Simple Guide for Unlocking all of the Guardian Tech

One I don’t think I seen mentioned is technology components. Best to get them farmed at that module site before you leave.

Source: https://www.google.com/amp/s/amp.reddit.com/r/EliteDangerous/comments/9ioh2v/shravs_simple_guide_to_guardian_tech_components/


Shav posted nice quick and easy places they appear every time.

Also you don’t need to rush all blueprints in one run since you’ll need I think 283? of them and can only hold 200 so will need to make more than one run anyways. Feel free to take a break and head back to bubble after you got enough blue prints to burn through your first hundred of them.

Lastly, both the “Synuefe” sites mentioned here are pretty flat, and you don’t need to go in small ship. Was able to land my cutter comfortably near alter on both of them.
 
Like I said, you can't really miss a Pylon when it's activated and considering the one that reset its self was the first one I activated... so it started the timer and the timer never ran down. Just a glitch it seems. Also, having not done it in a year, I wasn't 100% sure when the timer was supposed to stop. It makes sense it stops when all Pylons are charged, but equally it makes sense that once charged a Pylon doesn't randomly reset lol.

I expect I'll grab another BP this evening, and then decide which modules I really want. I do burn out quickly doing this though, and one run - albeit just a few minutes - is me done for the night.

Scoob.
 
I expect I'll grab another BP this evening, and then decide which modules I really want. I do burn out quickly doing this though, and one run - albeit just a few minutes - is me done for the night.

Scoob.

I know what you mean.

Got to the point where I could do a "lap" of a Guardian site in around 4 minutes but it still took me hours to collect fragments 'cos I'd collect a couple and then give myself a "reward" by looking at the forums.... and then stay here for a couple of hours. :p
 
I just wanted to thank Dizzy and friends for these posts -- because of these (and a video or two from others) I was able to unlock the FSD booster. Thanks one and all!

Where could I find useful(s) and informative(s) video(s) showing the OPs steps in an simple and clear way? I am missing or more precisely misunderstanding / misinterpreting certain steps and particularly from the:
Start The Puzzle
Once you have those find the where the Ball will be dispensed from and drive in front of it (if you don't do this step the pylons wont come out of the ground when you are close to them)

and below..
I can't understand if I am getting the desired blueprint(s)
I am only interested in the
1. FSD booster
2. Shield Booster
3. Weapon(s) Booster
In that order of importance / preference.

Thanks for any help.
 
Thought I'd try the 3rd site just for a change of scenery and I got all the rest of the mat's and the data in about an hour.

I realise this is a blatant Necro, but this guide is helping me atm, and this post seems informative however the poster references a "3rd site" after only providing information on 2. I'm perhaps missing something, but this 3rd site sounds really useful and I would love to know where it is!
 
I realise this is a blatant Necro, but this guide is helping me atm, and this post seems informative however the poster references a "3rd site" after only providing information on 2. I'm perhaps missing something, but this 3rd site sounds really useful and I would love to know where it is!

In context of the original post's date it makes more sense because Ram Tah had just announced that there were, originally, 3 sites where Guardian stuff could be found.
Basically, there was one active site where you could get module blueprint fragments, one where you could get weapon fragments and an inactive site where you couldn't get any fragments but there are a bunch of Sentinels to shoot and a couple of nearby ruins sites with a heap of tablets to be scanned.

I did actually clarify the location of the "third site" in a couple of other posts in this thread.

The Guardian Structure site on Col 173 Sector QU-O D6-25, Planet 5B provides plenty of opportunity to collect manufactured Guardian mat's.
It has relics, arches, Sentinels and all the other stuff the other sites have.
The only thing it doesn't have is an operational Terminal - which is why I suspect that it's intended purpose is purely as a source of mat's.

From there, you can take-off and fly a couple of hundred km (IIRC) to a Guardian Ruin site which is an "ampitheatre" site and has heaps of Obelisks which can be scanned for the encoded Guardian mat's.

+EDIT+

Also, I just re-read the post you quoted and I even mentioned the name of the correct planet IN that post. 🤷‍♂️
 
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Just registered to say thanks, but also how this guide is a bit confusing to follow. It may be a good idea to rewrite to be more clear, especially how this is one of the first google results on this subject. Going back and forward in each step and duplicating the information is very confusing for me as a beginner in ED. I think it should be more focused, direct, concise and clear what to do. I am thankful for as much info as I can get, and it did help me a little, but it was very confusing and I had to read it 3 times and finally watch a youtube video to figure out I had to shoot the orbs, and a few other things.
Again, helpful and thank you, but a bit confusing :)
 
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Just registered to say thanks, but also how this guide is a bit confusing to follow. It may be a good idea to rewrite to be more clear, especially how this is one of the first google results on this subject. Going back and forward in each step and duplicating the information is very confusing for me as a beginner in ED. I think it should be more focused, direct, concise and clear what to do. I am thankful for as much info as I can get, and it did help me a little, but it was very confusing and I had to read it 3 times and finally watch a youtube video to figure out I had to shoot the orbs, and a few other things.
Again, helpful and thank you, but a bit confusing :)

And yet I, and others, have followed it without issue.
 
