Returning player here,
After a 3-4 year hiatus, I decided to dip my toes back in ED and experience whatever changes have been made. The first thing I thought of doing was: "hmm okay, lets see what this engineer stuff is all about. I'd love to jump twice as far as I can now".
Then I discovered what it takes to upgrade components - materials - okay, where can I get these? the market? no. Okay, I have to grind those old signal sources, alright, I'm used to grinding in games. Fast forward a couple hours: I've done a few (like 30-50 jumping from solo-private-open instances which I knew all about as a trick), that wasn't fun but I have a bunch of mats now, what can I get with these? not a whole lot it turns out, I would have to do considerable amount more if I wanted to unlock more engineers and start upgrading the stuff I want. I was already thinking "wow I really don't want to be doing this anymore" as I continued to farm. After about 20 more I started to feel a headache come over me and that's when I put the game down, and haven't played it for a couple days now.
I pondered and thought of a way to possibly make the process more interesting. Then I remembered probing in EVE Online. Something I remember really enjoying.
If any of you are familiar with EVE you will likely also be aware of this feature, unless it's been removed or drastically changed (I haven't played EVE in years).
The method is: You install a probe launcher onto your ship, take a collection of probes (like ammunition in your cargo if memory serves), then position yourself somewhere safe, (if in a low security system), then launch your probes and start manipulating them via an isometric map. You'd arrange them in such a way so their scanning radius overlaps with one another - then activate a scan, see what pops up, then tweak the position of your probes in order to get a stronger signal allowing you to warp to it.
The kind of things you could find were rich mineral deposits, high grade salvage, pirate clusters, pirate officers, wormholes etc. It was engaging and worth doing. It was satisfying.
The material hunting in ED is not satisfying at all, it is extremely dull and purely a means to an end.
The crux of this post is me hypothesising the possible implementation of a system similar to the one I have described. I'm not even sure it would be that difficult or resource heavy to do so. But in my opinion would go a long way towards making something I consider dull into something you'd look forward to playing with.
Don't take this as a demand, I'm just shooting my mind and fantasising about things I'd love to see.
Here is a visual of what I was talking about:
After a 3-4 year hiatus, I decided to dip my toes back in ED and experience whatever changes have been made. The first thing I thought of doing was: "hmm okay, lets see what this engineer stuff is all about. I'd love to jump twice as far as I can now".
Then I discovered what it takes to upgrade components - materials - okay, where can I get these? the market? no. Okay, I have to grind those old signal sources, alright, I'm used to grinding in games. Fast forward a couple hours: I've done a few (like 30-50 jumping from solo-private-open instances which I knew all about as a trick), that wasn't fun but I have a bunch of mats now, what can I get with these? not a whole lot it turns out, I would have to do considerable amount more if I wanted to unlock more engineers and start upgrading the stuff I want. I was already thinking "wow I really don't want to be doing this anymore" as I continued to farm. After about 20 more I started to feel a headache come over me and that's when I put the game down, and haven't played it for a couple days now.
I pondered and thought of a way to possibly make the process more interesting. Then I remembered probing in EVE Online. Something I remember really enjoying.
If any of you are familiar with EVE you will likely also be aware of this feature, unless it's been removed or drastically changed (I haven't played EVE in years).
The method is: You install a probe launcher onto your ship, take a collection of probes (like ammunition in your cargo if memory serves), then position yourself somewhere safe, (if in a low security system), then launch your probes and start manipulating them via an isometric map. You'd arrange them in such a way so their scanning radius overlaps with one another - then activate a scan, see what pops up, then tweak the position of your probes in order to get a stronger signal allowing you to warp to it.
The kind of things you could find were rich mineral deposits, high grade salvage, pirate clusters, pirate officers, wormholes etc. It was engaging and worth doing. It was satisfying.
The material hunting in ED is not satisfying at all, it is extremely dull and purely a means to an end.
The crux of this post is me hypothesising the possible implementation of a system similar to the one I have described. I'm not even sure it would be that difficult or resource heavy to do so. But in my opinion would go a long way towards making something I consider dull into something you'd look forward to playing with.
Don't take this as a demand, I'm just shooting my mind and fantasising about things I'd love to see.
Here is a visual of what I was talking about: