Case for continuing with Elite Dangerous:
- Keeping to one game reduces confusion with the franchise
- Sunk cost fallacy: so much time, dev hours and money has been invested in this game, it might be better to keep going
- Elite Dangerous is a known quantity
- It's easier to keep going than it is to do something new
Case for Elite Dangerous 2:
- The code for ED is a mess as it has been added to and added to and each time they have to fix things that are caused when they add new code
- Frontier have learned so much since starting ED
- It would be easier to put in things the community wants that would be harder in ED because ED wasn't designed from scratch for things like walking around and ship interiors or fleet carriers etc
- Frontier are actually losing money with ED because of all the Lifetime Expansion Pass holders who aren't buying expansions like Odyssey. Elite Dangerous 2 would mean a fresh start without an LEP and therefore income from everyone, not just those without the LEP.
I thought of this recently. I wouldn't mind having an Elite 2, which essentially takes the source of Elite Dangerous (as it stands currently), keeps the same philosophies, but uses a newer engine that can be easily added to.
Essentially, every GTA game has been remade and re-done and finally with GTA 5, they were able to add multitudes of things as the source code from the start had the potential for those inclusions.
That being said, waiting 5 years for Frontier to actually develop it would be an absolute chore and isn't something I'm super interested in.
Unrealistically, I'd love for them to completely re-do the code to allow for easier modifications to be done with already existing gameplay mechanics in place. That way, we could efficiently get more updates out, and changes and new additions to things like CQC and powerplay (if it wasn't AWFUL as it stands) could happen sooner.
The potential changes that could happen throughout would be immense. Having a reasonable payout for powerplay players who align to a power that suits their own playstyle, whom they can support by doing the things they love doing in the game, instead of the same "haul these pamphlets to this station to support your power" which is a traders dream but also excruciatingly painful for anyone who isn't a trader...
The potential additions and revisions of CQC, CQC seasons even with a battlepass... I mean the list really do go on.
I support a minor faction but that gets me no benefit other than "I can take missions from them for a "X%" increase in payouts". What about having a real economy, where I can help to increase payouts of certain commodities, or even "unlock" certain ships at shipyards?
Power specific modules that you lose if you abandon that power, to keep things interesting and not so "do whatever you want"? I mean there's POTENTIAL for loads of great things if Elite really is their baby. 3 years ago everyone was clammoring about space legs and atmospheric landings, and here we are, we've got them and their satisfactory. They aren't game changing, but they're satisfactory (because fixes are coming, they must repair their damaged release, this is currently a "beta" anyway sold as full release, at least until consoles get it).