If you actually look around and read the comments you'd see I was not wrong. I'm sure others have followed it with and without issue as well, there are all kinds of commanders. Whether you agree about being clear and concise is important or not, is a matter of opinion and writing skill. ED is a difficult game to get into and master all the little things, without the additional confusion next all the grind, and I'm a firm believer in that being concise helps people tremendously.
 
If you actually look around and read the comments you'd see I was not wrong. I'm sure others have followed it with and without issue as well, there are all kinds of commanders. Whether you agree about being clear and concise is important or not, is a matter of opinion and writing skill. ED is a difficult game to get into and master all the little things, without the additional confusion next all the grind, and I'm a firm believer in that being concise helps people tremendously.

Or maybe I've gotten so used to the sloppy writing styles that seem so prevalent online, that I'm able to read what might be drivel and extract the useful data. So when something that gives all the needed info in a fairly clear manner, I'm not going to spray salt at it. You could always write your own, that follows your style guide on being concise.

I did my first Guardian site without any kind of guide at all, I had enormous amounts of fun. Also ended up with enough bits and bobs that the next few visits were done with a map simply for the speed - I only wanted the blueprint fragments.
 
What would be really cool, in addition to the PD on the ship, would be a way to target the sentinels from the SRV and use the ship's weapons. A guided ship to surface missile per say.
 
One I don’t think I seen mentioned is technology components. Best to get them farmed at that module site before you leave.

Source: https://www.google.com/amp/s/amp.reddit.com/r/EliteDangerous/comments/9ioh2v/shravs_simple_guide_to_guardian_tech_components/


Shav posted nice quick and easy places they appear every time.

Also you don’t need to rush all blueprints in one run since you’ll need I think 283? of them and can only hold 200 so will need to make more than one run anyways. Feel free to take a break and head back to bubble after you got enough blue prints to burn through your first hundred of them.

Lastly, both the “Synuefe” sites mentioned here are pretty flat, and you don’t need to go in small ship. Was able to land my cutter comfortably near alter on both of them.
Guardian Technology Components are the only thing that I was seriously short on after my last trip to the modules site (that is, not enough to unlock the FSD booster). I went back to fix that, and by the time I had enough to make three boosters, I'd grasped that they only seemed to drop from two slanting columns, three components from each. It doesn't take long to max out, and no sentinels are activated.

The least confusing way to find them is to drive to the front of the orb device from your ship, then hang a hard right and scoot across the [football pitch sized?] clear area, past the riser. Stop under the arch (you'll hear the riser rumble behind you), and you'll see a slanting column to your left and right. The destroyable panels facing you are the ones you need to shoot, and if you approach them steadily (ensuring your cargo scoop is deployed), you can shoot them without using the turret. Just roll over the component, then reverse back to the arch, and do the other column the same way.

Because the game now moves your SRV from 'harm' when you log out, I find it easier to board the ship first, as it stays where it is (as it's harder to put somewhere else?), and you don't have to re-acquire your bearings. Each drop takes three to four minutes, max.
 
One other thing. The planet's day is two of ours, so with patience, you can do the task without using night vision, though that's still perfectly doable for getting those last few mats.
 
One other, other thing. I just checked, and it is currently light at the ruins. For old times sake, I decided to do one more blueprint run, even though I've got all the modules, and am just short of one for weapons, after a major malfunction with the SRV last time around. Didn't bother preparing the ground, just went for it, and it does seem easier.

To my surprise, I got a weapons blueprint. I'd got my planets mixed up, and was on Synuefe EU-Q c21-10 A3. Which was nice.
 
Registered just to give my thanks to OP and everyone providing tips and tricks for collecting Guardian stuff. I'm a fairly new pilot with not much unlocked but I was determined to make the journey out here, see the cool sites, and gather everything I needed to unlock my desired guardian tech (3-4 blueprints) in one trip.

This was one of my first journeys beyond the bubble after returning from a long break post-horizons. A lot had changed in the galaxy and this trip taught me a lot about both the guardian system and longer journeys like this in general.

I'd like to share what I learned and what I wish I knew before coming out here as a new pilot:

This is kind of embarassing but as with most things in Elite I didnt fully understand half of what I was doing before I'd already outfitted a ship and launched 800ly into the abyss.
Understanding what I was actually collecting and why saved me halting my runs every 20 minutes to dive into google trying to find out if I was actually collecting anything of value. Learn from my hubris Commander.

