My Acheron is equipped with a Class 6A fuel scoop. Yes, it still is slower than my ASP, but inside the bubble, the distances are short.
Have you ever gone exploring outside the bubble with Archeron?
My Acheron is equipped with a Class 6A fuel scoop. Yes, it still is slower than my ASP, but inside the bubble, the distances are short.
I'm pretty sure the weapons I have will kill other ships without ramming them, lol, in fact I have witnessed it !
7B fuel scoop - pulls in much more fuel than the size 6, worth it, and the extra heat sink launcher is so I can engage FSD while fuel scooping for faster travel.
4B FSDI - weight was saved elsewhere, and the distance to interdict makes it much easier.
Point Defense - yes, it's there because I like seeing it shoot down limpets.
8C power plant - costs 18mil, 7A costs 51mil, so it is a money saving decision.
Heat Sink Launcher - I use it when I engage FSD while scooping, so I have ammo left in the second launcher for the SCB's
And I just don't need A rated thrusters and PD to ram them. 11 m/s extra is not that advantageous, and 7B thrusters are much too heavy.
Do you really need military bulkheads and such huge shield cell banks to survive? What's the deal with your 5A life support, do you run your corvette in silent running? And your weapons loadout just looks so ........... boring.
What I was trying to do with my original reply to the thread was to offer people here a combat ready Corvette that can jump 15+ LY. You seem to not like my loadout, and that's fine, but there is no denying it is combat capable when I have used it to such great effect. And on a plus side, it's not the normal pulse/beam/multicannon setup. Breaks the monotony.
Well I think it's ridiculous that I'm forced to use a ship like the Corvette if I want to fight, so I assume all of these people asking for the Corvette to get a jump range buff will support my campaign to have two class 4 hardpoints and 3 class 7 internals added to the Asp, right..?
It's OK, I know what you're thinking but they can put the price up a bit too.
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Elite lore does have a military version of the Asp explorer. I would like to see frontier release a version of that ship.
And there is a large price gap to fill between the Python / FDL and the Conda / Vette /Cutter. A modern medium size high tech ship could fill that role. Both the Python and FDL are fairly old designs, each of them being well over 200 years old, that should be replaced with newer modern tech.
I tried missiles. I found them too weak for the ammo count provided. I will certainly give them another shot if they are buffed. I like the idea of a missile boat, it just needs to have more punch against large ships.
Ignore the military armor in my link. That ended up there by accident. I fly without it.
What I linked is one of the weapon configurations I use. Sometimes I use dual C4 PA - that can be fun against large ships.
I like flying with a good SCB. I really only need one 7A SCB, that 2nd one is a luxury so I can stay in a haz res longer. A class 7 SCB is sized pretty well for a class 7 shield. I would like to point out that 1 7A SCB consumes less power than 2 4A SCB while providing a greater shield recharge. Power efficiency is important to me.
5A life support is because I had close calls in a vulture and FAS with D rated life support. Since it is only an extra 12 tons, the difference in weight is effectively negligible. My jump range would increase by 0.09ly if I downgraded to D. However the corvette is not the fastest ship so having a little extra time to get back to the station may be useful. In all honesty I would be fine with 5C or 5B life support, but since neither of them offers a weight advantage to 5A then I go with 5A. On the other hand I have yet to have a breached canopy in this beast of a ship.
Have you ever gone exploring outside the bubble with Archeron?
Also ramming constantly is a poor strategy. All it does is wear your shields or hull down when you could just as easily win without ever taking damage (reducing the need to use SCB's).
Missiles are bad and if you use them you should feel bad.
Besides if you want to put as many missiles on your ship as possible, the Asp is that way >
Also ramming constantly is a poor strategy. All it does is wear your shields or hull down when you could just as easily win without ever taking damage (reducing the need to use SCB's).
I should feel bad, I guess, but it makes me feel sooooooooo good.
And did I miss when the Asp got more hard points than the Corvette? Corvette=7, Asp=6. Also, my missiles are all medium, no smalls.
Anyways, for ramming, bi-weave shields do actually recharge fast. And how are you going to keep taking damage if your target is destroyed quickly? It doesn't cost money to recharge shields, but reloading weapons does.
The most medium missile batteries you can put on a Corvette is 5, which is a colossal waste of hardpoints. Hell if you were determined to cram as many missiles as possible onto a ship the Anaconda or Cutter are better options. The Asp is simply the most cost-effective missile ship since you aren't wasting perfectly good C4 or C3 hardpoints on C2 weapons. Lower rebuy cost too, which matters because missile boats suck.
If you were using weapons that didn't suck maybe you wouldn't need to rely on ramming to make up for your lack of ammo.
I'm really hoping the Engineers will help to buff my FSD on my Corvette, and thats the first thing I need to upgrade, as A's are still not great with a full loaded ship its like 7-9lys range. NOT 14/15.
After 2.1, I want engineers to make my sensors lighter, my power supply lighter, and my FSD better. All weapons lighter, and perhaps super-light bulk heads to bring unladen up to 20lys and laden up to maybe 13/14. That is enough for a good range but it would take a lot of hard work. Yes FD could provide a bigger FSD slot for this but they wont want a 'best ship for everything' scenario so thats why they nerfed it.
I think we need a long range bulk cruiser to take over from the Anaconda, but that may be the Panther, its not the Corvette.
It should be buffed slightly. Not close to an Anaconda (it's multi-role) but higher then 11 for a combat fit. It should be 15 at least.
It's never going to intercept a smaller craft, nor is it going to out run anything so it's not going to make it OP for PVP or PVE. Anaconda and Cutter trade better or explore better.