As if we didn't need another example of missed opportunities, look upon this week's CG and despair. With all the major issues facing the core worlds, and all the low-hanging opportunities for Elite Dangerous narrative advancement... THIS slave-trade-prison-ship CG is what we independent pilots are offered as a suggestion for our focus this week?
Good gawd, who's putting these iron-shackle restraints on the story & narrative team? Or the community management staff? Because it's hard to imagine this being the first (or second, or eighth) choice of anyone who really cared about this game world's evolution, or player/pilots accumulating a narrative that wedded them more firmly into the game. SMH.
This is the only way FDev is willing or capable of doing "narrative" just watched the squadron focused feedback stream and they said there will be no new missions tied to the add in. It was strongly implied, in my impression, that GUI stuff is basically all they can do and missions and new gameplay additions like that are too much work.
So this is it really, its about as much as we can hope for, same old boring cg turnabout. No crisis or shake-up of any kind that cant be done and later undone in server downtime once a week. This is the game, I think i'm starting to realize it.