Show me your PVP ready mission ship

I always read of those noobs, carebears and non-PVPers having wrong specced ships to fly their missions, trade, mine or explore. So there have to be a shipbuild being able to do all of this, while being ready for combat PVP-style whenever it might happen.

I did not see any of those shipbuilds yet, thus I ask you to show me a build, so I can do all my stuff and be ready for PVP.

builds for ships capable to land on medium landingpads are appreciated.

Thank you!
 
Miner Phantom

Explorer Phantom

Mission Runner Python

Keep in mind all of those builds allow you to fly in open and survive most ganks.
None of the ships equiped for anything other than PvP stands a chance against a full-PvP-specced out ship.
 
Keep in mind all of those builds allow you to fly in open and survive most ganks.
None of the ships equiped for anything other than PvP stands a chance against a full-PvP-specced out ship.

Thanks Bigmaec. Do I get this right: the Brave Sir Robin is still the only thing that can be done, if you meet a full-PVP-specced ship?

PS: great builds...thank you
 
As I see that, PvP oriented ship is maxed out toward only one purpose - destroy another PvP ship. Other purposes (mining/trading) make the ship weaker in terms of PvP. So winning epic PvP battles and running missions are not compatible. So, as they said, build your mission PvP ship fast and know how to escape, preferably in a hilarious way.
 
yea, Bigma and Hunter pretty much summed it up.
build a dedicated pvp ship if you want to fight, else build a ship that can do other things while being strong enough that you can wake away.

this is my k2 for core mining, pretty solid i think
using a taipan with fixed lasers and pdt as fighter, but it can be swapped for another collector - although i find 3 collectors pretty enough to collect the fragments while i circle around an shoot the surface deposits.
 
Here's mine:
My main ship - mission runner Phantom:

My rescue ship - evac, repair, salvage, refuel. I can switch fuel transfer controller to cargo or additional cabins:

176t cargo Clipper. Ok, it's big landing pad and not so much cargo space, but some time ago I've escaped from gank 3 times in a row (to low-wake :) )
 
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So I guess we all accept this while questioning the status quo doesn't really make much sense (for various reasons). Anyway (and for once), to me it puts the finger into a general design flaw. For example, ships shouldn't have variable slots so that you can pump it up with reinforcement packages where only cargo space should be provided. Every ship should have its dedicated slots for only a certain type of modules, similar to the current military slots but more consequently all over the place and affecting all modules. Or at least make the optional module section to only allow non-military modules. In an ideal game (in my book) we would have way less choices - and that's why we'll never get that, cause everyone loves his choices.

But think about it: The pirates would face true and meaty customers and generally promoting the population in Open while at the same time being less fun for our beloved seal clubbers!

But won't happen, because reasons ... 🥳

I'm not so sure. How many players would run those dedicated military slots empty for an extra light year of jump range?
 
Really? Would you like to fly an escort for some repetitive grinders for hours and hours, in an environment where a dangerous encounter has meanwhile become a rarity? And please don't come with this "I know what I'm talking about" shenanigans. I'm currently mining in a well known LTD hotspot, in Open and most of the time I see zero human players. If you would escort me you should be ready for a few hours of pure boredom.
I'd recommend doing some mining yourself instead, without an escort, and have some fun instead. ;)

I've done that. Used a Krait Phantom with quality shielding and very high speed just in case I ran into trouble. When it was time to turn in the booty, I switched out all the mining gear for weapons and additional defenses. When checking Inara for a place to sell I paid special attention to traffic reports and chose a place clearly off the beaten path. Naturally, I kept my wits about me regardless and thankfully had no issue.

It was all very fun!

Good point that shows there's a lot more changes required and I guess it all would boil down to a general re-design where everything would have to be questioned.
But as I said, not going to happen. :(

It's more that you can't fix stupid. You've got to just nag and nag and nag until they get it through their heads.
 
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That's currently my biggest, if not the only working defenses. With my lack of experience I expect to be blown out of my seat at any time - but hasn't happened yet during the last 3 weeks flying in Open. And if it happens, so what. With over 2 billion credits (not counting all assets) I can surely effort a rebuy screen or two, including the loss of 'work' of 30 minutes mining. I'm currently mining in a Cobra Mk4 with 400k rebuy cost, so that's that. I know I'm gambling, but the current real existing danger in Open makes this possible. :p

Pretty great, huh? Open really isn't that dangerous - especially if you use your head!
 
My personal experience as someone who is not great at PvP is that if escape is all you think about it is relatively easy- unless you come up against someone really hot.

If I was just mission running I simply wouldn't bother with weapons, you won't use them and you run the risk of panicking, deploying hardpoints and not jumping when you want to.

My approach is put 4 pips in sys, 2 in engines, drop chaff and heat sink select a high wake and leave. All the while flying like a drunken Packhound. I've escaped a wing of 4 PvP FDL's this way, even though they did drop my shields I got away fine. Then did another three jumps straight away, just in case.

Simply make sure you have good shields, some MRP, some HRP and be quick to pick a system to jump to if you don't have one pre loaded. Also when jumping into a system keep an eye on your scanner, any hollow symbol heading towards you might be hostile.
 
Bottom line: I always thought it makes no sense to play a lone wolf in Open. But that's where I was mistaken: in a vacuum you are nothing, not even a proper hermit...

It makes total sense! NPCs don't care if I don't "o7" everyone in local chat, but to other players I appear the ultimate mysterious edgelord.

At least I think so

Anyway,


swap a few HRPs temporarily for a small cargo rack or SRV and you're GTG for a lot of missions. It's not going to be real competitive in PvP against anyone who knows what they're doing, but while the shields are up, you can at least test your opponent before waking out.

( I may reconsider my stance regarding thermal vs reinforced, because facing multiple incendiary MCs are no fun and I have a hunch such may gain popularity again as a build type. But mostly this is a viable all-rounder build IMO )
 
As I see that, PvP oriented ship is maxed out toward only one purpose - destroy another PvP ship. Other purposes (mining/trading) make the ship weaker in terms of PvP. So winning epic PvP battles and running missions are not compatible. So, as they said, build your mission PvP ship fast and know how to escape, preferably in a hilarious way.

This sums it up.
 
Erm... I use my PvP ships..

All the rare mats that only come as mission rewards can be obtained via assasinations/massacres.

NPC's are super ez claps for a PvP vessel.
 
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