If it's such a minority why is there so much fear where 2% of the games population goes? It won't have any impact in the open numbers at all
Since I never hear complaints about too many players in an instance, I can only assume that the large percentage of that 1 million number are not in open but are in groups and solo.
(#1) The fear of where players go as transcribed here on the forums:
The forums hosts a very limited number of actual players when the amount of existing accounts is taken into account. I know there's probably a technical term for it but we on the forum assume the vocal majority that supports either side of the argument is much larger than it actually is because it's condensed into the 200 or so players that regularly contribute to the various discussion threads.
(#2) Complaints about too many players in an instance:
That is not how P2P instancing works. Not at all. You will never hear a legit complaint about "too many" because it won't happen with the current way instancing is built. Though Paladin Consortium complained to Diamond Frog leadership that the we were over-saturating their instances and they wanted us to back off because of such. This was last night, by the way. Of course, this only goes to show that the person who did the complaining doesn't understand how the instancing works.
If you have any understanding of instancing, turn on verbose logging and then go fly around some other players. Once you've done that, read through the log and watch the pairing mechanics at work and you'll understand.
The fact that Sandro has dropped into the "Yes PvP is unfair" thread with tentative proposals for increased consequences for PKing might suggest that Frontier have looked at the relative populations of the three modes and are concerned enough about what they saw to propose changes that would seem to be designed to encourage players into Open.
Sandro was handed a document early on that, from my understanding, would have offered up quite a few fixes for the current crime and punishment system and yet nothing from it was implemented. I take what he says with a grain of salt. At the same time, upping the punishment for PKing is not going to deter any of the more aggressive members of the PvP crowd. They play this game to pvp whether their target is a willing participant or not.
Just look at station sniping. A speed limit was instituted and within a day of it being pushed into the game the work around to troll and kill people hiding behind station defenses was found and, to this day, continues to be exploited when the need is there. If anything, they made it easier to kill players in a station.