In 20 years Elite Dangerous will be a free download on GoG. I am sure
Well, depending precisely on how Arx works they may have already done that. The accumulation of Arx by just playing the game may wreck the micro-transaction store model - depending on the Arx price of cosmetics and the nominal rate of accumulation of Arx credit.Why would they change the working business model? That would be just silly.
Microtransactions are only a minor source of revenue generation.Well, depending precisely on how Arx works they may have already done that. The accumulation of Arx by just playing the game may wreck the micro-transaction store model - depending on the Arx price of cosmetics and the nominal rate of accumulation of Arx credit.
I would guess 1 Arx credit per hr and 1 Arx credit being equivalent to 0.01 UKP (or perhaps less) in current real-money store terms. On that basis, it will probably barely make a dent in their earnings if Arx credit is also purchasable.
However, on the topic of the OP - No, I do not think ED should move to a completely free to play model. However, I do believe PC based CMDRs should be able to create multiple CMDRs for free like their console counterparts can.
This proposal has a #fryefestival-ish pitch to it TBH.......Hello,
So we have just had the announcement of the new frontier points and ways to earn them. It seems as if Frontier are trying to increase the amount of players buying cosmetic items and also making the paintpack store less clunkier and glitchy when viewing it. These are just some short term updates.
In addition, frontier are spending considerable resources this year in trying to increase retention of new players. For example we have seen the new tutorials announced and earlier this year we had the new anti gank starter systems introduced.
In summer 2020 we are expecting a big new DLC, the size of which we have not seen since Horizons. Possible space legs and base building if the rumours are correct. Therefore we can probably expect frontier to sell this for £20-30, which is essentially the price of a new game.
My argument is therefore that Elite Dangerous should shift to a Free to play model, with Horizons and DLC 2020 being £20 and £30 respectively. With the new ease of use when it comes to the new paintpack shop I think it would be more of a higher revenue raising venture if elite does go free to download. For example, let me try to explain.
Somebody considers buying elite dangerous, sees the price tag and also sees that the steam reviews are only "mixed". I would say that they only have a low chance of buying the game in that example unless they were confident in the game. Even if they decide to purchase in this example, the max investment from that player would be the minimal amount.
My proposed example is this(in 2020): steam user sees elite dangerous is free to play. So they think "hell why not" and download the game for free, playing through all the new fancy voiced tutorials frontier have introduced. Then, they spawn in one of the safe haven noob zones and dont experience any negative gameplay such as ganking or hacking so they are having a great time! After around 10-20 hours of game time, perhaps this new player is considering purchasing the dlc such as horizons or 2020 DLC. Or maybe even a paintpack for their new ship. And just think that this "new player" might not have even bought the base game, but now is investing £50 on DLC and £15 on paintpacks.
These are my thoughts. I strongly believe that elite dangerous should follow in the footsteps of Eve online by going free to play. I seriously think it would be the most sensible marketing decision based on current player numbers, the paintpack store rework and the new DLC package due for release in 2020.
ED has a niche fan base by default of being a space sim. The learning curve is initially steep (despite the huge improvements FDev has made with bringing the tutorial into the game and making it n00b friendly with the n00b space system. The game's genre and fact ED takes path of the serious space sim (with serious Newtonian physics/graphic realism etc) has constrained it's mass appeal. Especially when compared to the easy to learn, arcadish and cartoony style of NMS.Now, making the non-Horizons base game F2P, along with the CQC module....that could work! It would give CQC the player numbers it desperately needs, and the base ED game would make for a fine gameplay demo of sorts.
Especially given the technicalities of the server load nightmare that was Salomé's Formidine Rift. A fiasco that leads one to speculate FDev appears eager to completely forget about.People should chill out. It's not happening. Having a large spike of incoming players would mean additionnal server load, something that FDev repeatedly proved they cant manage with their amazon potato / P2P architecture.
Not sure if this is still the case since the tutorials were moved inside the cockpit but you used to be able to download and run the tutorials indefinitely without creating a CMDR save. That model, plus CQC as a way to populate the lobby for people who did buy it but have nobody to play with might just bridge a gap..../snip
Now, making the non-Horizons base game F2P, along with the CQC module....that could work! It would give CQC the player numbers it desperately needs, and the base ED game would make for a fine gameplay demo of sorts.
I think games like Team Fortress 2 and more recently CS:GO are good examples (feel free to add). In a world dominated by capitalism (not sparking another debating here, that's just how it is. sorry) there's virtually limitless ways to make money in a video game, especially in todays environment. Could you imagine the damage of implementing a lootbox for modules or something? forget shooting yourself in the foot, thats is Saw level sadmasochism suicide with a game like ED.Sure lets just alienate thousands of Backers, Full Price Buyers, and Pre-Order Customers including those who hit jackpot with the juicy Steam Sales for the sake of letting thousands of snot-nosed kids play a Triple-A profile game, further ruining the Steam side of the game and subsequently flooding the Frontier Forums with thousands of "I KEPE GETITNG GNAKED!!!11" threads and god knows what other childish threads that we see daily in other Forums for Free Games...
To make it worse, when a game goes Free to Play, it generally means the Developer needs to find new ways to generate money, we have cosmetics as a way to help support FDev, if ED went Free, we can expect those prices to increase and we'll have a high chance of seeing "Premium Ship Insurance" for example, not to say FDev would do this, but when a developer makes a game for free the quality usually suffers because employees aren't being paid enough to give a chaff and they get desperate for funds, we see this time and time again.
I apologize for being too harsh but this is the sad reality of what happens when you make a high profile game that's been well established for a good part of 5 years Free to Play.
One Word: Demo <-- this is the term you're looking for or as one user mentioned "Starter Systems are Free" the Runescape concept, Fully Playable to an extent, the Runescape concept is something I'll always vote for, the idea of a Second Bubble being "Free Zone" wouldn't be a bad idea, it lets people try the game, and to enjoy it further, they buy it, the full game being free? yeah no, get a job and buy it like the rest of us.