Why do I want/need Guardian stuff?
Because Guardian weaponry and fighters excel at fighting Thargoids. Dont want to trade beam lasers with the space squids? Guardian modules offer benefits beyond a stylish purple shimmer. The parts are similar to those recieved from engineering with a few key differences in how they are unlocked, obtained, and outfitted on a ship. Once unlocked via a blueprint the guardian parts become available for sale alongside regular ship parts around the galaxy. For credits! No more scrounging for Theoretical Omega Pattern Beluga Emissions. This makes them very appealing to newer commanders who lack access to the more exotic matierials and locations required for engineering. Indeed the guardian FSD booster (optional slot module that adds up to 10ly of flat jump range) is considered by many a required item before setting off in search of the various engineers.

what is a Guardian blueprint?
Guardian Blueprints are essentially crafting recipes offered at by a Tech Broker. Brokers are easily accessible at stations throughout the galaxy, however the matierials they need to unlock the Guardian modules are not.

What mats do I need and where can I get them?
Each blueprint requires matierials of various grades as well as Guardian specific matierials that can only be found on guardian sites. The guardian mats include:
  • Blueprint Fragments (Weapon, Module, Starship): Every guardian recipe requires a single blueprint fragment. All the weapons require 1 weapon fragment, modules require 1 module fragment etc. Obtain 1 of these by completing the environment puzzle at a Guardian Structure.
  • 5 Obelisk Data Packages (Alpha, Beta, Gamma, Delta, and Epsilon) - Scoop the Ancient Artifacts littered around the guardian sites and then scan the glowing Obelisks. 1 scan rewards can reward several data package of pne or more types. The types of data a site gives differs so you may need to visit multiple sites to get every data type.
  • Power Cells, Tech Components - Found by blasting off various glowing panels. The Power conduits can also be dropped by Sentinels. Cells are found in abundance behing panels while the tech components drop more rarely.
  • Sentinel Weaon Parts, Wreckage Components, Power Conduits - Dropped after defeating guardian sentinels, hostile robots that will appear at guardian sites while attempting to explore and complete the blueprint puzzles. A downed sentinel will always drop 1 of each.
In addition to these recipe matierials, some other guardian items are found at the sites. These are used in the environmental puzzles at the sites and currently have no use outside of guardian sites. The can be sold for credits. They include:
  • Ancient Artefacts (Urn, Totem, Casket, Tablet, Orb) - Glowing objects found on the ground at either sites, typically in the middle of a pile of rocks. Scoop them with the SRV. Once collected and 'discovered' for the first time they unlock the ability to scan various Obelisks. You do not need to have them in the SRV while scanning so you can run these back to the ship when collected. You'll need to as there are 5 in total and the SRV only hold 3 at a time.They are also not used up upon interacting with the obelisks.
  • Ancient Relics - These are fixed to the top of spires which emerge from the ground when the player drives near. Shoot the tops to uncover and release a relic. The relics are used in the last step of the environmental puzzle. You only need to carry 1 in the SRV to finish the puzzle but the site features multiple spires, probably in case you miss the others.
Where do they come from?
The 2 kinds of sites needed to obtain these parts are:
  1. Ancient Ruins - a planetary POI that resembles an sparse archiological dig site. These sites were the original guardian sites and only feature obelisks and the artefacts used to unlock them. These are the main source of obelisk data fragments and many can be obtained here in a single run.
  2. Guardian Structures - a planetary POI that features a lot of more intact guardian architecture, an environmental puzzle, obelisks, artefacts, guardian mats, and hostile flying robots. At least 1 of every matirial needed for a blueprint including the frament itself can be found here.

Making the journey
You don't need to hoard sulphur & phosphor but don't leave home without at least some either.

I rarely had to repair, rearm, or refuel my SRV on my 10+ site runs or 5+ ruins runs and when I did the cost was small. Bring 10-20 of each grade 1 raw matierial. I can only see needing 150 of each if you didnt equip point defence on your ship and you're planning do enough runs to farm literally every blueprint.

Run light and only bring 1 SRV bay
As someone with an unengineered ship I couldnt afford the extra weight. The extra bay and craft reduced my jump ranged enough to cost me a not insignificant amount of jumps and having completed my runs I can't see why it's neccessary if you're also packing repair mats. The sentinels are scary at first but all their damage can be almost toally negated by relying on the point defence to shoot down the missles (their one legitmate threat), driving behind any of the plentiful cover at the site and throwing a few extra pips to systems.

