Should Frontier continue labouring over Elite Dangerous? Or call it time and work on Elite Dangerous 2?

To boot...I think even some of the AAA houses have proven there is an appetite for space games. A fresh game with a fresh marketing campaign that rides on the success (and shortcomings) of other big titles would be good timing.

I don't think that's Braben's vision...he seems steadfast on a long lifecycle for ED, which I can appreciate in its own way.

It's admirable that he wants to keep the game going and make it work but there comes a point in time when you have to admit that you screwed up, your code is garbage, your releases are horrendous, your players are outraged, your games is dying, and it's time to either buckle down and overhaul everything or start a new project using what you learned from past mistakes to deliver on the vision.
 
It's admirable that he wants to keep the game going and make it work but there comes a point in time when you have to admit that you screwed up, your code is garbage, your releases are horrendous, your players are outraged, your games is dying, and it's time to either buckle down and overhaul everything or start a new project using what you learned from past mistakes to deliver on the vision.
Or you can just keep gaslighting your customers until you can milk the last drop from your franchise.
 
"Elite Dangerous 2" is just not sexy enough to sell in an increasingly competitive market space. It's time to say goodbye to Elite Dangerous, and say hello to the next mega-blockbuster to take the gaming world by storm...

Elite Dangerous Z!!!

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Case for continuing with Elite Dangerous:
  • Keeping to one game reduces confusion with the franchise
  • Sunk cost fallacy: so much time, dev hours and money has been invested in this game, it might be better to keep going
  • Elite Dangerous is a known quantity
  • It's easier to keep going than it is to do something new

Case for Elite Dangerous 2:
  • The code for ED is a mess as it has been added to and added to and each time they have to fix things that are caused when they add new code
  • Frontier have learned so much since starting ED
  • It would be easier to put in things the community wants that would be harder in ED because ED wasn't designed from scratch for things like walking around and ship interiors or fleet carriers etc
  • Frontier are actually losing money with ED because of all the Lifetime Expansion Pass holders who aren't buying expansions like Odyssey. Elite Dangerous 2 would mean a fresh start without an LEP and therefore income from everyone, not just those without the LEP.

does Elite dangerous 2 have small seismic charges, as this will effect my voting?
 
All four games, Elite Dangerous, Planet Coaster, Jurassic World Evolution and Planet Zoo, benefitted from Frontier’s ‘launch and nurture’ strategy in FY20, with each providing significant revenue contributions through both base game sales and paid-downloadable content (“PDLC”)

I genuinely laughed when I read that. FD's strategy with Elite has been launch and abandon at birth...
 
Case for continuing with Elite Dangerous:
  • Keeping to one game reduces confusion with the franchise
  • Sunk cost fallacy: so much time, dev hours and money has been invested in this game, it might be better to keep going
  • Elite Dangerous is a known quantity
  • It's easier to keep going than it is to do something new

Case for Elite Dangerous 2:
  • The code for ED is a mess as it has been added to and added to and each time they have to fix things that are caused when they add new code
  • Frontier have learned so much since starting ED
  • It would be easier to put in things the community wants that would be harder in ED because ED wasn't designed from scratch for things like walking around and ship interiors or fleet carriers etc
  • Frontier are actually losing money with ED because of all the Lifetime Expansion Pass holders who aren't buying expansions like Odyssey. Elite Dangerous 2 would mean a fresh start without an LEP and therefore income from everyone, not just those without the LEP.
I thought of this recently. I wouldn't mind having an Elite 2, which essentially takes the source of Elite Dangerous (as it stands currently), keeps the same philosophies, but uses a newer engine that can be easily added to.

Essentially, every GTA game has been remade and re-done and finally with GTA 5, they were able to add multitudes of things as the source code from the start had the potential for those inclusions.

That being said, waiting 5 years for Frontier to actually develop it would be an absolute chore and isn't something I'm super interested in.


Unrealistically, I'd love for them to completely re-do the code to allow for easier modifications to be done with already existing gameplay mechanics in place. That way, we could efficiently get more updates out, and changes and new additions to things like CQC and powerplay (if it wasn't AWFUL as it stands) could happen sooner.

The potential changes that could happen throughout would be immense. Having a reasonable payout for powerplay players who align to a power that suits their own playstyle, whom they can support by doing the things they love doing in the game, instead of the same "haul these pamphlets to this station to support your power" which is a traders dream but also excruciatingly painful for anyone who isn't a trader...

