Player contracts would help with open a lot, but the "ganker problem" isn't a problem, it is par the course with open world PvP and it should be expected. It isn't on FDev to do something about players who are playing within the confines of the games rules. You want justice? You are the man in the ship, you are the man with the guns.
Indeed, Open is PvP enabled - and PvP should be expected in Open.
For those so inclined, a direct response to a perceived "injustice" is probably appropriate - just as not playing with players who engage in PvP is probably appropriate for players who eschew PvP.
Frankly I would like to see more players in open, it sucks when things like community events and the like can go uncontested because the majority of players can slip into solo or PG and then those in open who might want to stop the goal from succeeding have no recourse in stopping it.
Open, and therefore PvP, is and has always been entirely optional. Those seeking to use an optional play-style to directly affect other players in the hope of influencing an in-game outcome have to hope that other players want to play with them.
Having half the players in their own little sandbox also drains the player community which is small enough as it is, it doesn't look good to a new player when he jumps into a multiplayer game and all he hears for hours are the crickets outside his window.
Other players are an optional extra in this game - Frontier can't provide them for those whose play-style may depend on them.
Yes people will try and kill you in open, the way to deal with it? Kill them. Get a wing together and go hunting, everything they have at their disposal you can get your hands on as well.
For some, certainly - for others the way to deal with it is to use the options at each player's disposal - namely the choice of game mode at the start of each session.
If one does not enjoy PvP, why should one engage in it?
.... and hunting those who destroy other players is probably what they want to happen - why reward it?
Three things are fundamental to this game:
- PvP is possible, i.e. the game does not stop players targeting other players they are instanced with.
- Players can choose whether, or not, to play with other players - at the start of every session (subject to being able to play in the multi-player game modes at all).
- All players, regardless of game platform or mode, affect the single shared galaxy state.