Should FD revisit the HUD colour scheme?

Should FD revisit the HUD colour scheme?

  • Yes

    Votes: 111 81.6%
  • No

    Votes: 11 8.1%
  • Other

    Votes: 14 10.3%

  • Total voters
    136
Those red and orange colours make text a blurry mess in VR. Whites, and lighter yellows and blues are much better for text.

I've tried altering the colour scheme, but if I want my hostiles to be red, my friendlies to be green and the in-game npc avatars to look minimally human, there really isn't much I can do.

I would really like for FD to revisit their HUD colour scheme, and maybe even give us some options.

What do you think?
 
I bought a cobra Mk IV yesterday and noticed the cockpit chair instrument panels lights were all white. I liked that and thought how super cool it would be for the orange elements on the HUD to be white also.

Flimley
 
Those red and orange colours make text a blurry mess in VR. Whites, and lighter yellows and blues are much better for text.

I've tried altering the colour scheme, but if I want my hostiles to be red, my friendlies to be green and the in-game npc avatars to look minimally human, there really isn't much I can do.

I would really like for FD to revisit their HUD colour scheme, and maybe even give us some options.

What do you think?


I use Void's settings on ED Profiler, which is leagues ahead of all the other colour schemes I've tried in VR, turn down the hud brightness a bit and it's perfect, far less god rays too.

Though I agree, they need to make a proper colour scheme for VR users.
 
I bought a cobra Mk IV yesterday and noticed the cockpit chair instrument panels lights were all white. I liked that and thought how super cool it would be for the orange elements on the HUD to be white also.

Flimley

I've been using a white HUD scheme for almost two years and requested to make the Cobra Mk IV chair available in the shop numerous times. I'd gladly pay to have it in my FAS.

[video=youtube;EQY_PjPyIe4]https://www.youtube.com/watch?v=EQY_PjPyIe4[/video]

On a side note the FGS has similar chair lighting (not identical though).

On topic: Yes, it would be welcome, however I'm so used to my colour scheme I don't really mind (on the scanner, green is still green, orange is white, red is dark grey).
 
I use Void's settings on ED Profiler, which is leagues ahead of all the other colour schemes I've tried in VR, turn down the hud brightness a bit and it's perfect, far less god rays too...

But that doesn't give you red hostiles and green friendlies, and human skin tones does it.
 
Turquoise-Deep Sky Blue / Khaki-Gold
Contributed by archeolog108

Friendlies: Lime
Hostiles: Deep Sky Blue
-->
<MatrixRed> 0.05, 0.25, 0.6 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 1, 0, 0 </MatrixBlue>

Best one I have seen for skin tones, friendlys are green and the blue is easy on the eyes
 
Glad to see that I'm not alone. :)

I must admit that it's disappointing that Elite: Dangerous is advertised as a VR game, when much of the in-game text is illegible.

Having to resort to third party tools that ruin the rest of the colour scheme is a joke at best. I've been using a "custom faded" colour scheme, but most red and orange text is still illegible.

Please adress this issue FD.
 
I've read the default Orange is only a problem with cheap displays and/or pentile screens. I'm using PSVR with it's OLED RGB, and the orange is totally legible.

Can see the point of a HUD option if someone can't read it well, though this ties into just letting the player change to their preference. I keep the orange just because it's fine, and I like having the radar show ship colours correctly.
 
I've read the default Orange is only a problem with cheap displays and/or pentile screens. I'm using PSVR with it's OLED RGB, and the orange is totally legible.

Can see the point of a HUD option if someone can't read it well, though this ties into just letting the player change to their preference. I keep the orange just because it's fine, and I like having the radar show ship colours correctly.

I've got a Vive, and as far as I know blurring is an issue on both Vive and Rift which use OLED screens same as you say.

So you're saying that, as an example, the red text comms that pop up in your top left panel are perfectly legible?!... I have to guess at what it says most of the time.

Is PSVR working 100% for Elite: Dangerous on PC? I read somewhere that they were doing something with sub pixels that should increase quality a lot compared to Vive and Rift?
 
I use a sort of Crystal Blue theme similar to the blue in the Imperial/Gutamaya ships but lighter and think it looks FAR better in VR. Here's the snippet with the codes.

<?xml version="1.0" encoding="utf-8"?>
<GraphicsConfig>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed>-0.38, 0.89, 2</MatrixRed>
<MatrixGreen>-0.15, 2, -0.5</MatrixGreen>
<MatrixBlue>1.75, -1, -0.3</MatrixBlue>
</Default>
</GUIColour>
</GraphicsConfig>

The following guide will show you how to use that to customize your colors

Here's an example (sorry for quality, doing this remotely)

StweXCR.jpg
 
I've got a Vive, and as far as I know blurring is an issue on both Vive and Rift which use OLED screens same as you say.

So you're saying that, as an example, the red text comms that pop up in your top left panel are perfectly legible?!... I have to guess at what it says most of the time. ... I read somewhere that they were doing something with sub pixels that should increase quality a lot compared to Vive and Rift?
It's not 4K crisp, but certainly legible. Orange comms text top left, info stuff top right, the panel between your legs is very defined.

I'm just a console gamer trying to maximise my purchase, so you need a more PC techy person, but yes I believe it's the way the panel's subpixes work.
VIVE and Rift use the Pentile while PSVR is RGB, which is why the proper PC headsets struggle with certain colours: http://phandroid.s3.amazonaws.com/wp-content/uploads/2011/05/PENTILEBLAH-550x351.png


Is PSVR working 100% for Elite: Dangerous on PC?

The hacks to get PSVR working are very much that, unsupported hacks. They say it's a beta, but as features are not fixed, IMO that makes it an Alpha build. Between builds things get broken, fixed, try this or remove something that didn't work fro last build.
They're not optimised, and Sony may come along and try and shut things down with law suits, or firmware to ensure the headset only talks to a PS4... at the moment it's very decent though.
 
Big NO from here. I like it! I've tried some of the artificial color schemes and found them a lot worse than the original.
Also haven't seen any video yet with modified HUD colors that came even remotely to something I could enjoy.

So you have no problem reading the red and orange text?
 
While I have no issues personally with the default color scheme, I also don't play in VR.

That said, an official and flexible way to alter HUD colors would be awesome. I would like to be able to set each color as I choose.

Maybe someday.
 
While I have no issues personally with the default color scheme, I also don't play in VR.

That said, an official and flexible way to alter HUD colors would be awesome. I would like to be able to set each color as I choose.

Maybe someday.

I don't have a problem on a monitor either. The blurring is VR specific.

Apparently HTC and Oculus went with 2 sub pixel OLEDs, where Sony uses 3 sub pixel OLEDs.

I really hope Sonys VR gets PC support someday.
 
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Those red and orange colours make text a blurry mess in VR. Whites, and lighter yellows and blues are much better for text.

I've tried altering the colour scheme, but if I want my hostiles to be red, my friendlies to be green and the in-game npc avatars to look minimally human, there really isn't much I can do.

I would really like for FD to revisit their HUD colour scheme, and maybe even give us some options.

What do you think?

FD wants to make this customizable in the future, but it is quite a big change technically.
We will have to be patient.
 
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