Should Frontier continue labouring over Elite Dangerous? Or call it time and work on Elite Dangerous 2?

How do you know, have you seen it?
Well FDEV actually admitted that the pre-odyssey is a mess by saying that Odyssey should've made also big changes to the core in order to allow easier additional contents in the future. They said so after the community open letter in fall 2019.
By looking at the Odyssey launch it doesn't seem to me that they succeeded in this operation.
 
They should continue work on Elite: Dangerous. I just purchased a product that is full of problems (and even incomplete). I expect them to fix it before they call it quits and try to sell me ED2...
 
My understanding is that Odyssey involved a complete rewrite of the engine. That means it should be much cleaner, more coherent code than it was before because all the additions have been melded instead of simply tacked on. It also could be taken to mean that Odyssey is, indeed, ED2. At least, I would argue that a new engine makes it a new game. Rewriting the engine also means that whatever mysteries were left behind by the original programmers are no longer there. So it should be easier for the team to tweak things going forward.

Honestly, I think making a "new" game would just be a marketing ploy. There's no functional benefit to abandoning this to start from scratch after just rebuilding this. Anything they might want to add to the "new" game could just as easily be added here. Which may have been part of the impetus behind the rewrite, enabling planned future features that would not have worked with the old engine.
I would guess it is a partial rewrite of several sub systems. Shaders and lighting have obviously been re-implemented - complete with improvements, subjective differences and plain old regressions. Planet gen appears to be a complete rewrite. EDO is arguably the biggest new set of mechanics since original release as on foot would require modification to many aspects of the engine.

The engine 'could' be in a better state with EDO, even with the obviously bug and performance ridden state on release. Major releases offer more opportunity to rework code and developers often must do cleanups before commencing actual feature work. It's just basic survival as sometimes your shiny new code does not have a chance unless this debt is first paid.

They could just be piling the garbage higher, but I don't think they would have got this far if so. Code refactors/rewrites are an equally valid explanation for broken game mechanics as 'code is a legacy mess'. The real issue there being inadequate testing and release schedule limitations.

Truth is probably somewhere in between but I'll take the glass half full. Time will tell.
 
Meaningful and fun games certainly depend on competent coding and well functioning engines.

However, I believe it is vastly more important to overhaul the way project managers view the mission of Elite Dangerous because if project managers are motivated by customer satisfaction and creating amazing virtual worlds, the code will eventually fall into place.

Foremost, Mr. Braben will need to be persuaded that the cost of allowing inspired and talented developers to make manifest their and Commanders' dreams and growing a profitable corporation are not mutually exclusive.

o7
 
OP. We've been waiting nearly 10 years since the last Elder Scrolls game. I think it's highly unlikely we'll get Elite: Dangerous 2 in the next decade or 2.
 
Nope, lost faith in the ED Project sometime ago.

The same Project Managers (and people higher up) would make the same mistakes again. As they have done over the past 7 years. Frontier are great at building a sandbox but when it comes to adding compelling gameplay and supporting legacy features, their track record isn't great to put it mildly.
 
Truth is probably somewhere in between but I'll take the glass half full. Time will tell.
Same here. Aside from all the obvious tweaks, there's no way of telling what they did to the framework or the subsystems that don't really stand out, like the BGS... although that seems to have been tweaked based on what's going on with anarchy factions. I know they didn't go to all that trouble just to tidy up the code. And they absolutely wouldn't have done it if they had any plans to abandon it any time in the near future.
 
Nope, lost faith in the ED Project sometime ago.

The same Project Managers (and people higher up) would make the same mistakes again. As they have done over the past 7 years. Frontier are great at building a sandbox but when it comes to adding compelling gameplay and supporting legacy features, their track record isn't great to put it mildly.
Losing hundreds of millions in stock value might change that.
Maybe not.
:)
 
Nope, lost faith in the ED Project sometime ago.

The same Project Managers (and people higher up) would make the same mistakes again. As they have done over the past 7 years. Frontier are great at building a sandbox but when it comes to adding compelling gameplay and supporting legacy features, their track record isn't great to put it mildly.
I agree. By looking at the basic game there are certain features and gameplay loops that are obvious to most.. still FDEV missed them and they seem lacking of basic inspiration when it comes to make things a bit deeper.
 
The ones that made the good parts of the current game all left ages ago.
I believe Matthew Florianz is still workig on it. Just like Dav Sott or Dr Ross. Does anyone know if Mike Evans still works on Elite? He didn't post on the forums since he told the community what he thinks about the constant whining back in Summer 2016...
 
To make it short; I played Elite 1, 2 and FFE, I heard about Elite Dangerous and watched videos during crowdfunding. I was a quite monochrome orange game, like my first HGC monitor far away in the past, and worse, they played with console pads. I said tyo myself. Ok Elite "4" will be a console game. I don't care. I watched videos again when Horizons was announced. I would never back Elite 2 as it would again would probably be a console game. And I don't back console games. ^_^

Planet Elite: Zoo Dangerous
Elite planet : Dangerous Zoo -> that's the full atmo with life planets :D
 
TLDR; I would love to see something like an Elite 2. But from a real software company that could realistically execute a proper design. Recent events would point to FD's lack of desire, competence, or both to do something like this.

I'd like to see something like a single-player MFS 2020 in space were it up to me.

FD should maybe stick with their kiddie games.
 
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The most obvious reason would be to bring the engine more in line with modern techniques and methods. (cue Unreal Engine v5 that looks the biz ...)
Next space opera game (like ED, SC, NMS) might be done in UE5. The tech in it is really beyond what any company can easily do in their own homebrew game engines. The nanite technology is so crazy. I can't even imagine how they're sorting and organizing the data internally to be that effective. Just incredible.
 
Next space opera game (like ED, SC, NMS) might be done in UE5. The tech in it is really beyond what any company can easily do in their own homebrew game engines. The nanite technology is so crazy. I can't even imagine how they're sorting and organizing the data internally to be that effective. Just incredible.
Meh, people said that kind of stuff for every UE release. Then reality came, and knocked at the door.
 
You know they use UE4 for the production of Mandalorian, right? UE5 is just going to make it even easier and faster for production.
I'm speaking videogames, not movies. They are very different.
Everytimes a new Unreal engine appear, it's suddenly the revolution for videogames. Also, right now, most what has been shown is basically marketing.
So I'll wait and see for this.
 
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