For a quicker trip plot your route using Galaxy Plotter
Making this journey outside the bubble had me quickly realize the limitations of the in-game route plotter. The 'fastest route' it calculated was a gruelling 28 jump trip for my poor unengineered AspX.
By comparison Galaxy Plotter literally cut that journey in half. It calculated a route that progressively drained my fuel tank, increasing my range, leading up to a max range hop into a fuel star. A drastically more effiecient way of making long journeys and my go-to method of navigating in the black from now on. It doesn't recognize permitted systems though so always research your route first. Invaluable for both this trek and much longer journeys (looking at you HIP 36601).

Depend on the charity of others (at your own risk)
Forgot your SRV bay at home? Misplace your planetary scanner at your home station? There isnt a station in this system and the nearest one is several hundred LY away. Luckily the system is a popular spot for fleet carriers, some of them even selling modules though that last part isn't a guarentee. If you do need to refuel, repair, or rearm, just be sure you didnt also leave your credits at home as well, most of these carriers charge hansomely for their convieniences.

No shame in Hitchhiking
If you dont feel up to jumping all the way out to the sites try asking in system chat if any carriers are headed out to the guardian system. Judging by the number of carriers parked in and around the system its a popular destination, no harm in asking.

I've arrived
Use INARA to keep track of your blueprints
Nothing worse than wasting time cargo wiggling your SRV around trying to scoop mats that you won't actually use. Go to Inara, link your Frontier account, under My Crafting add some Tech Broker blueprints and under Missing Components it will keep track of your current mats and automatically check the required ones off your to-do list. It will even tell you if you can simply trade for the required mats at a Tech Broker using your current cargo. Using Inara saved me a lot of time as I could target only the materials in the exact amount I needed and skip picking up everything else.

Go to Ancient Ruins for a better source of Obelisk Data
Dont stay at Guardian Site trying to hopelessly farm Obelisks from the 4 that spawn amongst ed off sentinels and the galaxy's worst SRV obstacle course. Once you have what you need to from Structure site head to a Ancient Ruins site. There are tons of obelisks to scan, plenty of artefacts if you didnt get enough at structure, much more open terrain to navigate and no sentinels to worry about.

Use Ancient RelicSpires as landmarks when exploring the Ancient Ruins sites
These sites offer a ton of obelisks to scan with the downside of being sprawling and marked big large terrain features which make getting your bearings difficults. Its easy to get turned around andmiss obelisks. Luckily the spires which rise from the ground only do so when nearby. Use those as landmarks to denote which sites you've scanned during a run and avoid accidently backtracking.

I live here now
If you're farming mats for 4+ blueprints just accept that its going to take a few hours and that jetting around this site repeatedly may just compose your entire session, possibly numerous sessions. Your first couple runs at Structure will probably be spent mental mapping the site and figuring out the puzzle, being intimidated by the sentinels only to realize theyre really more of an annoyance and dissincentive to AFK farm the site. Do the puzzle, shoot the panels, hoover the tech trash, clear the sentinels and log out for the evening.
Eventually routine will set in and you'll be threading your mooncraft through pylons, mopping up components and only occaisionaly ducking behind cover to avoid sentinel fire while only kinda half paying attention. I tried to break up my time farming the structure by heading to Ruins to more freely kart around collecting data, seeing how fast I dared pilot the buggy across uneven terrain with 4 pips in engines, buttocks fully clenched, hoping, praying that some stray pixel jutting from a rock didnt clip a tire and send my only means of traversing this gods forsaken rock careening into the oribital glide. I comforted myself knowing that while maybe this wasnt the intended gameplay loop and that perhaps I wasnt neccesarily having capital F fun whilst doing my space chores, I'd eventually reach a point where I could kiss the blighted ground of SYNUEFE NL-N C23-4 goodbye forever, or at least until I decided I actually DID want a cool Guardian fighter for my newly christened Anaconda, taking solace in the notion that all my hard work had, if nothing else, made returning back that much easier.
 
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A quick tip for collecting items from guardian site, or any sites, specially if the site has the floating item bug where the items are high in the air. Hover with your ship over the site and release collector limpet. Mind you you will loose a few limpets as they do not have collision avoidance and they destroy themselves as they collide with ground structures, and you will need to reposition your ship to avoid this. Make sure you are high enough to give your limpets room to maneuver under the ship. But you will fill your ships belly very quick.
 
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PSA: You can trigger the Pylons with any thermal weapon. Fixed beam lasers work great. With a little practice, you can trigger all the pylons in far less time than it takes with the rover. Added bonus: less ammo and fuel consumption.
I've had reasonably good luck in killing sentinels with Rails (Guass actually) as well.

A Crusader with a dorsal beam laser, Lance fighter, and SRV can gather guardian materials quit efficiently.
 
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