Should there be an 'Open' Player Vs Environment Option on the Login Screen

Should there be an 'Open' Player Vs Environment Option on the Start Screnn

  • Yes

    Votes: 638 55.4%
  • No

    Votes: 514 44.6%

  • Total voters
    1,152
  • Poll closed .
If there was no direct PvP, by which I mean friendly fire off, then yes. I wouldn't have a problem with PvP in CZ, but only if on opposite sides.

Some people want to be social, but not partake in PvP, that is what an open-PvE mode would do.

Mobius and other PvE groups are what we have now to try and meet this need. However, groups don't prevent PvP. They don't have the tools to do so.

As for people saying it wouldn't be "realistic" IFF system exist now, why wouldn't they in the future?
 
Given that there is a clear disagreement about what behaviour is or isn't appropriate in a mode simply entitled 'Open' (which could mean almost anything), presenting customers with clearly-defined options where they could chose for themselves which to play can only ever be in the long-term interests of the game. Nothing more really needs to be said.
 
A vocal minority.
Yeah, unfortunately there's another minority that fights against them, those that enjoy attacking other players regardless of reason, the thread about griefers shows that much, but I know for a fact that the majority of players are just playing and enjoying the game, doing stuff in it what they can do, a bit of roleplaying a bit of this and that, and yes of course fighting others but they have reasons and such behind their action.

But there is clearly a portion of players who's behaviour is so aggressive that it is pushing other players away from open.
 
Yeah, unfortunately there's another minority that fights against them, those that enjoy attacking other players regardless of reason, the thread about griefers shows that much, but I know for a fact that the majority of players are just playing and enjoying the game, doing stuff in it what they can do, a bit of roleplaying a bit of this and that, and yes of course fighting others but they have reasons and such behind their action.

But there is clearly a portion of players who's behaviour is so aggressive that it is pushing other players away from open.
Yes, there's also a portion of players who interpret pirating as griefing, even if they aren't killed.
 
No way, I think that suggestions on how to find a group by using forums or introducing new community tools in game would be nice.

Although it's very basic, there are laws I the galaxy leading to wanted status, bounties and fines. I feel if you break the law and get s bounty, anyone should be allowed to collect, NPC or Player. It's a reason something like Möbius is not for me. You can't be selective on who can break the law and have no consequences (i.e. People collecting bounties)

Now make it impossible to kill a innocent and clean player, I think I'd buy that. Perhaps at 0% hull they with just be able to limp away. But it's getting a little gamey there..
 
Yes, there's also a portion of players who interpret pirating as griefing, even if they aren't killed.
Oh that I agree with, pirating isn't griefing though, but I would consider that a minority as well, yes, clearly there probably is a group that is risk averse, which is what it is, but no one is going to be affected if they play solo or whatnot, that's fine, the game needs evil/bad people, heck being such can be fun and challenging when i've played it, but what is the challenge in killing those that have no chance? I guess the fun is them blowing up?

However the hyper aggressive groups however have a general negative effect on the game, and all that really is required is them being slightly less aggressive, and 'play' the game to play the game, not playing it to ruin it for others. Be a pirate, be a smuggler, be whatever, whatnot, make up something you want to be, rather then just running around slaying those without any chance to defend themselves.

So yeah, it seems pure arrogance to me, but of course when you confront that kind of people the responses are often less then great for getting an actual talk and solution. It is a frustrating problem that many online games share of late, sadly.
 
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for me (and i know this is not for all, which is why i voted yes to pve only)

but for me, a more realistic crime and punishment system would mean i would not be interested in pve only mode, however given it has been 18 months, i have now come to the conclusion that DB/FD have changed their mind from what they talked about in the dev diaries and they want as much combative PvP as possible. actual consequences for blowing up ships goes against this so i am not holding my breath for that and have somewhat given up.

so, failing that, yes i defo would like pve mode, and in the meantime hope to hell mobius does not get bored, or if he does, Frontier help migrate the entire group to a new CMDR who wants to carry the baton..
 
So, now we're redefining the space sim genre.

Cool.
And to this, no not really, doesn't need to be redefined, just need to find a solution so people do not play games with the only intent of enjoying purely out of game, that they are blowing up people and making them lose time and effort.
 
for the love all that is braben, can we please not discuss the whole open vs solo or open vs group or greifing vs pvp in this thread, that is not the intention of this thread at all...

cheers :)
 
This thread is not meant as a discussion for open vs group so please take those types of discussions elswhere

This thread is not meant as a discussion on griefing so please take those types of discussions eslewhere

This thread is not meant as a discussion on Mobius vs <insert group name here> so please takethose types of discussions elsewhere

Do please discuss what types of 'options' you would like for such an environment...

LOL

Yeah, because slapping those lines into the OP are really going to stop that storm from happening. Oooookay.

If I could negative rep you I would, if only for starting another stupid thread among the hundreds that already contain in depth open pve mode conversations.
 
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Tricky one.

Would I like to see a dedicated Open PvE mode? Yes
Should there be a dedicated Open PvE mode? No

In other words, as much as i would like to see it and have a mode where no-PvP is enforced rather than relying on Mobius approving etc, I don't think it would be good for the game in general.

What I would like to see instead, is a proper, working, exploit free, crime and punishment system, one that makes criminals actually wanted, cannot be easily got rid of (no more jumping in sidewinders to get rid of wanted states). Also, to relax a little the penalties for the less severe crimes.

At the same time, choosing a criminal life should have its own rewards - for careers like piracy and smuggling anyway. Something that is lacking (no, i'm not talking about insane profits like LRS provides, i mean playstyle rewards, not just monetary). For those who do murder against unwanted targets, i'd like to the game react appropriately. Their setting foot inside any civilized system should set off alarms everywhere with the system security, and at best they can spend a few mins in system before NPCs are dispatched to hunt them down. In high sec systems they shouldn't be able to last 5 mins without getting pounded. This would push the murderers to live on the outskits of civilization, forces to prey upon those foolish enough to enter uncivilized systems.

How FD could do this, i'm not sure. I dare say they have had many long discussions at FD about how the whole system could be changed, and i guess each session leaves them with more questions than answers.

Anyway, my feelings.
 
Sandro Sammarco is already considering much harsher penalties for certain types of murders, along with a full overhaul of the crime system.
 
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