And that never happened did it?...oh yeah my mistake of course it did.
That's not a reason to make the problem worse.
And that never happened did it?...oh yeah my mistake of course it did.
The ability to play in an Open "group" with different rules *was* included in the sales pitch for the game:
.... as were more meaningful punishments for PKing that have not been implemented.
FD obviously realised it would be a bad move as it would polarize player types into separate game modes.
I voted no. An open PvE mode isn't compatible with FD's vision.
See my last post above this one for solutions to all that... (it's not been hijacked by the 'ganker crowd' that's a massive exaggeration - in 99% of the bubble you won't see any other players)
You've just done the same... It doesn't matter which result edges it though, it's pretty clear that the swing is between 45% and 55% either way - meaning that there are enough players against the idea to make Frontier think twice before going down that route.
This is great and all but your destruction flag alone negates it. If destruction instantly rates a banishment from open pve mode in your world then all I have to do is scrape a sidewinder along a station wall for a few seconds and then settle in next to the gate and I'll be able to push half of the approaching players (Who are no doubt speeding *wink*) right out of open PvE and into regular open.
Wow! This is really split!
There are decent arguments for both sides. Personally (and this given I'm an '84er and bought up on 'Solo' Elite and Frontier) I believe that Open has made Elite a better game. I've been playing for about a year, and I generally travel all over the place. I've been murdered for no reason twice in that time, and genuinely pirated twice as well. So, interaction with other players has been minimal in that year and I very much play a 'Solo' game...BUT. Playing in 'Open' and knowing the risk is there of an encounter (good or bad), adds a level of tension that I love and believe the game needs. Those moments of being pirated and yes, even murdered, are standout moments for me. I was murdered in a T6, and decided to head back to the same system just to see if I could evade the same CMDR a second time around. I did, and it was great fun!
I've done a lot since then, mostly exploring, but now I'm back to running rares in a T6 in open...effectively an open invitation to any pirates out there.
I don't want it to be safe from maniac CMDRs or genuine pirates...safe is boring for me. I want to test my evasion skills, so I vote 'No'.
I agree that so far the way in which open is managed (from a security perspective) is poor and needs to change. System security ratings don't protect non-combat players as they should do. But there is an opportunity to create a better experience in open for all here, with a few significant changes to the mechanics:
- Increase bounties 10x for murders of clean players (except for self-defense where it should stay as it is)
- Make the security response quicker at reacting to crimes in high-security systems
- In high-security systems, security NPCs should fly strong ships and always be in wings of 3 upwards
- Allow players to officially assume the role of security officer when they are friendly or allied to a minor faction (only one minor faction at a time)
- Security players should be given a crime report feed in their jurisdiction; if someone is attacked they can react to it quickly (bounty hunters would end up following security players for leads which would make the security response twice as effective)
- Catching criminals (pirates, murderers or smugglers) when playing as security, players should get paid 'security bonds' with the amount dependent on the profile of the criminal (ranks, bounty etc).
These improvements would make places like Eravate and Eranin far safer for newbies, traders, miners and explorers while keeping them in open at the same time. To me that is a much better option than luring all the non-combat players into a separate mode where there is only danger from NPCs.
I realise this suggestion will probably be dismissed with "you're trying to force us into your game against our will" type comments, but hey-ho.
FD obviously realised it would be a bad move as it would polarize player types into separate game modes.
I want to be sure that there will also be a PvP mode with rules for PvP to attract PvP only players AND still an open mode to preserve the spirit game I've backed because I'm also afraid that if they work on a open PvE then they will stop work on the crime system for the normal open and all PvP player will (even more than know) assume that if I am in open I want PvP only...
Doing something that satisfies 50% of customers while permitting the other 50% to carry on as before (less the unwilling targets which are other customers) seems like good business sense to me. Options are good. They increase sales...
Provide an Open PvE, potentially annoy a lot of the people who enjoy open as it is, gamble that more players approve of the changes than dislike them, spend a lot of time/money on redeveloping the PvE mode.
I don't want it to be safe from maniac CMDRs or genuine pirates...safe is boring for me. I want to test my evasion skills, so I vote 'No'.
Why would adding a mode, that no player is required to play in, annoy a lot of players who enjoy open as it is?
The options for FD are;
Keep things as they are, try and improve open, continue to get flak from a certain area of the playerbase for not giving them PvE.
-or-
Provide an Open PvE, potentially annoy a lot of the people who enjoy open as it is, gamble that more players approve of the changes than dislike them, spend a lot of time/money on redeveloping the PvE mode.
You don't know that it would increase sales, as open supporting players might be put off knowing that a good part of the playerbase is in PvE only.
The options for FD are;
Keep things as they are, try and improve open, continue to get flak from a certain area of the playerbase for not giving them PvE.
-or-
Provide an Open PvE, potentially annoy a lot of the people who enjoy open as it is, gamble that more players approve of the changes than dislike them, spend a lot of time/money on redeveloping the PvE mode.
You don't know that it would increase sales, as open supporting players might be put off knowing that a good part of the playerbase is in PvE only.
Because less players would be in open, and be in PvE instead.
Similarly you don't know if the fact there was a PVE only mode would actually increase sales so what is your point beyond attempted scaremongering on 'potential' sales?
I wasn't scaremongering, I was providing a counter-argument to AJW's 'increased sales' point.
If "a good part of the playerbase is in PvE" it proves that there is a demand for it. Businesses make profits by meeting demands. And for the umpteenth time, NOBODY HAS THE RIGHT TO DEMAND THAT OTHER PLAYERS FORM THEIR CONTENT.
I wasn't scaremongering, I was providing a counter-argument to AJW's 'increased sales' point.