The potential additions and revisions of CQC, CQC seasons even with a battlepass... I mean the list really do go on.

I support a minor faction but that gets me no benefit other than "I can take missions from them for a "X%" increase in payouts". What about having a real economy, where I can help to increase payouts of certain commodities, or even "unlock" certain ships at shipyards?

Power specific modules that you lose if you abandon that power, to keep things interesting and not so "do whatever you want"? I mean there's POTENTIAL for loads of great things if Elite really is their baby. 3 years ago everyone was clammoring about space legs and atmospheric landings, and here we are, we've got them and their satisfactory. They aren't game changing, but they're satisfactory (because fixes are coming, they must repair their damaged release, this is currently a "beta" anyway sold as full release, at least until consoles get it).
 
Agreed, Frontier's dev team is to the left.

White Knights and people that refuse to admit there's any problems with Elite and Odyssey especially to the right, which is the exit.
Oh hi!
I thought you'd left after I read your very, very long testimonial & bye thread. It was a bit dull tbh, needed more ganks or something.
For clarity, the comment was directed at those trying to derail the thread.
But hey, you're entitled to your own opinion. I just share none of it.
I'm well aware there are issues but they're still fixing it.
Big patch incoming, but mostly fixes and UI...if you want, or not.
:)
 
Oh hi!
I thought you'd left after I read your very, very long testimonial & bye thread. It was a bit dull tbh, needed more ganks or something.
For clarity, the comment was directed at those trying to derail the thread.
But hey, you're entitled to your own opinion. I just share none of it.
I'm well aware there are issues but they're still fixing it.
Big patch incoming, but mostly fixes and UI...if you want, or not.
:)

Oh I finalized my refunds and uninstalled the game, as well as set about teaching my group of folks who played with me (tried to at least, the glitches with multicrew that showed up at that feature's launch are still in-game and half the people that want to play with me physically can't connect without the game crashing) how to get started with their new Star Citizen packages.

I'm just here because I'm not about to receive targeted harassment from individuals that should absolutely know better given their status on these forums over criticizing their precious game and not make sure I join in with the other 70% of the playerbase that has left Elite since Odyssey launched for a few days.

If you want to get treated like dirt and spat on while you lick the boots of a Billion dollar company currently in the process of spitting on you, go for it my dude. Whatever it is you're in to.
 
Oh I finalized my refunds and uninstalled the game, as well as set about teaching my group of folks who played with me (tried to at least, the glitches with multicrew that showed up at that feature's launch are still in-game and half the people that want to play with me physically can't connect without the game crashing) how to get started with their new Star Borked packages.

I'm just here because I'm not about to receive targeted harassment from individuals that should absolutely know better given their status on these forums over criticizing their precious game and not make sure I join in with the other 70% of the playerbase that has left Elite since Odyssey launched for a few days.

If you want to get treated like dirt and spat on while you lick the boots of a Billion dollar company currently in the process of spitting on you, go for it my dude...
Well, good luck in your future career!
We have derailed this enough.
 
Not sure how ED 2 would be better or different. I think they should just keep focus on their tycoon games as those are really really good.
 
After seeing what they did with Odyssey, do you really trust them to work on Elite Dangerous 2? (I don't)
Theoretically, ED2 would be an entity of its own instead of a product bolted up together during several years and different leads with different visions. So in that sense, ED2 could very well turn out a better product, as they could honestly think of all the features from the get-go and fit them together in a bit more cohesive manner.
 
Theoretically, ED2 would be an entity of its own instead of a product bolted up together during several years and different leads with different visions. So in that sense, ED2 could very well turn out a better product, as they could honestly think of all the features from the get-go and fit them together in a bit more cohesive manner.
We both know that won't happen. The company has a serious management issue and is prioritising short term gains over long term investment.
 
That should be extremely refreshing!
Lol might join his group, at least to learn how the hell to reverse my thruster on the 1600 FCS. number of times I have crashed by going back not forwards. End up playing SC for an hour each major upgrade and the uninstalling (upgraded the internet so downloading does not take longer than my patience for the game), I hate flying spaceship with keyboard and mouse, which is what I always end up with!

I think a SC tutorial from a guy that understands ED, for ED players woudl be a good thing! SC has plenty of ways of intersting ways of killing me and my ethusiasm, without me finding stupid ways of doing it myself. Hopefully there is a youtube for this.

Simon
 
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