I'm not a PvPer. It's just part of what I do.Reading this thread, I see that a lot of people understand well the problems with this game.
But I do get sick of the swagger that pvp types and/or ganker garbage roll with when referring to the wider playerbase. Snowflakes and carebears sure. Yeah they're the idiots.
This game is not a pvp game. It's not even really a multiplayer game. This game predates multiplayer. Then you bolt multiplayer on to it without balance as a huge priority. It ends up not working too well. It wouldn't be such a problem if the game played like a multiplayer game, but it don't. cause the genre wasn't. Mechanically this game doesn't even adhere to encouraging any base level of multiplayer-oriented sanity. Shieldless ships? Ok.
The game plays closer to an RPG. It doesn't encourage practical considerations. It encourages imagination. Things wouldn't be so bad if the game didn't shoot for being so immersive or take so much time but it do, and it definitely do. So you can play some super non-combat build but it's not a case of respawn and pick a different class cause the game don't play like that.
Yeah trading ships can be made survivable but at the price of maxed engineering and about half trading capacity. Where is the 6 ly jump range on these combat ships with blistering offensive output? Where is the 100 max speed? Trading ships have to kneecap their impact for time to be survivable and even then they still can't make for the station if they survive cause there's no interdiction cd.
Then there is the fact that there is no difference in a max engineered ship going after another max engineered ship or one with no engineering whatsoever.
And Solo is the lynch pin, it's the problem that all this crap orbits around. No more solo, no more messing with powerplay, no more stacked deck in cg, and eventually the balance gets fixed or playerbase tanks.
All you pvp guys strutting around yapping about snowflakes and preaching git gud are bragging about pvp in a game that is so far from that world.