EDIT 25 January 2018: BETA 3.0 CHANGES INCOMING
All please note that the side-effects of weapon specials are likely to be altered by ED 3.0.
From today's Patch Notes for Beta 3.0 (v1):
Modifications to existing specials
========================================================
Dear All,
I have compiled the following table from data gathered in Beta 2.2.03, version 2, on 13 December 2016. So far as I am aware it is accurate for Live 2.2.03.
Note that for some weapons, where DPS is reduced I have also noted that Rate of Fire ('RoF') is reduced, in brackets. In these instances the DPS reduction is the consequence of the RoF reduction - the two are not cumulative.
I always welcome comments and corrections when I put up data, but perhaps most particularly so here - it's easy to miss a side effect of a special, which are often neither flagged by the description nor obvious. So please do let me know if you spot something.
I hope that this is of use and see you in the black!
o7
TRUESILVER
P.S.
If you like data tables, by all means also check out these threads:
Official FDev Damage Stats for Every Weapon
https://forums.frontier.co.uk/showthread.php/246086-Official-FDev-Damage-Stats-for-Every-Weapon
Max Speed, Boost, Pitch, Roll & Yaw for Every Ship in Game
https://forums.frontier.co.uk/showt...aw-for-Every-Ship-in-Game-Official-FDev-Stats
(N.B. Both the above require updating for 2.2.03. For the weapons, this will all be done in the next few days. For the manoeuvrability, the only change will be to the Viper III.)
All please note that the side-effects of weapon specials are likely to be altered by ED 3.0.
From today's Patch Notes for Beta 3.0 (v1):
Modifications to existing specials
- Autoloader rate increased 25%
- Force Shell no longer scatters
- Plasma Slug damage penalty reduced from 20% to 10%
- Radiant Canister no longer reduces ammo capacity (was 25% penalty)
- Shiftlock Canister no longer reduces damage (was 20% Penalty)
- Thermal Conduit no longer includes a base damage penalty, but the damage bonuses from the firing ship's heat have been reduced to offset this
- Thermal Vent effectiveness doubled, and no longer increases weapon's baseline heat (was 25% penalty)
- Thermal Shock damage penalty reduced from 20% to 10%
========================================================
Dear All,
I have compiled the following table from data gathered in Beta 2.2.03, version 2, on 13 December 2016. So far as I am aware it is accurate for Live 2.2.03.
SPECIAL | WEAPONS | DPS | THERMAL LOAD | OTHER |
Auto Loader | Cannon, Multi | - | - | - |
Concordant Sequence | Beam, Burst, Pulse | - | +50% | - |
Corrosive Shell | Frag, Multi | - | - | -20% ammo |
Dazzle Shell | Frag, Plasma | - | - | - |
Dispersal Field | Cannon, Plasma | - | - | - |
Drag Munitions | Frag, Missile (Seekers only) | - | - | - |
Emissive Munitions | Mine, Missile, Multi, Pulse | - | +100% | - |
Feedback Cascade | Rail | -20% | - | -20% breach damage |
Force Shell | Cannon | - | - | Shot speed -16.7% Jitter +1.0 |
High Yield Shell | Cannon | -10% | - | (RoF -10%) |
Incendiary Rounds | Frag, Multi | -5% | +200% | (RoF -5%) |
Inertial Impact | Burst | +50% | - | Jitter +3.0 |
Ion Disruption | Mine | - | - | - |
Mass Lock Munitions | Torpedo | - | - | - |
Overload Munitions | Mine, Missile | - | - | - |
Penetrator Munitions | Missile (Dumbfire only) Torpedo | - | - | - |
Penetrator Payload | Torpedo | - | - | - |
Phasing Sequence | Burst, Plasma, Pulse | -10% | - | - |
Plasma Slug | Plasma, Rail | -20% | - | - |
Radiant Canister | Mine | - | - | -25% ammo |
Regeneration Sequence | Beam | -10% | - | - |
Reverberating Cascade | Mine, Torpedo | - | - | - |
Scramble Spectrum | Burst, Pulse | -7.5% | - | (RoF -7.5%) |
Screening Shell | Frag | - | - | -50% reload time |
Shift-Lock Canister | Mine | -20% | - | - |
Smart Rounds | Cannon, Multi | - | - | - |
Super Penetrator | Rail | - | - | +50% reload time |
Target Lock Breaker | Plasma | - | - | - |
Thermal Cascade | Cannon, Missiles | - | - | - |
Thermal Conduit | Beam, Plasma | -20% | - | - |
Thermal Shock | Beam, Burst, Multi, Pulse | -20% | - | - |
Thermal Vent | Beam | - | +25% | - |
SPECIAL | WEAPONS | DPS | THERMAL LOAD | OTHER |
Note that for some weapons, where DPS is reduced I have also noted that Rate of Fire ('RoF') is reduced, in brackets. In these instances the DPS reduction is the consequence of the RoF reduction - the two are not cumulative.
I always welcome comments and corrections when I put up data, but perhaps most particularly so here - it's easy to miss a side effect of a special, which are often neither flagged by the description nor obvious. So please do let me know if you spot something.
I hope that this is of use and see you in the black!
o7
TRUESILVER
P.S.
If you like data tables, by all means also check out these threads:
Official FDev Damage Stats for Every Weapon
https://forums.frontier.co.uk/showthread.php/246086-Official-FDev-Damage-Stats-for-Every-Weapon
Max Speed, Boost, Pitch, Roll & Yaw for Every Ship in Game
https://forums.frontier.co.uk/showt...aw-for-Every-Ship-in-Game-Official-FDev-Stats
(N.B. Both the above require updating for 2.2.03. For the weapons, this will all be done in the next few days. For the manoeuvrability, the only change will be to the Viper III.)
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