At last, I have achieved the ultimate kill: taking down a Medusa in a Sidewinder...in space. A couple of weeks ago I did a warm up exercise by killing a Medusa with my trusty Sidewinder, Side Boob, near a planetary surface, which meant the creature couldn't deploy its dreaded swarm. Then I got more experience by taking down a Basilisk in a Hauler in space.
I had to modify my Side Boob build a bit for a space engagement scenario. The biggest change was swapping out the WEP focused C1 PD for a Charged Enhanced PD. This allowed me to boost twice within a 3-second window, which is far better than my previous build. I also decided to interleave Gauss shots in order to reduce the load on the WEP capacitor.
The hardest part of it all is maintaining a good orbit by using basic thrusters only. That's the way I used to do it way back in the days, but then got spoiled by large PDs that allow for frequent boosting.
There were two critical things:
- Before an attack run, I would initiate a heatsink synth so that it would be ready right after running cold
- I added a 1000ms delay to my heatsink synths so that it would extend my overall cold running by 10 seconds...which can totally make the difference in a pinch. That's why you see me initiate a heatsink synth starting at 5.5km from the goid.