad lot.
 
a) They have been discussed - there are whole chunks of the Criminality final DDF proposal missing from the game;
b) A PvP flag was discussed among DDF members (but not as an official topic) and the general consensus agreed with Frontier's implementation in that PvP flags would be exploitable.
c) Works on NPCs too.
d) Works on NPCs too.

I'm sorry, but referring to the DDF is a waste of time. Half of it has not been implemented, and never will be. That information is almost two years out of date, and designs change.

The game is how it is, PVP is an obvious, important part of the open server. The regularity of these discussions clearly indicate that there is a lot of it going on, and it's not going away any time soon. What exactly is your argument? That people should not do it because the DDF -- which 90% of the current player base has never read, and never will .. said we probably shouldn't?
 
If anything I'd say it's the crying on the forums about mah pewpews by another rude player that's driven me to consider just looking away from the game. I'm not even that far from The Code's (See! I can learn!) home system and have friends who are on their KOS list but I'm yet to encounter or engage them in any way that has detracted from my experience in the game. (Maybe once.. back during the summer.. but I was new to pvp)
.
The 84'ers who lament for the days of decades past, on their knees pleading with FDev to take steps backwards across the technological progression that video games have seen over the last 30 years only so that they can relive their solo glory days, having risen so far from mom's basement only to be relegated to the corner of the dining room by a resentful spouse. No thanks. The people who prefer the challenge and uncertainty of open aren't the ones ruining the game for everyone else, not by a long shot.

Total fantasy. PvP, especially Open World PvP has died in just about every game I've played, short of the games based on Maps & PvP (Mechwarrior, WoT, ect.). PvP servers get imbalanced populations as players seek to hide in numbers. PvP zones or queues are dead, with players begging others to queue so the interested can engage. There is nothing modern about PvP at all.

I don;t even know where you get this statement. E: D is the advanced wedge of gaming, and your desire to follow the trends set out by game-dinosaurs of the recent past, is holding back progress. A flexible game that allows all who play to find the experience they are seeking is the most forward thinking game design I can imagine. I see your views as backwards and pandering to the PvP mentality. That mentality, not the risk to my credit balance, is responsible for my move out of open.

The entire last paragraph of your post is some childish attempt to insult players that see thing differently to you. The saving grace is that it is old, worn and trite, just like your argument that some fans are trying to relive glory days. Your post is one of total fantasy.
 
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