I don't disagree with "combat logging" for one particular reason. PvP in Open isn't balanced, which is my primary reason for playing solo. If I were to play open, my Corvette would stand zero chance against "combat capable" ships built for PvP. Nothing like an FDL spamming Shield Cell and heat sink to negate all of my damage while I'm quickly dwindling down to zero because I'm not built for PvP because it's not my goal.
Yeah. Compounded by the problem that an NPC and a CMDR are quite different to fight against. The ship customisation options are extensive, the NPCs don't use them fully, and they are not documented well. There is absolutely no way to find out what an effective combat setup is by reading the manual or the online documentation. Effectiveness of a weapon against shields, effectiveness against hull, how badly they overheat? All really vague to the point it's borderline useless. Forums are a bit better, but some comments are about previous patches or misinformed, resulting in contradictory information. You'll end up not being sure if a module is the greatest thing ever or doesn't work at all. This makes it quite hard to properly prepare for a PvP encounter. A human in a Viper can often be a much bigger threat than an NPC in a Python or Anaconda.
This probably also explains why the Cobra Mk III remains a very popular ship. Good enough to optimise for some task while still fast and agile enough to let you dodge a bit while you charge for a jump. Many of the intermediate ship 'upgrades' are really downgrades compared to the Cobra, because it's harder to escape when flying those.
Had another encounter recently, I was in a Cobra, and so was he, though he was clearly better equipped. Managed to get away even though speeds were fairly even. He kept coming after me, and offered friendship after I jumped out. Probably not because he liked me so much, more likely because he wanted to see where I was on the map. I guess I stayed in the station where I had docked for repairs a bit too long, because after a while he called me a for running and unfriended ;-)
Other thing, though... One has to wonder how often people combat log, and how often they crash? I usually play in open, though I'll admit to doing my last Woolridge run solo. Never combat logged, but I did notice the game crashing just a moment after someone started an interdiction (not sure if it was human or NPC, the program crashed so soon after it began I couldn't even check). So one should probably be careful with harsh consequences for combat logging while the program itself is still quite unreliable.